Quote:
Jarok's thoughtsThis is so complicated it could never get into BotF II, but maybe BotF III (special non-canon edition!)
Don't forget the BOTF5 thread - your ideas could be worthy of BOTF5...
http://botfii.armadafleetcommand.com/index.php?name=Forums&file=viewtopic&t=380
I'm not sure, but I think it may be possible to have each race have their own unique tech tree in BOTF2.
As far as I know, there will be a single, unified tech tree in BOTF2, so every race gets the same techs. (As in BOTF1) This might mean that it is impossible to assign the new techs to individual races, but if you can, then it would be quite easy to mod the game.
All you'd need to do is change the name of each tech and write a new tech description for the new technologies.
As for having mixed technologies so you end up with the afore-mentioned Quantum-armed Klingons and Cloakable Feds though, it's as you said, Jarok. I think that would simply be too hard to program in.
One of my
very first posts on the site asked if it would be possible to have a "starship design screen".
Essentially, once you had enough technology to commision a new Starship design, you would be taken to a screen where you could decide what the main components of the ship were.
For example, say you had just gotten enough tech to "design" the Galaxy class. You would be able to specify how much technology went into the ship - the more technology she had (Shields, Weapons, whatever) the harder they would be to build, and the fewer of them you could field. They would obviously perform better in combat though, since they would be suited to
your own style of play.
You could end up with fleets made of hundreds of Starships that were simply canon-fodder to destract the enemy, but were supported by singular uber-ships that would devastate enemy fleets on their own. It would all be tailored to your style of combat, because you designed your ships from the ground up.
Of course, the designs would be limited by the technology you have available to you at the time of design - you couldn't have Oberths with Ablative armour, for example (Unless for some reason you decided to refit them later on in the game
) but you'd be able to give it better Sensors or Shields, with the downside of a longer build time and increased build/support costs.
Any changes you made during the designing would be permanent (For the rest of that game or a refit becomes avavilable, at least) so you'd have to ensure that you designed the ships well. You may decide that you'll make a new class uber-powerful, only to find that it was too expensive to build in high enough numbers to even defend yourself with. The opposite could also happen - you may have hundreds of ships that were soo weak they couldn't do anything - but losing a ship or even a fleet of them wouldn't matter coz you could rebuild them quickly and easily.
I know this is asking for a lot from a game, and I would never ask for it to be done in BOTF2, but I can always dream though...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."