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Poly Limits and performance
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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Jig will a Athlon 2400+ be okay to run a 30,000 poly ship?
_________________Star Trek PBEM RPG Group
http://starbase118.net/
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10 Oct 2005, 21:01 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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ya if you have 3ds max 5 or higher. but in a game not a hope, unless you want one on one ship batles.
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10 Oct 2005, 22:11 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Funnily enough when i used to be a begininer and mod homeworld i made a high poly B5 sharlin cruiser (untextured) and it was 65,000 polys and was still smooth ingame, although only tested it with the one and with whatever was in map like normal units it still was smooth. Although wouldnt liked to have tested with a fleet of them lol, my cpu and gfx core would have burned up or somit hehe.
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10 Oct 2005, 23:08 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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It appears that once you become an expert, the less polys you can have in a ship the better (supposing it looks good)
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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11 Oct 2005, 16:39 |
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