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Reinhardt
Crewman
Joined: 13 Dec 2005, 01:00 Posts: 8
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Last edited by Reinhardt on 14 Dec 2005, 23:27, edited 1 time in total.
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| 13 Dec 2005, 06:16 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 13 Dec 2005, 08:29 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I have vaguely heard that there would be a "grant independance" system in the game, but I haven't heard anything about it in a long while.
I personally think that if a system was to leave you, then it should appear in the diplomacy list, so you can peacefully regain control of it some time in the future - after much hard work, of course.
I agree with what Centurion said though, Reinhardt. Being able to control random events in the way you described it removes the random point of them.
I totally agree that the option to turn them on or off should be included, but that about all the control I would want.
Don't worry though, somone may make a mod for it one day, although I personally think it is unlikely.
...
As I always post in threads about random events, the list of random events that me and OmnIQ came up with can he found here:
Not that they are anything near the "official" random events though; they're just ideas. 
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| 13 Dec 2005, 08:55 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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dunno wether to laugh or cry, saw this thread title and thought, god not again 
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| 13 Dec 2005, 10:41 |
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silvercliff
Lieutenant Junior Grade
Joined: 12 Sep 2005, 01:00 Posts: 187 Location: Adelaide, Australia
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yer i was about to light the pilot light on my flamethrower..
it would be fun to unleash 100 borg cubes on my empire, plus it would add a little spark if the game was getting boring.
_________________ "...without my pants"
Last edited by silvercliff on 13 Dec 2005, 14:56, edited 1 time in total.
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| 13 Dec 2005, 10:51 |
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Adm_Willie
Lieutenant Junior Grade
Joined: 27 Sep 2005, 01:00 Posts: 208 Location: The netherlands
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Yes......100 borg cube's in the end of the game when your almost finist...that would be cool... 
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| 13 Dec 2005, 14:53 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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Ha ha good joke, the thread name i mean, i bet you almost gave the devs a heart attack....
ah the borg speaks, i also thought it herd something about the borg, species 8472 being another option. So you could still get some randoms but not the whole kitten kubutle. Thus giving you a little breathing room....
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| 13 Dec 2005, 14:59 |
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silvercliff
Lieutenant Junior Grade
Joined: 12 Sep 2005, 01:00 Posts: 187 Location: Adelaide, Australia
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...or you could decide to attack fluidic space and start a war with species 8472. that would be cool. or do both and see how long you can last 
_________________ "...without my pants"
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| 13 Dec 2005, 15:04 |
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Reinhardt
Crewman
Joined: 13 Dec 2005, 01:00 Posts: 8
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| 13 Dec 2005, 15:46 |
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Reinhardt
Crewman
Joined: 13 Dec 2005, 01:00 Posts: 8
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| 13 Dec 2005, 16:03 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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_________________
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| 13 Dec 2005, 16:08 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Yeah, my blood pressure shot up when I read the topic, and here I was, all ready to flame the poor guy to a crisp when I find out he was only joking
I wouldn't be surprised if Gavin has a debug switch in the game that allows him to trigger any random event he wants for testing purposes. If he does, he might be pursuaded to leave it in, but probably only for single player.
The game is touted to be very mod-friendly. The tech trees and races are purportedly stored in a database. Hopefully he's using an XML data provider, in which case you'd have the option to hand-modify the data. However, he may be using an ODBC driver for an Access database. Either way, it'd be pretty easy to work with and wouldn't require touching the code base.
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| 13 Dec 2005, 18:41 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Reinhardt, the whole point of the existance of BOTF2 is because Gavin was fed up with searching for mods, and hearing about other people's problems with existing mods.
He decided he'd create BOTF2 so that people wouldn't have these problems anymore.
So don't worry, it will be completely moddable - it apparently even comes with a loader for all the mods you want in your game, you just tell it which mods you want, and away you go!
An early version of the Database that mstrobel mentioned in the previous post can be found in the downloads section. I emphasize early version though - many of the buttons do not work yet, simply because those sections of the Database had not been made at the time it was uploaded to the site, not becuase it is 'broken'.
Iwulff (The guys who is making the Database) is working on a newer version, although exactly what that will be like is a closely guarded secret of his.
It will be released as part of the game. 
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| 13 Dec 2005, 19:36 |
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Reinhardt
Crewman
Joined: 13 Dec 2005, 01:00 Posts: 8
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| 14 Dec 2005, 23:29 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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_________________
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| 14 Dec 2005, 23:45 |
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silvercliff
Lieutenant Junior Grade
Joined: 12 Sep 2005, 01:00 Posts: 187 Location: Adelaide, Australia
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_________________ "...without my pants"
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| 15 Dec 2005, 00:11 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 15 Dec 2005, 00:27 |
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