View unanswered posts | View active topics It is currently 27 Nov 2024, 05:03



Reply to topic  [ 51 posts ]  Go to page 1, 2  Next
 Messing Around 
Author Message
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
I`ve been playing with a game engine with the view to makeing a small wargame, basicly fleets going at it :lol: this is how far i`ve gotten so far, it is a lot more complex than i thought but i reckon it a few weeks i`ll have the battle for cardassia up and running.
Image

_________________
ImageImage


10 Dec 2005, 21:30
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Hey that looks cool Jig!

It's nice to see that Cardassia is just Earth upside-down though. :wink: :lol:

Image

Are you going to make it available for download when it's complete?

I'm sure that people here on the site won't say "no" to something like this whilst they wait for BOTF2. :)

Actually, is it based on BOTF2 at all? If it was a sign of things to come, people will be very happy to see such an engine at work... :D

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


Last edited by Matress_of_evil on 10 Dec 2005, 22:03, edited 1 time in total.



10 Dec 2005, 22:01
Profile WWW
Captain
Captain

Joined: 24 Sep 2005, 01:00
Posts: 1387
that looks quite good

_________________
Hello!


10 Dec 2005, 22:02
Profile
Captain
Captain
User avatar

Joined: 17 Jun 2005, 01:00
Posts: 1657
Location: USS Victory - NCC 362447
I had a feeling it might be the BOTF2 engine.

General, i see your location is KODIAK-B. That wouldn't happen to be the Starbase118 ship KODIAK-B would it?

_________________
Star Trek PBEM RPG Group
http://starbase118.net/

Image

Legacy is now here! Buy the XBOX 360 version!


10 Dec 2005, 22:24
Profile WWW
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
it`s the a6 engine from conitec, i had no other planet ready when i put this togethar :lol: ya i`ll put it up dl when it`s done, i`m aiming for up to 200 ships in the end, from all races :D trek boy please don`t go off topic.

_________________
ImageImage


10 Dec 2005, 22:43
Profile
Klingon Honor Guard
Klingon Honor Guard
User avatar

Joined: 22 Apr 2005, 01:00
Posts: 1527
Location: UK
Hope you make the scale right as in make the planet absolutly massive to fill the screen. :)

_________________
Image
My youtube channel


10 Dec 2005, 22:47
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
the galor is actually tiny compared to the planet it must be the angle the shot was taken, but once i figure out how to use multipile cameras it should look better :D

_________________
ImageImage


10 Dec 2005, 23:17
Profile
Captain
Captain

Joined: 24 Sep 2005, 01:00
Posts: 1387
200 ships from all races? that must be killer to get a good camera angle and lighting.


im just going to answer TrekBoyChris' question, and i'll be on my way - i wont drift any more off topic.
--

TrekBoyChris wrote:

General, i see your location is KODIAK-B. That wouldn't happen to be the Starbase118 ship KODIAK-B would it?


actually it would.

it was your link in your signature which brought me to the site (2 1/2 months ago), and im quite happy that it did.

_________________
Hello!


10 Dec 2005, 23:23
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
ok got a rudimanntry ai in place, it will chase your ships but for some reason if it goes past them they won`t turn around and keep attacking :oops: working on that :lol: something i discovered by accident, you can have a really cool cloaking feature, you see the ships slowly vanish, just like the show :D very very cool.
Image

_________________
ImageImage


13 Dec 2005, 12:13
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 12 Sep 2005, 01:00
Posts: 187
Location: Adelaide, Australia
i am actually looking forward to this :) everyone needs to play a massive ship battle every now and then :)

keep up the good work jig :D

_________________
"...without my pants"


13 Dec 2005, 12:25
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Excellent...my Warbirds will be unstoppable! :twisted: :lol:

Great work, Jig!

May I ask, is that a Nova class ship? :?

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


13 Dec 2005, 13:56
Profile WWW
Crewman
User avatar

Joined: 09 Oct 2005, 01:00
Posts: 45
Location: Sector 001
Thought it was a sov.

_________________
All bleeding eventually stops.


13 Dec 2005, 14:30
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
it`s a nova, and yes i know it is not scaled right, i`ll scale all models before i compile.

_________________
ImageImage


13 Dec 2005, 14:36
Profile
Klingon Honor Guard
Klingon Honor Guard
User avatar

Joined: 22 Apr 2005, 01:00
Posts: 1527
Location: UK
Looks like its coming along nicely Jig. Keep up the good work. :)

_________________
Image
My youtube channel


13 Dec 2005, 14:39
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 12 Sep 2005, 01:00
Posts: 187
Location: Adelaide, Australia
hmmm, any chance of the battle at wolf359 later on? that would be sweet.

