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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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Just a question, this is the first time I play on impossible mode so it could be that setting. But I find capturing or bombarding systems to be, well, impossible at this setting!
I attack a system with 2 orbitals with 6 veteran Heavy Cruiser II's and I lose 2 of them in the process!!! How the heck is that possible! 3 Battle Cruisers should do the trick without losing anything! Does someone has any advise regarding this since there are also systems with 12 orbitals. I don't even dare to guess what I need to bring those down!
_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 23 Aug 2005, 19:45 |
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Jarok
Ensign
Joined: 30 Jan 2005, 01:00 Posts: 165 Location: Lincoln, NE
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I doubt this will work in 'speed mode', but this is how my strategy usually works. Playing Romulans on even hard causes me to lose about 1 starship per orbital. (but only me, other races can do this without losing anything at all  ). Even Battlecruiser II's aren't immune. So.....
1. I achieve strategic space superiority early in the conflict, using a mix of 'blitzkrieg' and hit-and-run tactics. If I can catch and destroy their main fleet, so much the better, but the AI usually cheats, sees through the cloak in impossible situations, and escapes. Then I unleash wolf packs of destroyers and battlecruisers to destroy installations, raid, catch smaller fleets, and cause general havoc. I usually have total space superiority after about 20 turns, 50-100 if everyone tries to gang up on me.
2. I stake out production systems and ship routes to prevent the (idiot) AI from ever rebuilding. The game's pretty much over by now, but I haven't taken any major systems.....yet..... for the reason of the prohibitive losses on my battlefleet. Seriously, I've played "hard" games as Romulans and my ONLY losses were to orbitals
3. I create large fleets of standard cruisers, about two per orbital in the target system. I've found that with Romulans, at least, the strike cruisers are pretty much useless, and will surely die, while battlecruisers are too expensive to lose over mere conquest. Anyway, those medium cruisers will also likely die, but they get the job done. Once the orbitals are gone, take the system.
This takes a long, LONG time, but you are rarely in any danger of losing after step 2 unless the Borg send 50 or so cubes!
Another (much faster and even safer) route is to wait for the tech level to max out. Warbird II's can take the pounding of orbitals and then some. An equal number will take 'em out with no losses at all, at least on hard.
In your case, I'd try either using cannon fodder poh-dunk ships or lots of battleships. The Klingons have even thinner skins than the Romulans, so that might be your problem. If an orbital gets shots off before being destroyed, some ship important to you will probably die. Check to see if the Attack Cruiser II can take it, then just wait around for them and take the systems that way, with no losses! 
_________________ "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
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| 24 Aug 2005, 08:13 |
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Jarok
Ensign
Joined: 30 Jan 2005, 01:00 Posts: 165 Location: Lincoln, NE
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So I'd recommend seperating your fleets into 'Combat' fleets and 'Invasion' fleets. The Combat fleets carry your best and most experienced ships, the Invasion fleets contain cannon fodder to kill of orbitals. You'll need to constantly replenish the latter, but it should work in the long run.
My theory is that Fed and Cardassian ships after cruiser II's are pretty sturdy and can take the pounding most orbitals can dish out. The Ferengi are just a mess of AI cheating and programming errors, so discount them! The Roms and Klingons, though, have pretty weak hulls, and only the very best ships (Warbird II hit points or better) can survive an orbital past 'Hard' difficulty level.
Try Attack Cruisers on a small, weak system, even AC II's, if you can spare them for the test. If they all survive with acceptable damage (i.e. still there), you're ready to start pillaging. If not, though, cannon fodder cruisers may be your only option!
_________________ "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
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| 24 Aug 2005, 08:20 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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I tried with one Attack Cruiser I vs one orbital. It didn't destroy the orbital and was reduced to about 20% of his hit points! :S
But your story is strange, though. On Hard I never use any ships in orbital bombardment. Even with the Romulans, my formula of: cruisers needed = number of orbitals + 1 works wonders. Even with Cruiser I's.
