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Star Trek Fan Games - View topic - EMPIRE STRUCTURE LIST
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 EMPIRE STRUCTURE LIST 
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Due to several interesting ideas regarding additions to the list (posted in another thread), I'm posting the list again here. Sorry I havent had time over the last couple of days to address them, repost comments in this thread and I'll adjust the list as neccessay. Also I'm going to post the Tech Tree and Object Database, (later).



16 Jul 2005, 12:15
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heres my suggestions reposted



you have the dominion "death squads" for unrest. the Jem'hadar and the vorta dont strike me as sorts that would really be intimidated by anything like that, infact only 1 thing can bring them both to their knees, the founders. So instead how about something like "visit from a founder" or "founder sector tour" or something along those line. It doesnt need to be brutal, and youve seen how loyal dominion turn into absaloute zealots when they actually see a founder

youve got the "Bunker station" for the klingons. That makes it sound like theres only 1, i like the old bunker network. If you want to avoid that, maybe something like "weapons cache/dumps", like a big system wide network of hidden (cloaked?) weapons stores for ground defence. Or maybe "underground transporter Network" i dunno, something protected from orbital attack and useful for ground defence, but station sounds like 1 bunker for an entire planet!!

You got rid of the Labor Camp?? awwwwwwwwww, i see the klingons have something similar in their list now, but for the cardies that labor camp was the main reason i bothered conquering them in the first place. If you do put it in, can you get rid of the morale penalty, conquered people need never know they even exist!!

can you change the federation "gravatic" sensor array to gravametric Very Happy

The "klingon defence force" doesnt sit quite right with me. Its the name of the organisation, it would be like the federation calling starfleet headquarter "starfleet". Stick a HQ on the end or maybe KDF tactical college or something


16 Jul 2005, 12:26
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lol, took me 5 minutes to figure out Empire Structure List links to the Empire Structure List...

A Night patrol for the Romulans gives + 4 morale. I'd Romulans would be scared $hitless if Tal'Shiar operatives roamed the streets at night.

Phoenix Network and Tal Shiar Branch
+2% Intelligence Empire-wide
Could you explain what that means? :wink:

How come Starfleet command replaced the Academy?

Why didn't you put the Fleetyards in?

How come the Dominion officer structure is the Vorta lab? I, mean, it's ok, but I thought something with the Jem'Haddar would be more appropriate.

What does O.P.E. stand for?


16 Jul 2005, 16:21
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I also have a few comments on the list. At first, why give the Romulans a weopons bonus and the Klingons an Energy bonus. Aren't they better switched?

Why do only the Federation and the Dominion have stealth detection? As two of the empires who don't use cloak. It would be more logical that the Romulans and Klingons have it since they know exactly how their cloaking technology works. So they would be able to detect cloaked ships better in anycase than those who do not have the technology itself.

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16 Jul 2005, 16:39
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The cloaking detection was done, because of cannon. The Federation is know to have TDG on it's borders, and Dominion anti-proton beams (I'm guessing)


http://memory-alpha.org/en/wiki/Tachyon_detection_grid
http://memory-alpha.org/en/wiki/Antiproton_beam

A question rises, though. Why does the Dominion get 100% scan of cloaked ships and the Feds get 50?


16 Jul 2005, 16:52
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16 Jul 2005, 17:28
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16 Jul 2005, 17:39
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16 Jul 2005, 17:40
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16 Jul 2005, 17:54
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I don't know about the WAY that cloak detection will work. It is looking an awful lot like the 'sensor density' used to detect cloaks in BotF I, which made the cloaks less useful strategically, and now with less tactical uses for a cloak, will there be any use of a cloak at all against the Federation or Dominion?

I do like the Dominion's cloaking detection system, but I don't think it should be 100%. They still cloak the Defiant later in DS9, and it often works.

I think that the Federation's cloaking countermeasures should be the TDG, which detects ships crossing the border, but may lose them once in the Federation.

Enough about that, though :roll:

------------------------------

What is with the Romulan sensor systems? even if you go with the Gravitic sensor (which with the proper limitations could actually work despite my rant, Romulan sensors are canonically equal to Federation sensors. I think that that structure should be available to both Feds and Roms. I also would like to see the Feds get the Roms isolinear scanner as well. Perhaps some changes might be in order, though:

Federation scanners:
1. Subspace Scanner: +2 scan range
2. Listening Post: +4 scan range
3. Subspace Telescope: +6 scan range
5. Gravitic Sensor Net: + 10 scan range, 50% cloak detection - 4 per empire

Romulan scanners:
1. Subspace Scanner: +2 scan range
2. Listening Post: +4 scan range
3. Isolinear Scanner: +6 scan range
5. Subspace Detection Grid: +9 scan range, 75% cloak detection - 4 per empire

--------------------------------

How about a special Kligon morale structure called the "Monastery of Kahless" located in some native member system other than the homeworld? (the canon 'Boreth Monastery' is my source for this) It could either provide a morale bonus, or a defence bonus. (it raises troop morale by reaffirming their belief in the teachings of Kahless, bringing them to desire their place in Sto'vo'Kor). This would free one of the homeworld-based structures to give the Klingons an internal security bonus, which many people think might be lacking.

