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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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been working on an oberth class
finally got it to look right.
I am happy with the results, now I just have to whip up some textures for it.
weighs in at about 1400 polys
Last edited by Fireball on 08 Aug 2005, 02:03, edited 1 time in total.
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| 04 Aug 2005, 18:42 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Nice
Perhaps redo some parts to make them smoother and have a limit of 800 polys perhaps.
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| 04 Aug 2005, 19:14 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 04 Aug 2005, 20:22 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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| 04 Aug 2005, 20:43 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 04 Aug 2005, 21:58 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 06 Aug 2005, 04:22 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 06 Aug 2005, 15:44 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 06 Aug 2005, 16:05 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 06 Aug 2005, 16:10 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 06 Aug 2005, 16:41 |
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Martocticvs
Cadet
Joined: 16 Jul 2005, 01:00 Posts: 92 Location: England
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| 06 Aug 2005, 16:42 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 06 Aug 2005, 16:46 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Alright, here are 2 more W.I.P. shots.
I got rid of the grid and put a "rounded box" (as gavin suggested)
Now, the count is 1370 polygons.
What have I found? The oberth is easy as hell to texture :p
Almost everything is just plain hull...
oh and the entire ship aint textured btw! and dont worry, I havent put the hull plating on the textrure yet (thats always a last touch for me)
now here is the new simulated "grid"
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| 06 Aug 2005, 17:25 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 06 Aug 2005, 18:49 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 07 Aug 2005, 17:30 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 07 Aug 2005, 20:22 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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Fininshed
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| 08 Aug 2005, 02:07 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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 Go Orbeth!
Matress of Evil will be pleased, these models are the first step to his Uber-Orbeths 
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| 08 Aug 2005, 09:58 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 08 Aug 2005, 10:22 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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Heh, only HE can explain the true GENIUS behind it... Let us just say; they are Orbeths... Evil Orbeths... Evil Super-Orbeths...  UBER ORBETHS...
The rest is Matress' classified information...
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| 08 Aug 2005, 10:27 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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be afraid....very afraid....
on the note of armorments though, 1 forward torpedo, one aft, one forward phaser, one phaser on the left and right pylon. (though you cant see them in the above photos that have light in them, though the dark ones you can see a red blot on the pylon)
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| 08 Aug 2005, 16:13 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 08 Aug 2005, 16:45 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 08 Aug 2005, 17:41 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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There are to many Romulans on this site. Gives me the creeps.......
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 08 Aug 2005, 19:03 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I have the perfect definition of how we feel about this at the moment:
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| 08 Aug 2005, 20:19 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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How did you get that one? 
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 08 Aug 2005, 20:26 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 08 Aug 2005, 20:28 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 08 Aug 2005, 20:29 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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How did I get the emoticon? I MADE it!
It came in several incarnations:
Just copy the links if you want to link to them. I hosted them on photobucket. 
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| 10 Aug 2005, 12:12 |
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Scatter
Lieutenant Junior Grade
Joined: 31 Oct 2004, 01:00 Posts: 284
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some constructive criticism of the model -
imo there's too much anti-aliasing on the texture, especially on the red lines. it gives a look of lacking definition. the only other real criticism is the saucer shape. it needs more polys. doesn't look round enough.
they're minor criticisms though, i assure you, for what is otherwise a damn fine piece of work.
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| 10 Aug 2005, 12:45 |
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