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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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been working on an oberth class
finally got it to look right.
I am happy with the results, now I just have to whip up some textures for it.
weighs in at about 1400 polys
Last edited by Fireball on 08 Aug 2005, 02:03, edited 1 time in total.
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04 Aug 2005, 18:42 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Nice
Perhaps redo some parts to make them smoother and have a limit of 800 polys perhaps.
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04 Aug 2005, 19:14 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Skeeter wrote: Nice Perhaps redo some parts to make them smoother and have a limit of 800 polys perhaps. Dunno if I have to polies to do that...most of the polies are in the saucer section..
though I will see if I can pump out a better hull section...though I doubt it...thats my third one
maybe it'll look smoother after textures?
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04 Aug 2005, 20:22 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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That last picture with the gridle on the underside of nacels, you can make it flat as you can get same effect with textures mate. If it helps. And just if you can make it so there no very big angles like the top back of the secondary section (bottom bit) Then it should be ok. Should be able to do it within 800 polys.
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04 Aug 2005, 20:43 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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ya lose that grid bit and do it with textures, that`ll save you a few hundred right of the bat, i can`t see you loseing to much of the saucer, but i reckon you`ll get her down to around 850, nice model though, good work.
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04 Aug 2005, 21:58 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Still working on the textures, thanks for the advice, i'll post an update later.
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06 Aug 2005, 04:22 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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The shape looks fine to me.
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06 Aug 2005, 15:44 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.
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06 Aug 2005, 16:05 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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jigalypuff wrote: i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.
I doubt the Oberth's will be great. Unless someone has made a major mod to there shields and weapons
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06 Aug 2005, 16:10 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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jigalypuff wrote: i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.
agreed...maybe i'll leave the grid then...
lol not sure..should I leave the grid or delete it regardless? I might delete it and see what I can do (if I can do) to the bottome section...
though my hounest opinion is I probably cant do much too it, because it uses spheres and cylinders, and even little steps for them cost lots'a polies...
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06 Aug 2005, 16:41 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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In all honesty, the grid looks out of place given the detail level of the rest of the ship... try to maintain consistency
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06 Aug 2005, 16:42 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Martocticvs wrote: In all honesty, the grid looks out of place given the detail level of the rest of the ship... try to maintain consistency
so, I should just stick a box there in place of the grid? and just give the box a "grid" look? (though I reckon you wont be able to see through it but not like anyone is going to look that close at an oberth...
or will they
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06 Aug 2005, 16:46 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Alright, here are 2 more W.I.P. shots.
I got rid of the grid and put a "rounded box" (as gavin suggested)
Now, the count is 1370 polygons.
What have I found? The oberth is easy as hell to texture :p
Almost everything is just plain hull...
oh and the entire ship aint textured btw! and dont worry, I havent put the hull plating on the textrure yet (thats always a last touch for me)
now here is the new simulated "grid"
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06 Aug 2005, 17:25 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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VERY, VERY GOOD. IN FACT ITS BRILLIANT, I WANNA LEARN HOW TO TEXTURE.
(thanks for those progs Jig)
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06 Aug 2005, 18:49 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Pretty little Orbeth Nice job
jigalypuff wrote: i just thought of something, unless some madman is going to build a massive fllet of oberts then 1400 polys is no prob as you`ll only have a few in service at any time.
Matress' Uber-Orbeths spring to mind
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07 Aug 2005, 17:30 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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What's be the point of building a fleet of Oberth's. Unless it was the MarkX with Sovy shields and weapons, but i suppose it wouldn't be an Oberth.
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07 Aug 2005, 20:22 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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08 Aug 2005, 02:07 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Go Orbeth!
Matress of Evil will be pleased, these models are the first step to his Uber-Orbeths
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08 Aug 2005, 09:58 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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Yes Please. I take it back, that looks like a very strong Oberth . What are Mastress's Uber-Oberths
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08 Aug 2005, 10:22 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Heh, only HE can explain the true GENIUS behind it... Let us just say; they are Orbeths... Evil Orbeths... Evil Super-Orbeths... UBER ORBETHS...
The rest is Matress' classified information...
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08 Aug 2005, 10:27 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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be afraid....very afraid....
on the note of armorments though, 1 forward torpedo, one aft, one forward phaser, one phaser on the left and right pylon. (though you cant see them in the above photos that have light in them, though the dark ones you can see a red blot on the pylon)
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08 Aug 2005, 16:13 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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CVN-65 wrote: Heh, only HE can explain the true GENIUS behind it... Let us just say; they are Orbeths... Evil Orbeths... Evil Super-Orbeths... UBER ORBETHS... The rest is Matress' classified information...
*Argl* it's actualy... O-B-E-R-T-H
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08 Aug 2005, 16:45 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Trhe Matress irs plreased! (Notice all the r's?)
I suppose those last pics would definitely make the Uber-Oberth a feared vessel, although the apparent poor-man's cloaking device won't work. We Romulans can actually see light, afterall.
Even if you guys hadn't noticed Trekboychris's mention of the upgraded Oberth, I would still have made this post anyway! The Uber-Oberths will be a reality!
Oh, and just so you know, I like the design. Good one, Fireball!
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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08 Aug 2005, 17:41 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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There are to many Romulans on this site. Gives me the creeps.......
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08 Aug 2005, 19:03 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I have the perfect definition of how we feel about this at the moment:
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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08 Aug 2005, 20:19 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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How did you get that one?
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08 Aug 2005, 20:26 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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ftranschel wrote: *Argl* it's actualy... O-B-E-R-T-H
German, ha? Figures... Watch your throat, those "Argls" sound nasty.
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08 Aug 2005, 20:28 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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ftranchel might just live in Germany for all we know. You type perfect English from what i can see
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08 Aug 2005, 20:29 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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10 Aug 2005, 12:12 |
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Scatter
Lieutenant Junior Grade
Joined: 31 Oct 2004, 01:00 Posts: 284
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some constructive criticism of the model -
imo there's too much anti-aliasing on the texture, especially on the red lines. it gives a look of lacking definition. the only other real criticism is the saucer shape. it needs more polys. doesn't look round enough.
they're minor criticisms though, i assure you, for what is otherwise a damn fine piece of work.
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10 Aug 2005, 12:45 |
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