Then again, if Romulans and Cardassians intel bonuses are just absorbed by the other empire's defensive intel bonuses, then doesn't that kind of prevent the Roms and Cards from being the best in intel? So if their ships are weaker, slower, less powerful, AND the cloak can be detected relatively easily by some enemies (and the Cardies don't get it at all), AND neither Card or Rom intel will be as effective as before, it seems that the Romulans and Cardassians won't really have any teeth at all! :cry: :cry: :cry: :cry:

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16 Jul 2005, 18:19
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16 Jul 2005, 18:42
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16 Jul 2005, 18:56
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Well, agreed, those two should be preimiere intel agencies in the game, but, a building on each colony gives them an ADDITIONAL +2% General

WITH 50 COLONIES THAT IS 100% (the map will be enormous, remember) intel, + their intel buildings on the homeworld (20 and 15%) + the strongest databanks/intel centers.

And the Federation and Klingon defence? 0... :?

And, yes, there is no cannon support for Romulan cloak detection. The fact they know how THEIR cloaks operate is completly unrelated to the Klingons.
TNG's Unification is (as sonn noted) the real evidence. They were on top them and they didn't find anything suspicious


16 Jul 2005, 21:31
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Good points on cloaking. I forgot about those episodes...:oops:.
I still think that the basic sensors should have the same capabilities, though! Then again, to balance the uber Fed sensor the Romulans can't get, I now understand why the Rom. Isolinear scanner is better.

Still, I'd like to see the total scanning abilities fit together about like so:
1. Dominion - Great sensors, best cloak detection (but still not perfect)
2. Federation - similar general sensors, less powerful cloak-detection.
3. Romulans - canonically equal sensors to Fed, just no cloak-detection.
4. Cardassians - pretty decent sensors
5. Klingons

I agree that a structure on every colony could get a bit out of hand! I actually liked the BotF II intelligence system, where there were one or two empire-wide structures that gave you, say, 25% total intel (or more specific, I don't care), but other colony structures that just give you a set number of additional points.

The trick in balancing Federation, Klingon, and Dominion intel with the better Romulan and Cardassian intel will be making the more defensive races better protected from massive sabotage campaigns without creating a system where those defenses can be abused to make large empires totally invulnerable.

I personally don't know how to do that, but surely someone more important does! :lol: :lol: :lol:

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17 Jul 2005, 00:57
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17 Jul 2005, 01:09
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17 Jul 2005, 01:18
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Last edited by raiden_rse on 17 Jul 2005, 02:09, edited 1 time in total.



17 Jul 2005, 01:45
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17 Jul 2005, 01:51
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17 Jul 2005, 03:00
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17 Jul 2005, 07:29
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17 Jul 2005, 12:16
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The Intelligence 'engine' hasnt been constructred yet, and it's still in the thread discussion stage, but I do see your point about being concerned for the Federation and Klingons. How about a proposed starting structure for each that will grant them a little bit security.

Federation Diplomatic Corps.
+20% Internal Security

Klingon Intelligence
+20% Internal Security

Maybe 20% is too high, we don't want to eliminate the Cardassian and Romulan strength altogether, their cold war tactics is their unique ability. Also, even on a random map, there will be plenty of Intel races throughout the galaxy for the Feds and Klingons to acquire to bolster their own Intelligence.

Raiden - when you see the Object database for the 5 empires, you'll discover that the common food structures (automated farms etc) that each race has will have different food levels. The Type 1 Automated Farm for the Federation generates +20 Food for the system per structure. The Romulans will have +25 for their type 1, hence balancing that out. And they will generate more food pro rata with each farm right up to type 11. They also have the Bio-Replication net as an additional Food bonus structure, providing them with +15% for the system. And if you're wondering what the Bio-Replication Net is, the building description is:

"The Bio-Replication Net is an advanced bio-matter recycling plant. A simple replicator is less efficient at reverse-translating replicated products back into their base elements. These devices collect and transform all biological waste products into reusable biomass, ready for recycling."


17 Jul 2005, 14:35
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I think the name of the Federation Structure should be changed - it should be called Starfleet Security, whilst Starfleet Intelligence deals with external matters.

If we're making the game canon, then these would be the correct names for the Structures.

The Klingon one is fine - Klingon Intelligence deals with pretty much all of it.


17 Jul 2005, 14:57
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Of course, you're absolutely right. Why the hell did i put 'Diplomatic Corps' down. Must have been thinking of Internal Affairs by mistake. lol.

Yes, Starfleet Security +20% Internal Security..


Also, right this second, I will crush any lingering ideas about reviving a Section 31 debate. There will be NO Section 31.

End of Section 31 debate forever.


:P


17 Jul 2005, 15:12
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17 Jul 2005, 16:05
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I didn't realise firing arcs were actually in BOTF...the weapons (Except Torpedoes) seemed to fire in pretty much any direction for all of the races.

As far as I know, firing arcs have NOT been taken into account...yet. If they are in, they will be soon. :wink:

...

So...is Section 31 in Dafedz? :lol:

(Runs for cover)


17 Jul 2005, 16:57
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18 Jul 2005, 15:25
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18 Jul 2005, 16:11
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18 Jul 2005, 17:10
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18 Jul 2005, 17:21
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