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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Just a small update on my progress
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| 15 Oct 2005, 08:34 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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3D Max tutorials=
_________________
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| 15 Oct 2005, 13:34 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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thanks skeeter
_________________ Hello!
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| 15 Oct 2005, 16:01 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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just to let you know we will be useing g-max format for ingame ships. it is free so if you want to use that go ahead. it will alos import .3ds files so no worrys there either.
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| 15 Oct 2005, 16:09 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 15 Oct 2005, 16:45 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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good news is after like 5 days i think i know why im doing finally got the skin to fit my ship
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| 18 Oct 2005, 14:06 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 19 Oct 2005, 10:01 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 19 Oct 2005, 13:15 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 19 Oct 2005, 17:44 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 19 Oct 2005, 20:47 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Texturing is such slow and time consuming work...............lol but im hoping that it will be worth while when im all done
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| 19 Oct 2005, 23:14 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Top is almost done:) slow and study:)
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| 21 Oct 2005, 03:20 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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Looking cool. 
_________________ Who says there's never a Klingon around when you need one.
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| 21 Oct 2005, 09:17 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 21 Oct 2005, 14:12 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 21 Oct 2005, 14:23 |
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CVN-65
Lieutenant Commander
Joined: 21 Jan 2005, 01:00 Posts: 652 Location: HRVATSKA
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| 21 Oct 2005, 16:58 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 21 Oct 2005, 17:05 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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_________________
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| 21 Oct 2005, 17:20 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 21 Oct 2005, 17:27 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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dont worry guys im still working on it, had alot of personal matters to attend to, funeral, work , morgage ......so sorry there has been very little activity on my part... i should finish this weekend, then i will post it and get it to jig:)
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| 03 Nov 2005, 16:37 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 04 Nov 2005, 01:04 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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All done guys i hope its good enough to make the grade
enjoy
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| 05 Nov 2005, 19:18 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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export as .3ds and send it to me again, i do not use milkshape nor do i have the pulgins for max or uu3d to open a ms3d file.
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| 05 Nov 2005, 21:00 |
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Sovarn
Crewman
Joined: 26 Apr 2005, 01:00 Posts: 22
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wow, looking pretty nice.
keep it up
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| 06 Nov 2005, 00:32 |
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iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
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Cool looking ship zahadoom. i think you have a talent for modeling, or at least modelling startrek ships. What will be your next project? 
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
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| 06 Nov 2005, 10:18 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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well now that jig has and is able to open my ship i think ill try the enterprise era scout
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| 06 Nov 2005, 20:32 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Best to check to see whats done, no point doing models thats done allready. Unless its just for personal reasons if so then gluck with ur next one 
_________________
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| 06 Nov 2005, 23:20 |
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Captain_Billy_Bacon
Commander
Joined: 15 Sep 2005, 01:00 Posts: 1048 Location: West Yorkshire!
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_________________ I dont have the requi3rd equipment to be braindead
<a href="http://www.recordstore.co.uk/home.jsp?&CatalogNumber=INSREC08-BUND*" target="_blank"><img src="http://www.xtaster.co.uk/projects/Fightstar/myspace-floods.jpg" alt="Support Fightstar on Xtaster" width="210" height="684" border="0" /></a>
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| 06 Nov 2005, 23:49 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 07 Nov 2005, 03:04 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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| 07 Nov 2005, 21:52 |
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