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Star Trek Fan Games - View topic - RACES AND RACE STRUCTURE LIST
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 RACES AND RACE STRUCTURE LIST 
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13 Jul 2005, 14:38
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13 Jul 2005, 14:50
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lol, I definitely didn't mean the history of the Dominion should be a part of the game. I just meant we should give them as developed a system as the other empires.

dafedz, why should the Dominion be so underdeveloped? I mean, they look like $h*t compared to the other races in the beggining. No structures, have to BUY farms. Unless you meant this for ALL empires. :?

The whole history post was just to point out that the Dominion should have an equal starting position and not have to start off as a 3rd world country compared to the others. I got the idea, defedz had that in mind :?:


13 Jul 2005, 16:21
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Well each empire had to start off somewhere, and logically the Founders would have started off with nothing but their pond. But it does depend on what people want, what the popular opinion is.

*addressing everyone*
Do you want the Dominion to start off with little or nothing at all (except the Great Link), and then building structures to feed and occupy their loyal Vorta and Jem'Hadar, or start off with food/industry structures already in place?


13 Jul 2005, 16:46
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Just a note, all the other races start off with food/industry structures already in place :wink:


13 Jul 2005, 16:50
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They should have some things ready, of course. As I suggested maybe only the Great Link and the Vorta homeworld of which the last one has buildings and such. In order to keep it as canon as possible, I realy don't want the Great Link to be anything but goo as, well, it isn't.

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13 Jul 2005, 18:22
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right o i have an idea that could help satisfy most camps.

make the founders homeworld and the vorta homeworld in the same system. Make the founders hw a small barren planet (popn 20), and the vorta hw small jungle (popn 80) then give them some filler planets up to a respectable (but low in comparison to the playables) level.

This way, you can choose a period where the founders have flown to the vorta planet, eingeneered their loyalty and ability, and built up to a tech 1 level. Canon has no explanation as to where the vorta originated so we may as well do this.


14 Jul 2005, 00:59
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14 Jul 2005, 06:21
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14 Jul 2005, 08:26
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15 Jul 2005, 00:01
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15 Jul 2005, 01:49
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Poor Camel! :lol:

The only way that I can see your ideas being implemented, is if each of the Xindi races had their own system. (Clustered together of course)

It would be hard to get them all together then though, as the game would count them all as separate races, not one unified race.

FoxURA, you also have to remember that anything that you find that is not in an episode or film, is not 'canon'. Not even books made by Paramount can be considered as canon, no matter how good and 'accurate' they were. :(

Because of this, you have to take everything you find with a pinch of salt. No matter how unbiased a person may be, they will still have their own opinions, which will still be shown in their writing (Intentionally or otherwise)

This is why anything that isn't on screen cannot be taken as canon. It's the best way to avoid most dissagreements about what is 'real' trek.

Anyway, you really should send a PM to Dafedz and see what he thinks. He might like your ideas, he might not. Even then though, it will ultimately be down to what gavin cn program, so it might be a good idea to get in touch with him as well.

They might be able to help you develop your idea even further as well. :wink:


Last edited by Matress_of_evil on 16 Jul 2005, 17:44, edited 1 time in total.



15 Jul 2005, 11:58
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15 Jul 2005, 20:58
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Will the empires start out with just one system, or more in the new game? If that is so, then you could have a fixed core of beginning systems, and each set would have similar capacity, so one empire is not too disadvantaged at the start.

This would also help with the Dominion, since one system could be the Founder's Homeworld (the Omarion system, for want of a better name), and another 'normal' system for the Vorta.

So if people would accept this as a compromise, here goes: (populations not precise, since I am not programming them and don't know exactly how population will work in BotF II - so I just made them all total to about 600.)

DOMINON founding systems:
1. Omarion system - red dwarf with one barren planet, population 50. Nebula also occupies system, with the usual sensor and shield problems. Special Structures: Great Link (you get immediately) and the 'Dominion Subspace Relay Center'
2. Vorta system - red main-sequence star with several terrestrial planets, various types (at least one either M or L class) and various gas giants. Population: 550. Contains all other Dominion specific 'Home System' structures and primary shipyard.