_________________
"...without my pants"


13 Dec 2005, 14:41
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 27 Sep 2005, 01:00
Posts: 208
Location: The netherlands
Nice work Jig :D ....I'm looking forward to this :D


13 Dec 2005, 14:47
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
silvercliff wrote:
hmmm, any chance of the battle at wolf359 later on? that would be sweet.

once i have the code all worked out, then any battle could be done, it would just be a case of replaceing models :D sacrifice of angels anyone?

_________________
ImageImage


13 Dec 2005, 15:43
Profile
Captain
Captain

Joined: 24 Sep 2005, 01:00
Posts: 1387
are you going to have it be multiplayer? cause that would be sweet.

_________________
Hello!


15 Dec 2005, 02:32
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
i shall try for multiplayer once i figure out the rest :lol:

_________________
ImageImage


15 Dec 2005, 18:47
Profile
Lieutenant Junior Grade
Lieutenant Junior Grade
User avatar

Joined: 27 Sep 2005, 01:00
Posts: 208
Location: The netherlands
What will be the name of the game?


15 Dec 2005, 19:35
Profile
Captain
Captain
User avatar

Joined: 17 Jun 2005, 01:00
Posts: 1657
Location: USS Victory - NCC 362447
Great to know General, thanks for joining lol

Who do you sim as?

_________________
Star Trek PBEM RPG Group
http://starbase118.net/

Image

Legacy is now here! Buy the XBOX 360 version!


15 Dec 2005, 20:07
Profile WWW
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
TrekBoyChris wrote:
Great to know General, thanks for joining lol

Who do you sim as?

pm him please, do not go off topic.

_________________
ImageImage


15 Dec 2005, 20:11
Profile
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
the cardassians are going to kick ass :lol:
Image
also figured out how to assign weapons now :lol: now all i need to figure is selection and multipile order menus 8O

_________________
ImageImage


23 Dec 2005, 14:06
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Actually having weapons will be a great addition to your program, Jig. :wink: :lol:

The model does kick ass, but the question is...does it have teeth? :twisted: :lol:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


23 Dec 2005, 15:03
Profile WWW
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
just spoken to map and he has suggested turning this into a full rts like armada, i probably will once the code for combat is done, all i `ll have to do is add new scripts for missions, anyone here like an armada style game to go with their botf2?

_________________
ImageImage


23 Dec 2005, 15:27
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
ive suggested this before i think, but would it be possible to make the tactical combat of birth 2 like that of armada. In saying this i mean that instead the planed tactical combat we have an armada style integrated into birth. so when ships meet on the galactic map we are trasported to an armada style realtime combat complet with asteroids, nebula planets and moons, and suns. I think that it would give the whole game a more trek feal to it by taking elements of both games.....just a sugestion


23 Dec 2005, 15:51
Profile
Lieutenant
Lieutenant
User avatar

Joined: 02 Apr 2005, 01:00
Posts: 373
Location: Ch'Rihann, Romulus system
Not realy to be honest. As it was suggested before with a C&C-style ground-combat system. I realy dislike the combination of true Real-Time strategy in a Turn-based game. It takes too long to play out and is a bit limiting in my opinion. And if you want to take away those limitations, it is going to take you a hell of a lot more time to code. The Combat system BotF used is better than any other turn-based, 4X game I've ever played.
So if you ask me, stick to that one and don't make it overly complicated.

Besides, I thought the code itself was already written and compiled and that the only thing that was realy missing were the models and UI. I take it the combat engine is included in that..

_________________
Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive


Last edited by Centurion_VarDin on 23 Dec 2005, 18:11, edited 2 times in total.



23 Dec 2005, 15:53
Profile
Xenolinguistics Engineer
Xenolinguistics Engineer
User avatar

Joined: 21 Sep 2005, 01:00
Posts: 285
Location: Canada
probly is, jigs last post just got me thinking


23 Dec 2005, 15:55
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Image

I do!

Who's map though? I thought you were making the program yourself, Jig? :?

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


23 Dec 2005, 16:02
Profile WWW
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
Map. aka Major a payne, one of the best armada modders out there, he is currently doing borg incursion vital respones as the grand finish to his borg incursion mods. in fact if you tried my botf borg incursion mod the armoured cube was his model :D
just noticed the previous two posts, this will be a different game guys, not a part of botf2

_________________
ImageImage


23 Dec 2005, 16:06
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 51 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users and 2 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.