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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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I`ve been playing with a game engine with the view to makeing a small wargame, basicly fleets going at it this is how far i`ve gotten so far, it is a lot more complex than i thought but i reckon it a few weeks i`ll have the battle for cardassia up and running.
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10 Dec 2005, 21:30 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hey that looks cool Jig!
It's nice to see that Cardassia is just Earth upside-down though.
Are you going to make it available for download when it's complete?
I'm sure that people here on the site won't say "no" to something like this whilst they wait for BOTF2.
Actually, is it based on BOTF2 at all? If it was a sign of things to come, people will be very happy to see such an engine at work...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
Last edited by Matress_of_evil on 10 Dec 2005, 22:03, edited 1 time in total.
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10 Dec 2005, 22:01 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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that looks quite good
_________________ Hello!
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10 Dec 2005, 22:02 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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I had a feeling it might be the BOTF2 engine.
General, i see your location is KODIAK-B. That wouldn't happen to be the Starbase118 ship KODIAK-B would it?
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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10 Dec 2005, 22:24 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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it`s the a6 engine from conitec, i had no other planet ready when i put this togethar ya i`ll put it up dl when it`s done, i`m aiming for up to 200 ships in the end, from all races trek boy please don`t go off topic.
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10 Dec 2005, 22:43 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Hope you make the scale right as in make the planet absolutly massive to fill the screen.
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10 Dec 2005, 22:47 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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the galor is actually tiny compared to the planet it must be the angle the shot was taken, but once i figure out how to use multipile cameras it should look better
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10 Dec 2005, 23:17 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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200 ships from all races? that must be killer to get a good camera angle and lighting.
im just going to answer TrekBoyChris' question, and i'll be on my way - i wont drift any more off topic.
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TrekBoyChris wrote: General, i see your location is KODIAK-B. That wouldn't happen to be the Starbase118 ship KODIAK-B would it?
actually it would.
it was your link in your signature which brought me to the site (2 1/2 months ago), and im quite happy that it did.
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10 Dec 2005, 23:23 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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ok got a rudimanntry ai in place, it will chase your ships but for some reason if it goes past them they won`t turn around and keep attacking working on that something i discovered by accident, you can have a really cool cloaking feature, you see the ships slowly vanish, just like the show very very cool.
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13 Dec 2005, 12:13 |
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silvercliff
Lieutenant Junior Grade
Joined: 12 Sep 2005, 01:00 Posts: 187 Location: Adelaide, Australia
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i am actually looking forward to this everyone needs to play a massive ship battle every now and then
keep up the good work jig
_________________ "...without my pants"
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13 Dec 2005, 12:25 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Excellent...my Warbirds will be unstoppable!
Great work, Jig!
May I ask, is that a Nova class ship?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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13 Dec 2005, 13:56 |
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panic
Crewman
Joined: 09 Oct 2005, 01:00 Posts: 45 Location: Sector 001
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Thought it was a sov.
_________________ All bleeding eventually stops.
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13 Dec 2005, 14:30 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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it`s a nova, and yes i know it is not scaled right, i`ll scale all models before i compile.
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13 Dec 2005, 14:36 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Looks like its coming along nicely Jig. Keep up the good work.
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13 Dec 2005, 14:39 |
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silvercliff
Lieutenant Junior Grade
Joined: 12 Sep 2005, 01:00 Posts: 187 Location: Adelaide, Australia
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hmmm, any chance of the battle at wolf359 later on? that would be sweet.
_________________ "...without my pants"
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13 Dec 2005, 14:41 |
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Adm_Willie
Lieutenant Junior Grade
Joined: 27 Sep 2005, 01:00 Posts: 208 Location: The netherlands
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Nice work Jig ....I'm looking forward to this
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13 Dec 2005, 14:47 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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silvercliff wrote: hmmm, any chance of the battle at wolf359 later on? that would be sweet.
once i have the code all worked out, then any battle could be done, it would just be a case of replaceing models sacrifice of angels anyone?
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13 Dec 2005, 15:43 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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are you going to have it be multiplayer? cause that would be sweet.
_________________ Hello!
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15 Dec 2005, 02:32 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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i shall try for multiplayer once i figure out the rest
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15 Dec 2005, 18:47 |
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Adm_Willie
Lieutenant Junior Grade
Joined: 27 Sep 2005, 01:00 Posts: 208 Location: The netherlands
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What will be the name of the game?
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15 Dec 2005, 19:35 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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Great to know General, thanks for joining lol
Who do you sim as?
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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15 Dec 2005, 20:07 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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TrekBoyChris wrote: Great to know General, thanks for joining lol
Who do you sim as?
pm him please, do not go off topic.
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15 Dec 2005, 20:11 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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the cardassians are going to kick ass
also figured out how to assign weapons now now all i need to figure is selection and multipile order menus 8O
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23 Dec 2005, 14:06 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Actually having weapons will be a great addition to your program, Jig.
The model does kick ass, but the question is...does it have teeth?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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23 Dec 2005, 15:03 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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just spoken to map and he has suggested turning this into a full rts like armada, i probably will once the code for combat is done, all i `ll have to do is add new scripts for missions, anyone here like an armada style game to go with their botf2?
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23 Dec 2005, 15:27 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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ive suggested this before i think, but would it be possible to make the tactical combat of birth 2 like that of armada. In saying this i mean that instead the planed tactical combat we have an armada style integrated into birth. so when ships meet on the galactic map we are trasported to an armada style realtime combat complet with asteroids, nebula planets and moons, and suns. I think that it would give the whole game a more trek feal to it by taking elements of both games.....just a sugestion
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23 Dec 2005, 15:51 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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Not realy to be honest. As it was suggested before with a C&C-style ground-combat system. I realy dislike the combination of true Real-Time strategy in a Turn-based game. It takes too long to play out and is a bit limiting in my opinion. And if you want to take away those limitations, it is going to take you a hell of a lot more time to code. The Combat system BotF used is better than any other turn-based, 4X game I've ever played.
So if you ask me, stick to that one and don't make it overly complicated.
Besides, I thought the code itself was already written and compiled and that the only thing that was realy missing were the models and UI. I take it the combat engine is included in that..
_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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23 Dec 2005, 15:53 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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probly is, jigs last post just got me thinking
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23 Dec 2005, 15:55 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I do!
Who's map though? I thought you were making the program yourself, Jig?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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23 Dec 2005, 16:02 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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Map. aka Major a payne, one of the best armada modders out there, he is currently doing borg incursion vital respones as the grand finish to his borg incursion mods. in fact if you tried my botf borg incursion mod the armoured cube was his model
just noticed the previous two posts, this will be a different game guys, not a part of botf2
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23 Dec 2005, 16:06 |
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