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 Messing Around 
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Jig of the Puff
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I`ve been playing with a game engine with the view to makeing a small wargame, basicly fleets going at it :lol: this is how far i`ve gotten so far, it is a lot more complex than i thought but i reckon it a few weeks i`ll have the battle for cardassia up and running.
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10 Dec 2005, 21:30
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Hey that looks cool Jig!

It's nice to see that Cardassia is just Earth upside-down though. :wink: :lol:

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Are you going to make it available for download when it's complete?

I'm sure that people here on the site won't say "no" to something like this whilst they wait for BOTF2. :)

Actually, is it based on BOTF2 at all? If it was a sign of things to come, people will be very happy to see such an engine at work... :D

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Last edited by Matress_of_evil on 10 Dec 2005, 22:03, edited 1 time in total.



10 Dec 2005, 22:01
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that looks quite good

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10 Dec 2005, 22:02
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I had a feeling it might be the BOTF2 engine.

General, i see your location is KODIAK-B. That wouldn't happen to be the Starbase118 ship KODIAK-B would it?

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10 Dec 2005, 22:24
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Jig of the Puff
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it`s the a6 engine from conitec, i had no other planet ready when i put this togethar :lol: ya i`ll put it up dl when it`s done, i`m aiming for up to 200 ships in the end, from all races :D trek boy please don`t go off topic.

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10 Dec 2005, 22:43
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Hope you make the scale right as in make the planet absolutly massive to fill the screen. :)

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10 Dec 2005, 22:47
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Jig of the Puff
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the galor is actually tiny compared to the planet it must be the angle the shot was taken, but once i figure out how to use multipile cameras it should look better :D

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10 Dec 2005, 23:17
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200 ships from all races? that must be killer to get a good camera angle and lighting.


im just going to answer TrekBoyChris' question, and i'll be on my way - i wont drift any more off topic.
--

TrekBoyChris wrote:

General, i see your location is KODIAK-B. That wouldn't happen to be the Starbase118 ship KODIAK-B would it?


actually it would.

it was your link in your signature which brought me to the site (2 1/2 months ago), and im quite happy that it did.

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10 Dec 2005, 23:23
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Jig of the Puff
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ok got a rudimanntry ai in place, it will chase your ships but for some reason if it goes past them they won`t turn around and keep attacking :oops: working on that :lol: something i discovered by accident, you can have a really cool cloaking feature, you see the ships slowly vanish, just like the show :D very very cool.
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13 Dec 2005, 12:13
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i am actually looking forward to this :) everyone needs to play a massive ship battle every now and then :)

keep up the good work jig :D

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13 Dec 2005, 12:25
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Excellent...my Warbirds will be unstoppable! :twisted: :lol:

Great work, Jig!

May I ask, is that a Nova class ship? :?

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13 Dec 2005, 13:56
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Thought it was a sov.

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13 Dec 2005, 14:30
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Jig of the Puff
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it`s a nova, and yes i know it is not scaled right, i`ll scale all models before i compile.

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13 Dec 2005, 14:36
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Looks like its coming along nicely Jig. Keep up the good work. :)

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13 Dec 2005, 14:39
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hmmm, any chance of the battle at wolf359 later on? that would be sweet.

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13 Dec 2005, 14:41
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Nice work Jig :D ....I'm looking forward to this :D


13 Dec 2005, 14:47
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Jig of the Puff
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silvercliff wrote:
hmmm, any chance of the battle at wolf359 later on? that would be sweet.

once i have the code all worked out, then any battle could be done, it would just be a case of replaceing models :D sacrifice of angels anyone?

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13 Dec 2005, 15:43
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are you going to have it be multiplayer? cause that would be sweet.

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15 Dec 2005, 02:32
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Jig of the Puff
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i shall try for multiplayer once i figure out the rest :lol:

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15 Dec 2005, 18:47
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What will be the name of the game?


15 Dec 2005, 19:35
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Great to know General, thanks for joining lol

Who do you sim as?

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15 Dec 2005, 20:07
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TrekBoyChris wrote:
Great to know General, thanks for joining lol

Who do you sim as?

pm him please, do not go off topic.

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15 Dec 2005, 20:11
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Jig of the Puff
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the cardassians are going to kick ass :lol:
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also figured out how to assign weapons now :lol: now all i need to figure is selection and multipile order menus 8O

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23 Dec 2005, 14:06
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Actually having weapons will be a great addition to your program, Jig. :wink: :lol:

The model does kick ass, but the question is...does it have teeth? :twisted: :lol:

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23 Dec 2005, 15:03
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Jig of the Puff
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just spoken to map and he has suggested turning this into a full rts like armada, i probably will once the code for combat is done, all i `ll have to do is add new scripts for missions, anyone here like an armada style game to go with their botf2?

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23 Dec 2005, 15:27
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ive suggested this before i think, but would it be possible to make the tactical combat of birth 2 like that of armada. In saying this i mean that instead the planed tactical combat we have an armada style integrated into birth. so when ships meet on the galactic map we are trasported to an armada style realtime combat complet with asteroids, nebula planets and moons, and suns. I think that it would give the whole game a more trek feal to it by taking elements of both games.....just a sugestion


23 Dec 2005, 15:51
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Not realy to be honest. As it was suggested before with a C&C-style ground-combat system. I realy dislike the combination of true Real-Time strategy in a Turn-based game. It takes too long to play out and is a bit limiting in my opinion. And if you want to take away those limitations, it is going to take you a hell of a lot more time to code. The Combat system BotF used is better than any other turn-based, 4X game I've ever played.
So if you ask me, stick to that one and don't make it overly complicated.

Besides, I thought the code itself was already written and compiled and that the only thing that was realy missing were the models and UI. I take it the combat engine is included in that..

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Last edited by Centurion_VarDin on 23 Dec 2005, 18:11, edited 2 times in total.



23 Dec 2005, 15:53
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probly is, jigs last post just got me thinking


23 Dec 2005, 15:55
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I do!

Who's map though? I thought you were making the program yourself, Jig? :?

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23 Dec 2005, 16:02
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Jig of the Puff
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Map. aka Major a payne, one of the best armada modders out there, he is currently doing borg incursion vital respones as the grand finish to his borg incursion mods. in fact if you tried my botf borg incursion mod the armoured cube was his model :D
just noticed the previous two posts, this will be a different game guys, not a part of botf2

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23 Dec 2005, 16:06
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