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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 06 Oct 2005, 13:13 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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3DS max 7
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| 07 Oct 2005, 00:42 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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now lets see if she meet the poly count req, and jigs scrutiny:)
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| 07 Oct 2005, 17:15 |
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JamesBond
Cadet
Joined: 23 Sep 2005, 01:00 Posts: 52
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Looks real nice. Thumps up for actually helping out with some models. I like forward to using the ship if it makes it into the game.
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| 07 Oct 2005, 17:18 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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darn too many polys, i will revise it come moday and try tp keep it at like 1000
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| 07 Oct 2005, 17:48 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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So how many polies is it currently?
I doubt you'll beat Firballs record - over 100,000! 8O
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| 08 Oct 2005, 00:27 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 10 Oct 2005, 00:57 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I know nothing of 3D programs, so I can't tell you.
I do know Jig has said to keep the number of polies to 1500 or less, although ships that won't be used often, (Eg. Oberths) have been given more headroom poly-wise, simply because we won't see much of them/we'll be using other ships more often.
Obviously, for the high-poly mods that will be released after the game is out, the limits won't be of any concern. 
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| 10 Oct 2005, 13:44 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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to check the poly count in max use the shortcut key. 7
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| 10 Oct 2005, 14:48 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 11 Oct 2005, 03:35 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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ok here is another rework..... jig ive sent this to you so that you can check my poly count
its not as nice as the last one but well have to see how many polys it hits
oh and for the record the previous rendition was hitting a whoping 3100 poly's
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| 11 Oct 2005, 15:34 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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Where can i see fireball's 100,000 poly masterpiece? 
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 11 Oct 2005, 16:36 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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ok here is were you are going wrong, it is now at 2366 polys, i have looked over the model and i see were all those extra polys are coming from. the nacells, you have either used a chamfered box, or chamfered the edges at least 3 or 4 times, i know you want them to look nice and round but use face extrude once, then scale it in, this will add a lot fewer polys then the wat you are doing it now.
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| 11 Oct 2005, 17:45 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 11 Oct 2005, 18:28 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 11 Oct 2005, 18:29 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 11 Oct 2005, 18:49 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Last edited by zahadoom on 04 Jan 2006, 14:28, edited 1 time in total.
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| 11 Oct 2005, 19:20 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 11 Oct 2005, 20:47 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 11 Oct 2005, 21:06 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 12 Oct 2005, 13:27 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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this is what ive got so far. the first image is what i used as a blueprint, and the second is the ship currently. This is my first 3d that isnt extraordinarily simple, so here it is.
Blueprint:
view 1
view 2
view 3
poly count currently at: 1422
ill add more detail and try to lower the count soon.
_________________ Hello!
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| 13 Oct 2005, 02:39 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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looks odd but nice
Last edited by zahadoom on 07 Nov 2005, 21:44, edited 1 time in total.
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| 13 Oct 2005, 02:42 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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That thing whatever ur making should be no more than 100 polys as i can't see how you managed to make it so high as in over 1000 polys.
But as its a learning curve as ur new it doesnt matter that much. Nice mesh btw Just need to learn more then know ways to shave polys off your models.
_________________
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| 13 Oct 2005, 03:04 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 13 Oct 2005, 03:18 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 13 Oct 2005, 03:39 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
Last edited by Nemitor_Atimen on 14 Oct 2005, 03:07, edited 1 time in total.
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| 13 Oct 2005, 03:48 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 13 Oct 2005, 22:42 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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it is a tholian crusier.
links would be wonderful, thanks.
_________________ Hello!
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| 14 Oct 2005, 00:58 |
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Smith
Crewman
Joined: 30 Sep 2005, 01:00 Posts: 27
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| 14 Oct 2005, 04:05 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 14 Oct 2005, 04:26 |
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