RACES AND RACE STRUCTURE LIST
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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As far has Fox's idea for the Xindi, it is very interesting, and closer to cannon, but I just dont see it happening. For the sake of the programmers, I would expect to see the Xindi as 'one' minor race, just like the Andorians homeworld will probably be a small/med arctic planet, probably next to a gas giant.
Cannon can only take us so far.
_________________ Si vis pacem para bellum.
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| 19 Jul 2005, 04:59 |
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horadrim
Ensign
Joined: 02 Nov 2004, 01:00 Posts: 112
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| 19 Jul 2005, 19:38 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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| 19 Jul 2005, 22:39 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hey there! Welcome to the threads, Martocticvs!
Jigalypuff has already created some models of the Planets, here are some tasters of what he's done:
They'll look better in the game, he just had to convert them to a lower quality so the site could host them.
Moons and Asteroids will also be in, although whether they will be animated like the Planets or not, isn't known yet.
If you're interested, there will be two new Planet types in the game (Rogue and Demon) and some of the classes have been altered to change them round.
Check out the screenies thread for screenshots of the game, and check out any threads posted by Dafedz - they have the most recent and detailed info in them.
Welcome to the site again. 
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| 19 Jul 2005, 23:06 |
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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Welcome Martocticvs. Your point about Andoria has been brought up somewhere recently, nd the general consensus was to make it arctic. so I wouldnt worry.
And as horadrim said, something needs to be done with the ocampa. Like he said, it goes completely against cannon, and even tho it isnt a hugedeal, its one of those things that would be so glaringly wrong, it could almost be a game breaker (IMO). If you wanna discuss it, why not hope over to the Caretaker thread. http://botfii.armadafleetcommand.com/in ... opic&t=552
_________________ Si vis pacem para bellum.
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| 19 Jul 2005, 23:23 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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OK, good to know about the planet graphics... never really liked to original ones much, but never got around to trying to change them either :p
Thanks for the welcome 
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| 19 Jul 2005, 23:25 |
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dafedz
Supreme Architect
Joined: 20 Dec 2004, 01:00 Posts: 301 Location: Sol 3
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I did address the Ocampa array issue somewhere, god knows where, its so easy to lose to track of what you posted and where it is. I think the array will probably just end up sitting there, much like the Edo Guardian. It won't do much unless it's attacked.
But it does have potential as a random event. It may have the possibility to take a starship, most likely Voyager itself, across the galaxy and make it appear in the Ocampa system. How about a real tip of the hat to canon. Once you reach Intrepid tech and build a ship called Voyager, it may (as a random event) disappear for a turn or two, and reappear at Ocampa?! That would be cool.
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| 20 Jul 2005, 15:42 |
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horadrim
Ensign
Joined: 02 Nov 2004, 01:00 Posts: 112
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| 20 Jul 2005, 17:10 |
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dafedz
Supreme Architect
Joined: 20 Dec 2004, 01:00 Posts: 301 Location: Sol 3
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| 21 Jul 2005, 02:26 |
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nobull23
Crewman
Joined: 01 Jul 2005, 01:00 Posts: 2 Location: Utica,New York
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| 21 Jul 2005, 03:44 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 21 Jul 2005, 10:44 |
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horadrim
Ensign
Joined: 02 Nov 2004, 01:00 Posts: 112
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Problem with manual controll is it will run out of fule. If you do the ai controlls it and you can't get its map data untill it gets back to your space you could buy into the idea it found fule along the way. I like the AI controll.
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| 21 Jul 2005, 13:58 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Well, you won't run out of fuel if you make friends with a few minors along the way. Then you can resuply with them.
And if you can't find friends. Then DIE IN COLD SPACE 
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| 21 Jul 2005, 14:05 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 21 Jul 2005, 14:06 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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| 21 Jul 2005, 16:38 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Not sure exactly what you mean about unrealistic treaties.
Gavin is programming the game to be more 'intelligent' - the minors will react to the Empires as you might expect, so if you mean Voyager going along and making friends with the Vidiians say, but going to war with the Talaxians...i'd imagine you'd need a lot of time to set up such a scenario. It wouldn't be instant.
Remember that Diplomacy will be different as well. There will be more options and the computer will sort of be able to reply to your messages.
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| 21 Jul 2005, 22:38 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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| 21 Jul 2005, 23:11 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Well for some reason I can't actually imagine naked assistnats dancing around in BOTF2...I wonder why?
You have to remember that if we were to loose total control of the ships, we would instantly have to assume they were destroyed.
You have to remember that this is a game. It runs on computers, and computers are stupid.
To program the ship so that it suddenly comes under AI control, then creates all these wonderful treaties for itself, then the ship and all it's treaties suddenly comes back under your own control is simply unlikely/impossible.