FEDERATION (Human) founding systems:
1. Sol - pretty self explanatory. Population 400. All Federation-specific structures, primary shipyard
2. Alpha Centauri - yellow main-sequence star with assorted planets, at least one class M. Population: 200. Secondary shipyard, trade center.

KLINGON EMPIRE founding systems:
1. Qo'noS - yellow main-sequence star, assorted planets, at least one class M, preferably other inhabitable planets. Population 450. All Klingon homeworld structures, primary shipyard.
2. Boreth - white dwarf star, at least one arctic planet, several gas giants. Population 150. Boreth Monastary.

CARDASSIAN UNION founding systems:
1. Cardassia - white main-sequence star, various planets (at least four inhabited [I, III, IV, V]), at least one class M (I). Population 375. All Cardassian 'homeworld' structures, primary shipyard.
2. Sarpeidion - red dwarf with at least five planets, Sarpeidion V is inhabited. Population 225. Second primary shipyard or industrial center, high resource content.

ROMULAN STAR EMPIRE founding systems:
1. Romulus - Yellow main-sequence star, at least one M class planet (Romulus, II) one desert or arctic planet (Remus, III), at least two others. Population 415. All Romulan homeworld structures, primary shipyard, reman mines.
2. Romii - red dwarf, several planets of various levels of inhabitablitity. Population 185.


I would really like to see something like this, and since the map is so much bigger, I can't see how it would hurt anything! Any thoughts
:?:

Sources: Memory Alpha: http://memory-alpha.org ; esp. for Cardassians, Klingons, and Romulans.

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16 Jul 2005, 06:22
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Jarok: That does sound intriging and might be kind of nice but not for if you choose to start off at the lowest tech levels... That just doesn't seem right for some reason.

horadrim: True. But the Xindi that were talking with Archer about what will happen since the council broke up did seem very sure that the Insectoids would rejoin the council now that it was obvious that the Sphere Builders had decieved them and that the Reptillians would eventually come around.

Oh, and I think the only Xindi that actually broke away from the council were the Insectoids and the Reptillians. It seems like the Arboreals, Primates, and Aquatics all remained. Which still leaves you with at least 3 out of 5 Xindi races being on the council.

Regarding where the Xindi would be on a non canon map, I think that all the Xindi systems should be kept pretty close together regardless of the system providing that the system is big enough to fit them. If it is a smaller galaxy, than the Xindi should be the first race to be taken out of play so to speak. Because of the dificulty of engaging in diplomacy with the Xindi races and having to go through the council for any treaties it wouldn't really make a difference that them joining your empire meant a minimum of 6 minor worlds (including Xindus) joining your empire all at once. Not to mention the cost of developing so many new member systems all at the same time... Defiately a good thing that the Xindi would not normally be located near any home systems on the canon map for the begginners sake...

As far as the diplomacy screen goes, here is what I have in mind...
Here is what the list would look like for the Xindi
Xindi Council
Xindi Arborials
Xindi Aquatics
Xindi Insectoids
Xindi Primates
Xindi Reptilian

When selected, the Xindi Counsil option would have a fully active diplomacy interface in all areas. The only differenc would be that any gifts given to the council could actually work against you if you dont give them enough to easily divide up amongst the 5 races. The description for the Xindi Council would give a breif desctription of the Xindi race in general similar to the description that is given for them in the other races thread.

When each individual Xindi race is selected you would see that all but the Gift option would be unclickable, similar to the way everything is when a minor race already had an active treaty with another empire, because all treaties would have to go through the council. The description would be some information unique to each race such as the Insectoid ships having hatcheries.

