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Star Trek Fan Games - View topic - C++
View unanswered posts | View active topics It is currently 03 May 2026, 15:23



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 C++ 
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Ensign
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Joined: 02 Nov 2004, 01:00
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I know gavs building the game in C++. I have no clue how to program but you have to start somewhere and as the game is going to be completely open source i'd like to learn. Can any one recomend a great tutorial site on how to get started on the basics. (I do know you won't need C++ to mod a lot of things in the game but i still want to learn).


27 Jun 2005, 18:17
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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Yeah same here. I've heard it being mentioned on the site as well, but I don't have a clue what it is! :oops:

If we all had a group tutorial or something, perhaps we could help make the game, or at least be able to mod it ourselves! :D


28 Jun 2005, 11:21
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Ensign
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i think we will need to spend time on it our selves. I am supprised NO one has a good link though. I will go search on my own but as this is an open source game i really thaughts ome one out there would know a great tutorial site.


28 Jun 2005, 20:39
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Jig of the Puff
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you won`t need to know c or c++ to mod the game, and even if you did know it once the code is compiled it becomes assembeler code and you will not be able to alter it without having the source code.


28 Jun 2005, 21:21
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Evil Romulan Overlord of Evil - Now 100% Faster!
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So what will we need to make any mods?

Or will there be programs released that will do that for us, like with BOTF? :?:


28 Jun 2005, 21:28
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Jig of the Puff
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some tools will be made available yes, also a bit of hex editing and you can mod away, i presume people will just want to add new ships, structures, races and alter stats, this will be quite simple with a how to released.


28 Jun 2005, 21:32
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Crewman
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29 Jun 2005, 02:37
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Ensign
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Thanx for confirming that jig and thanx slookabill. i got about 2months to kill off work im hoping ill be able to do basic programin with cplus plus by the end of it (basic as in build some real simple rip of of a 1980's arcade game).

jig how are we handling intelligence in botf2, could u just swing by my thread on the request forum about it and let the people speculating about it know whats going on with it. Cheers.


29 Jun 2005, 22:40
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Ensign
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One other thing, i know it becomes machine code once compiled but i was under the impression that this was going to be an open source game, is this not so then ?


30 Jun 2005, 19:53
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Jig of the Puff
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it`s down to gavin if he releases the source, he`s writing it.


30 Jun 2005, 20:34
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