Realy strange. I posted some thing about ground combat as well, but the thread was hijacked within 5 posts (matress.....  )
But anyway, the problem with that is that I tried to attack a system with NO orbitals using more than double the ammount of needed troops and I LOST! I just hope that BotF II gets a bit more clear on this. I think ground combat should not have a random factor or whatever. You should need to have a certain ammount of troops and than succeed no matter what. It should be known to all parties up front.
In my Klingon game I took a damn 50 turns to subjugate the Talarians simply because I failed THREE times in a row. Talk about a war, huh 
_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 24 Aug 2005, 09:14 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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Now what about the challange? Anyone played "his" speed-game???
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| 24 Aug 2005, 10:38 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 24 Aug 2005, 11:44 |
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Winterhawk
Commander
Joined: 30 May 2005, 01:00 Posts: 1137 Location: Northglenn, Colorado - U.S.
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_________________ I'm A Romulan with an Attitude and I'm not afraid to use it!
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| 28 Aug 2005, 06:20 |
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Winterhawk
Commander
Joined: 30 May 2005, 01:00 Posts: 1137 Location: Northglenn, Colorado - U.S.
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_________________ I'm A Romulan with an Attitude and I'm not afraid to use it!
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| 28 Aug 2005, 06:29 |
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raiden_rse
Lieutenant Junior Grade
Joined: 17 Oct 2004, 01:00 Posts: 238 Location: derby,midlands, england
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| 29 Aug 2005, 01:17 |
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Jarok
Ensign
Joined: 30 Jan 2005, 01:00 Posts: 165 Location: Lincoln, NE
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_________________ "With the first link, the chain is forged. The first speech censored, the first thought forbidden, the first freedom denied, chains us all irrevocably."
Jean-Luc Picard, quoting judge Aaron Satie
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| 29 Aug 2005, 03:22 |
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UnDated
Lieutenant Junior Grade
Joined: 29 Jun 2005, 01:00 Posts: 259
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| 29 Aug 2005, 10:10 |
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raiden_rse
Lieutenant Junior Grade
Joined: 17 Oct 2004, 01:00 Posts: 238 Location: derby,midlands, england
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| 29 Aug 2005, 14:49 |
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Mentat
Crewman
Joined: 03 Jul 2005, 01:00 Posts: 37
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| 29 Aug 2005, 17:44 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 29 Aug 2005, 17:48 |
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Thunderchild
Crewman
Joined: 24 Nov 2004, 01:00 Posts: 33 Location: Germany
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| 29 Aug 2005, 17:51 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 29 Aug 2005, 18:24 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 29 Aug 2005, 20:58 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 29 Aug 2005, 21:19 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hey, it was just a weekend one - the one before was our 'big' family holiday.
My dad doesn't get any more time off until Christmas now, so we had to go! (As if we needed an excuse) 
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| 30 Aug 2005, 13:30 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 30 Aug 2005, 14:27 |
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Mentat
Crewman
Joined: 03 Jul 2005, 01:00 Posts: 37
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| 30 Aug 2005, 15:45 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 30 Aug 2005, 15:58 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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We are in agreement then, if you can go, then go!
Hey, welcome to the site, Mentat. I noticed the thread you created about the Civ3 mod. It looks promising. I've got Civ 2 and 3 myself, but i've never downloaded any mods for them. I just used the editor that came with Civ 3 to make my own changes.
...
Centurion, surely you understand patience? Watching...waiting...biding our time, is that not the way of the sons of Romulus?
There is only one way around the enevitable crashes, and that is saving regularly. And I have to admit, my 3,496 turn game did take about 6 months to play... 
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| 30 Aug 2005, 17:40 |
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Winterhawk
Commander
Joined: 30 May 2005, 01:00 Posts: 1137 Location: Northglenn, Colorado - U.S.
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_________________ I'm A Romulan with an Attitude and I'm not afraid to use it!
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| 15 Sep 2005, 02:55 |
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