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 wow it`s a stampede 
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Jig of the Puff
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whould you believe it :lol: a small gui test and everytime iv`e been on the site today there`s at least a few in downloads :lol: hope you like it, there`s better to come , including my super duper idea :D

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06 Feb 2006, 18:08
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This sounds really cool, but I'm having a problem opening it. When I try to click on the intro.exe file, it tells me "Can't compile script" with an error in the background saying, "Can't open intro.WDL," then right below it, "Can't run intro.WDL." I'm not sure what any of that means.


06 Feb 2006, 18:42
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open the folder you extracted the files to, there should be 2 wdl files there, they are both script files, it does work cos mattie of evil pm`d me with a different complaint about the transparency.

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06 Feb 2006, 18:47
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good first draft of the fed gui, found some problems, like corruption on title screen when you place the mouse over certain areas, and in some screens the characters on screen still show the background behind them, these are just beta testing observations and a little of the programming experience i got at college and university

but all in all a very good beta fed gui


06 Feb 2006, 21:22
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Ritter, I had the same problem as you when I tried to make a shortcut to the program. As Jig said, make sure the .exe file is in the same folder, as the other files, or it won't work.

Heh, there are people in the downloads section now...

Raiden, the corruption on the title screen is the "complaint" that I PM'd Jig about. He thinks he knows how to sort it out, so there's no need to worry.

Mattie of evil Jig? That's a new one. Most people call me MOE or simply matress.

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06 Feb 2006, 23:05
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well i got to say i rely like the look of it very nice i particaly like the menu screen on left click off the main map very nice

Once the bugs worked out should be brillent

Kepp up good work

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06 Feb 2006, 23:31
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AHHH! Doesnt work for me!!!!

Damn! The screen just flickers and the resolution goes around a bit, and then XP gets angry.


i bet it looks good though :)

-edit-

a quick question. That EXE was built using the Contec A6 3D Game Maker program. I have it, and i know that you cannot add C and C++ Code (but you can use C-Script). Please... correct me if im wrong. I thougt this was going to be programmed entirely from scratch in C++ and .NET.

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07 Feb 2006, 02:59
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remember this is not gospel. its a n idea of the gui, not final by any means.

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07 Feb 2006, 05:07
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silvercliff wrote:
remember this is not gospel. its a n idea of the gui, not final by any means.


oh i know. Just wanted to make sure that this isnt the actual GUI of the game being made, and it just looks like it.

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07 Feb 2006, 05:26
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General, i've encountered that particular error myself when me and Ashur tried to fix the glitchy title screen ourselves.

Have you tried changing the resolution in-program? (Press F5)

If that doesn't work, then try you could try replacing the file called intro.pcx - me and Ashur tried altering this file in MS Paint to see if we could fix the graphical error. It worked, but the end result looks terrible! (We filled in the broken bits with solid colour) :lol:

I'm in the middle of doing it properly at the moment, and the results are promising. Obviously it's gonna take me a while to do coz i'm doing it by hand. When it's done, people can ask me for the file or i'll put it up for download or something. :wink:

*Edit - Yes!

I think i've definitely fixed it. The bottom-right hand corner was a bugger to sort out, coz the problems kept returning, but i've managed to fix them now.

I haven't quite completed filling in the colour yet (You can still see some LCARS in the background) but I should be finished some time time tonight. I can't continue it now coz i've got uni. :roll:

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Last edited by Matress_of_evil on 07 Feb 2006, 12:32, edited 1 time in total.



07 Feb 2006, 10:06
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no panic please if your main menu screen glitches

i doubt there is any code in it from the actual game, it's just meant as a preview
the intel screen for example is not more than a screenshot from the game, i presume.

but it looks brilliant anyway :!:

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07 Feb 2006, 12:30
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Jig of the Puff
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@ General_Nemitor the a6 engine can be coded in c-script, c or c++.
at the rest of you, some of the glitches are caused cos my system is so crappy i cannot actuall see the transparency at all, what i will do is use a lighter black so the nthere will be no transparency, apart from the galactic map of course, i need that transparent for my super duper idea.

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07 Feb 2006, 17:30
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Really good Jig, i'm itching to see the better one :lol:

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07 Feb 2006, 20:45
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What, so my fixed version isn't good enough for you Trekboy?! :evil: :lol:

As you might have guessed, i've finished recolouring the main screen, and I sent it to Trekboy. (I also sent it to Biily and Ashur)

I've got rid of the LCARS bits, but the cursor still glitches if you move it over the bottom-right hand side of the screen. :evil:

Must be a programming error or something...