The reason for being able to gift them all independently is if lets say, all ot the Xindi races like you except for the Reptillians (which seems very likely to happen) and you want to make a treaty with the Xindi of some sort which would be blocked by the Reptillians if you don't get on their good side. By going through the council the gifts would be divided up between the races and would do very little to influence the Reptillians unless you gave an enormous amount of money. Solution, skip the council and get the money to where you need it the most, in the hands of the Reptillians.

Another thing that would make diplomacy with the Xindi more difficult is that if you are on good terms with all but one of the Xindi, that one Xindi would be fairly likely to attack you if they have an aggresive nature like the Reptillians and the Insectoids.


16 Jul 2005, 08:44
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Hey dafedz any chance of a list of planet population/size/terraform points?

im just wondering because i wasnt sure if you were doing with UM2 stats (my preference) original stats or new ones, probs should pm u but i think others might be interested too.


16 Jul 2005, 10:14
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17 Jul 2005, 01:31
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17 Jul 2005, 02:24
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17 Jul 2005, 02:50
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Not sure what you mean about the B'omar colony ships. This basically is their 'bonus structure' - their 12 colony ships is what you get when you member them. It's possible they might be able to deliver higher pop points to your colonized system, or they'll have some other kind of advantage the other empire colony ships don't have (maybe a greater speed, or range etc) i don't know.

Xanthans? never heard of them, or this bazaar you mention. Delphic expanse, this means theyre from Enterprise and explains it. Is it from season 4? ive not had a chance to see any new Enterprise. What episode is it from?


17 Jul 2005, 14:56
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I always thought that Remus was the third planet in the Romulus System, the second Planet being Romulus itself?

Remus was where the Remans came from.

...

I did a Google, and all I could find was a very small pic of the Xanthan Homeworld - no Xanthan race pictures.

I personally don't think there actually was a Xanthan race, it was just a market at a crossing of trade routes or something.

How could we have a race with no picture, anyway? :?


17 Jul 2005, 16:16
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Quick question about the AndoriansIn the list,they are listed to have a terran class world. However, canonical evidence has their world as an arctic world. Any chance of a change over?

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17 Jul 2005, 22:38
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18 Jul 2005, 01:26
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18 Jul 2005, 03:30
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18 Jul 2005, 04:27
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18 Jul 2005, 09:24
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To be able to 'colonise' the Moons, you'll have to build the habitation project for your particular race.

The Terraforming of Moons will not be in the game, unless the entire thread that I set up (For Major Diarr) is thrown away and the ideas are done from scratch. (I think Iwulff was against Terraforming Moons anyway)

Have a check in the 'System-Wide Dome Construction Project' thread, the info is all in there:



It might be best to start off somewhere around page four though, since we (I) wondered off on the topic for a while... :oops:

The thread is well and truly working again, so please have a read, and say your piece on the ideas. Out of the 'Domes' (Which they likely won't be called anymore, unless Defedz has his way, poor Horadrim :lol:) idea, we got the idea for a mining structure as well, so development of this structure runs throughout the thread as well.

Dafedz has also posted a provisional structure list on the last page of the thread, o you may want to look at that and comment on it. :wink:


18 Jul 2005, 12:04
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18 Jul 2005, 15:10
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18 Jul 2005, 16:06
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Most of the sources i've read/seen have put Planet Romulus as a very large Terran planet, whilst Remus is a slightly smaller Barren Planet.

Seeing as it is their Homesystem, Romulus should be made one of the largest Planets in the game, so they have an equal footing. (You wouldn't want me to come looking to colonise Sol, would you? :twisted:)

Yes Dafedz, Romulus has four habitable Planets, but i'm not sure on the number of Gas giants; there seems to be a bit of a conflict on that matter.

...

A few other things i've noticed, is that Remus does NOT spin on it's axis. (The Remans live on the dark side of the Planet which is why the Remans are sensitive to light)

It would be cool if this was shown in the system map, :D although this isn't critical to the working of the game. :(

Remus is the main source of Dilithium in system Romulus, which is extracted in the Reman mines.


18 Jul 2005, 17:53
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