I'd imagine Gavin would screeeam if he thought we wanted him to program that as well.
No matter where a ship is in the Galaxy, it will be under your command. That's the only way you can get the game to work. Jig himself has already confirmed this.
Unless we find a way of making a computer think like a real person, and get it to make decisions that only a person could, and then get it to surrender what it has gained to us...well, you've seen sci-fi horror films, haven't you? 8O 
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| 21 Jul 2005, 23:30 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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Sorry, should have made it clearer - all the above was assuming the ship is still under the player's control. The point I was making, admittedly lost amongst all the naked (100% female) crew, was that it would be incredibly... odd... to have a race on the other side of the galaxy join your empire... although it wouldn't stop me trying 
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| 21 Jul 2005, 23:45 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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It might sound odd, but I have seen maps that show the Federation as two distinct 'sections', split apart by many lightyears. (Of course, they aren't official, but without combing over every last detail they are fairly accurate)
I think they used a Wormhole to join them up (Barzan, not Bajoran)
Such things aren't totally unfeasible, I mean the Federation could try and expand into the Gamma Quad if it wanted now the war is over...
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| 21 Jul 2005, 23:51 |
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Mangan
Cadet
Joined: 15 Jul 2005, 01:00 Posts: 61 Location: Aberystwyth, UK
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_________________ You cannot beat a good old fashioned forced-labour camp!
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| 23 Jul 2005, 19:48 |
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Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
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_________________ Si vis pacem para bellum.
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| 23 Jul 2005, 20:10 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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Should definitely just be a random event, applicable to all... imagine if you needed a ship - just one ship! - urgently... that ship was an Intrepid... out of the shipyard it came, the bottle of (miraculously un-frozen) champaigne smashed on the hull as she is named Voyager... and then she suddenly disappears...
My reaction would be thus:
[JeremyClarksonVoice] NooooooooooOOOOOOOOOOOOOOOO!!! [/JeremyClarksonVoice]
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| 25 Jul 2005, 00:03 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 25 Jul 2005, 01:00 |
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Jarok
Ensign
Joined: 30 Jan 2005, 01:00 Posts: 165 Location: Lincoln, NE
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Can you clarify the 'sympathy rating' for me? I ask this because one of the races doesn't make sense. The Cytherians don't exactly strike me as a race that hates everyone. I know that they are going to be uber, and thus should be difficult to get and court (perhaps impossible?), but if it is anything like the sympathy in BotF I, then they will just declare war on everyone they see. They seem pretty nice to me.....
Could there be changes such that a race can be friendly and still not join you? perhaps a modifier that sets a set of criteria before they accept? (x tech level, x systems, x research or something for Cytherians). The empire that meets these the best gets the best chance to woo them.
They should also be extremely difficult to conquer..... they'd make the Klingons seem like pathetic little pushovers, simply by virtue of their technology.
Thinking about it more, I don't see them joining anyone unless certain situations occur:
1. a Borg invasion near them, and you have a powerful empire that might protect them
2. one of your rivals attacking them, and you offering to defend them.
3. if you liberate them
4. if you reach the top of your tech tree. I know that they are supposed to be uber-helpful in research, but I don't see them working with anyone unless they were equivalent to them. Perhaps they could give a bonus for future techs only!
Does this make any sense? I know it has probably been done already, or is otherwise impossible, I just don't want to see them hating everyone, given that what we know of them they seem pretty friendly....
_________________ "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
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| 29 Jul 2005, 20:50 |
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Jarok
Ensign
Joined: 30 Jan 2005, 01:00 Posts: 165 Location: Lincoln, NE
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_________________ "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
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| 29 Jul 2005, 20:58 |
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dafedz
Supreme Architect
Joined: 20 Dec 2004, 01:00 Posts: 301 Location: Sol 3
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Lol. Until this discussion I never gave that champagne bottle in Generatons a second thought.
The Cytherians. Who knows what they'll be or how they'll work. But at the top of the table it states that the sympathy rating is tied into 'stubbornness' and 'desire for independence'. I didnt have enough room in the table for other fields and values. I'd like to think that separate aspects and qualifiers can be programmed into the rating of a minor, meaning in the Cytherians' case that their rating of 10 is not their attitude/sympathy per se, but how stubborn they are in not responding to bribes. But they're almost like the Organians in a way, being highly advanced, and very difficult to contact. There will I hope be some sort of prerequisite involved in order to contact them and to get them join.
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| 30 Jul 2005, 14:26 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 30 Jul 2005, 17:54 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 30 Jul 2005, 20:49 |
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ZDarby
Lieutenant Junior Grade
Joined: 22 Nov 2004, 01:00 Posts: 201 Location: Nor Cal
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_________________ No. I'm not back.
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| 19 Aug 2005, 09:35 |
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