Anyways, before and after...

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Should I put the file up for download on the site Jig, or are you gonna update the program?

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07 Feb 2006, 21:07
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Jig of the Puff
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updateing it in a few days

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07 Feb 2006, 21:47
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i have to say i love the main screen its ace and from the look of the rest of it i have to say im even more anixuos for the game now

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07 Feb 2006, 23:56
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Matress_of_evil wrote:
I think i've definitely fixed it. The bottom-right hand corner was a bugger to sort out, coz the problems kept returning, but i've managed to fix them now.


NICE! Good job! If its no trouble, could you please send me a copy? I woudl be eternally grateful.


jigalypuff wrote:
@ General_Nemitor the a6 engine can be coded in c-script, c or c++.


ahh.. .thanks for clarifying (partially)... I wasnt sure abouit C and C++... But you still havnt answered my question(s)... although Ashur did answer it partially.

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08 Feb 2006, 04:16
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Jig of the Puff
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what was the other part of the question?

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08 Feb 2006, 13:26
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I've managed to completely fix the graphical errors on the main screen now - the cursor doesn't glitch in the bottom-right-hand corner anymore either! :mrgreen:

Do you want me to send you the file, Jig? You won't have to recolour it yourself then... :wink:

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08 Feb 2006, 14:23
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we are so lucky to have you, thanks for the fixing :)

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08 Feb 2006, 16:52
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Well I sent the file to Jig, so it'll probably be included in the update he promised.

I know you're enjoying the lack of glitches already though, Ashur. :lol:

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08 Feb 2006, 23:34
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Jig of the Puff
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the update will be delayed a few days, for some weird ass reason the purge commands won`t purge, it`s driving me nuts :evil: i`m now trying a different way of doing it :D

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08 Feb 2006, 23:48
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jigalypuff wrote:
what was the other part of the question?


sorry, it wasnt a question. It was a question in the form of a statement

General_Nemitor wrote:
I thougt this was going to be programmed entirely from scratch in C++ and .NET.


my bad.

-edit-

my bad again. the good question was, again, a question in the form of a statement. I got to just use direct questions....

General_Nemitor wrote:
Just wanted to make sure that this isnt the actual GUI of the game being made, and it just looks like it.

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09 Feb 2006, 01:05
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I'm a little late to the party, but looking good!

For the purposes of beta testing, since probably I'm the only one or one of few using it, I can confirm it worked fine on Windows x64.

From the perspective of making the game work, will Vista pose any challenges? I'm going to go out on a limb and say that 95% of Vista sales will be 64bit, but that doesnt necessarily mean anything for development, with 'WOW' 32bit compatibility proving its worth with the gui test, but will Vista in general make you guys change much? Or should a game made for XP probably install just fine on Vista?

Or has MS been quiet enough on it nobody has much idea yet?

I could download and install a beta version to help test with some time in the future I guess too if needed. wouldnt be suprised if someone on the forums doesn't already have it (bugs, warts and all)


10 Feb 2006, 05:52
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I believe the game is based largely on .NET, so as long as it's compiled for 'Any CPU' it should run fine on any 32-bit or 64-bit version of XP or Vista. The only hangup would be if he's using explicit struct layouts anywhere, in which case he'd have to release two versions: one with an x86 target platform, the other x64.


10 Feb 2006, 06:21
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CaptRingold wrote:
Or should a game made for XP probably install just fine on Vista?

Or has MS been quiet enough on it nobody has much idea yet?
wouldnt be suprised if someone on the forums doesn't already have it (bugs, warts and all)


i had Vista Beta 1 - it was very good. I liked it a lot. And most XP programs i installed, even drivers, worked fine!

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10 Feb 2006, 15:06
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Hey all, I've been gone for months now... Came back with a huge smile to see the game still being worked on. Got to say looks beautiful. I'll check back here again in a month or so. Good job Devs :!:

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10 Feb 2006, 15:20
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hey.....very good job :D and the background at the mainscreen looks perfect :D


10 Feb 2006, 18:49
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it is now updated and looking even cooler

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19 Feb 2006, 17:09
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Yes, it's definitely better, and I can't wait until you add in the Starmap, Jig. :mrgreen:

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19 Feb 2006, 22:22
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