The ships, battles and weapons thread
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FoxURA
Lieutenant
Joined: 11 Jul 2005, 01:00 Posts: 493
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| 17 Jul 2005, 05:21 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 17 Jul 2005, 13:26 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Having the minimap 'appear' during the battle sounds like it could be quite a bit to program.
My last idea wasn't really intended seriously, I just threw it out for the realms of possibility. It would be nice if it was in, but I really don't know if it could be programmable.
Like you said, we'll just have to wait and see what Gavin says is possible with tactics. 
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| 18 Jul 2005, 12:22 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 18 Jul 2005, 13:57 |
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WAR2872
Crewman
Joined: 22 Jul 2005, 01:00 Posts: 1
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| 22 Jul 2005, 22:33 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I'm pretty sure this is a redundant idea now.
Chances are, upgrading ships' system won't be in.
And as for setting power to individual systems, whilst it would be nice, this is BOTF2, not Starfleet Command!
Anyways, welcome to the site, WAR2872. Hope we see many posts from you in the future.
Post! Post! Post! 
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| 22 Jul 2005, 22:58 |
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Thunderchild
Crewman
Joined: 24 Nov 2004, 01:00 Posts: 33 Location: Germany
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| 24 Jul 2005, 00:37 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 24 Jul 2005, 02:54 |
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Thunderchild
Crewman
Joined: 24 Nov 2004, 01:00 Posts: 33 Location: Germany
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| 24 Jul 2005, 09:56 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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Yeah, should be a fairly simple matter to do that... 
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| 24 Jul 2005, 11:57 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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It's a good idea if it can be implemented.
But we need to get ship stats to make sure older classes don't out-power newer ones.
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| 24 Jul 2005, 12:02 |
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horadrim
Ensign
Joined: 02 Nov 2004, 01:00 Posts: 112
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| 24 Jul 2005, 13:35 |
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Thunderchild
Crewman
Joined: 24 Nov 2004, 01:00 Posts: 33 Location: Germany
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| 24 Jul 2005, 17:19 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 24 Jul 2005, 17:35 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 24 Jul 2005, 18:19 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 24 Jul 2005, 19:56 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 24 Jul 2005, 20:30 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 24 Jul 2005, 20:52 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 24 Jul 2005, 21:02 |
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Thunderchild
Crewman
Joined: 24 Nov 2004, 01:00 Posts: 33 Location: Germany
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| 25 Jul 2005, 01:14 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 25 Jul 2005, 01:42 |
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dafedz
Supreme Architect
Joined: 20 Dec 2004, 01:00 Posts: 301 Location: Sol 3
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I've already calculated ship strengths for every ship type in the game, and compiled a master ship strength table. I quite like the idea though for increased strengths over the tech level. This would add a new dimension to various empire strengths. I'll have to give it a try and see what the numbers are.
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| 25 Jul 2005, 12:06 |
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Thunderchild
Crewman
Joined: 24 Nov 2004, 01:00 Posts: 33 Location: Germany
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| 29 Jul 2005, 21:47 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I doubt older ships would ever beat new ships with such a system, even after 10 tech levels - newer ships are 'naturally' more powerful anyway, and they themselves would get bonuses over time.
Has anyone actually suggested this to Gavin yet though? If he isn't told about it, he won't be able to add it in! 8O
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| 08 Aug 2005, 19:03 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Well, dafedz posted above that Gavin had him calculate ship strenghts.
So, dafedz, did you bring this idea to Gavin's attention? 
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| 09 Aug 2005, 17:55 |
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Mangan
Cadet
Joined: 15 Jul 2005, 01:00 Posts: 61 Location: Aberystwyth, UK
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My main problem with battle in the original (unmodded) was that the battles seemed to finish too quickly. This is due mostly to the fact that at Turn 1, all sides fired their torpedoes (overpowered?) destroying the majority of the ships in the battle on both sides. Successive turns were effectively for "mopping up". There seemed to be a lack of real strategy in the whole affair. Since I cannot be bothered to read the last 18 pages of posting, is this problem going to be resolved???
_________________ You cannot beat a good old fashioned forced-labour camp!
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| 12 Aug 2005, 18:56 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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Yes. From all I know a Warbird-vs-Galaxy skirmish will last at least three turns. Remember, each of them could destroy three of it's own class in one turn, which was surely overpowered.
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| 12 Aug 2005, 19:04 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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Glad to hear that... the old battles were really extremely poorly implemented.
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| 12 Aug 2005, 22:32 |
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EuropeKid
Crewman
Joined: 07 Aug 2005, 01:00 Posts: 15 Location: Romania, Bucharest
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_________________ "Everything good in life is illegal, fattening or immoral..."
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| 03 Sep 2005, 15:13 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 19 Sep 2005, 12:17 |
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