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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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Hello to all!
Because the time of release is almost at hand. I think this will be a nice topic to post.
So what kind of computer will we need for the game?
What OS will it support?
Could we use game pads, joysticks, like Panther XL Pro joystick? (I have it so Im intrested.  )
Bla bla bla...
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My computer is:
AMD Barton 2500+ overclocked to 3200+
Abit NF7-S
Kingston 2x512MB DDR @ 400Mhz in DualChannel
Abit Siluro FX-5700
Creative SoundBlaster 5.1
Samsung SyncMaster 755DFX
Asus TV\FM card
Lucent 56k modem
LG DVD
LG CDRW
NEC Floppy
Iomega Zip100
And all of it is in Chieftec Matrix TX.
AltecLansing 251
Logitech QuickCam Pro
Ouh, and Genius K640 keyboard and Logitech MX310 mouse.
Huh... I didnt want to writte this much but since I started I figuerded I might finish it as well.
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After this above is replyed I wanna ask some direct questions.
1. What kind of sound system are we talking about?
1a. Will there be EAX or THX or simple 3D surround, Dolby, or just plain 2 speakers output?
1b. What sample rate will the sound be?
2. On what kind of resolutions will it run?
2a. Will it supports in game refresh rate setting?
2b. Will we have some special ON\OFF lights effects?
2c. Will it have antialiasing?
3. Will the controls be user friendly?
3a. Could we setup them as we want?
4. What kind of RAM usage will game have in the latter stadiums of the game? (after 400 turns it knows to slow a bit)
4a. Will we have option to load the game completly in to the RAM?
I think this covers it. All my questions. I urge people that have simillar questions to continue useing the numbers (5,6,7,...) for clear in sight of the thread. Thanks.
I hope that developers will answer this, because I can hardly wait!  Bet you too. 
_________________ We stand united!
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| 26 Mar 2006, 13:10 |
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Captain_Billy_Bacon
Commander
Joined: 15 Sep 2005, 01:00 Posts: 1048 Location: West Yorkshire!
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_________________ I dont have the requi3rd equipment to be braindead
<a href="http://www.recordstore.co.uk/home.jsp?&CatalogNumber=INSREC08-BUND*" target="_blank"><img src="http://www.xtaster.co.uk/projects/Fightstar/myspace-floods.jpg" alt="Support Fightstar on Xtaster" width="210" height="684" border="0" /></a>
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| 26 Mar 2006, 13:14 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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win 98/2000/xp
direct x 9 or higher
1. What kind of sound system are we talking about?
sound system is just basic
2a. Will it supports in game refresh rate setting?
fps will be set to 35 you cannot change it
2b. Will we have some special ON\OFF lights effects?
no
2c. Will it have antialiasing?
no idea what this is
3. Will the controls be user friendly?
same as in botf man
3a. Could we setup them as we want?
no
4. What kind of RAM usage will game have in the latter stadiums of the game? (after 400 turns it knows to slow a bit)
ram usage will not be an issue as the mem will be flushed every turn, basicly what is on the screen at that time is all that will be useing your cpu
4a. Will we have option to load the game completly in to the RAM?
by this do you mean a full install? if so then no, this would just be a waste of time, at 35fps (which is more than enough for a tbs game) it would be pointless.
hopes this answers your questions.
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| 26 Mar 2006, 15:23 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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2a:
Some tools can force your monitor refresh rates to the best ur monitor can support at specific resolutions. I know nvidia used to have this, gone from recent drivers well not gone but hidden, enabled again via "coolbits" reg fix.
About frame rate, as jig has said it will be max of 35 fps as well basically its a 4x game so u dont need uber gfx cards for 60fps.
2c:
Not totally sure but if jig doesnt program in smoothing of polys (anti-antilizing) then perhaps your gfx card control panel (if nvidia mainly) can force antiantilizing.
Jig.. Its for low res gaming where if poly games had a stepping effect (jaggered edges) then AA smooths them out by increasing the res and croping it to the res its set by, i think.
_________________
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| 26 Mar 2006, 15:32 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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forgot about screen res, you ca nset it yourself.
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| 26 Mar 2006, 15:35 |
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UnDated
Lieutenant Junior Grade
Joined: 29 Jun 2005, 01:00 Posts: 259
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Last edited by UnDated on 26 Mar 2006, 16:35, edited 1 time in total.
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| 26 Mar 2006, 15:40 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 26 Mar 2006, 15:52 |
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Centurion_VarDin
Lieutenant
Joined: 02 Apr 2005, 01:00 Posts: 373 Location: Ch'Rihann, Romulus system
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_________________ Never dispatch your entire armada into a single battle, never decloak the entire fleet before assaulting and never have all your ships attack and move simultaneously.
-Global Military Directive
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| 26 Mar 2006, 17:49 |
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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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_________________ We stand united!
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| 27 Mar 2006, 02:15 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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For monitor refresh rates, I thought these were set based on what region you are in?
My monitor is set at 60 hertz, which I was told was the European hertz setting. If such settings are regional, then I think being able to manually reset it yourself is pointless. Your monitor should do that for you.
sirNemanjapro, there's one thing that I need to make sure that you're clear about though: You do know that there are gonna be TWO BOTF2 games out, don't you?
The original game was being led by a called Gavin. This site was originally set up for his game. It is being run by AFC, and Jig kindly stepped in to maintain it.
About 5 or 6 months ago, things started to really break down in the dev team, and Gavin dissappeared.
Jig decided that he'd put too much into the project to simply allow it to die due to the lack o a programmer, so he started to make his own game from scratch - Jig didn't have any of Gavins completed stuff for the game, coz Gavin had never given any out.
Now that Gavin is gone, this site is about Jig's game. Now we're not saying that Gavin is dead and won't ever come back - we literally do not not know where he is. There's been no posts, PM's, emails, phone calls, NOTHING.
Gavin may return, but it is unlikely to happen.
So basically, this entire post is just to make sure that all your questions are directed at Jig's game. Forget about Gavin's game - unless he comes back.
The game is being made by Jig now, and that is all that is relevant to the forums now, so please don't ask questions about the other game. If your post is about Jig's game, then feel free to continue with this thread.
As the other guys have said though, this is a volunteer project. There is no money for development, and we're not asking for any - and never will.
There won't be Doom-style graphics and it won't use surround sound. It will be better than BOTF in one significant way though - it won't have problems due to bad programming. 
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| 27 Mar 2006, 09:52 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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i answered about screen res.
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| 27 Mar 2006, 13:10 |
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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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_________________ We stand united!
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| 27 Mar 2006, 14:13 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 27 Mar 2006, 14:24 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 27 Mar 2006, 15:20 |
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UnDated
Lieutenant Junior Grade
Joined: 29 Jun 2005, 01:00 Posts: 259
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| 27 Mar 2006, 16:49 |
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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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_________________ We stand united!
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| 27 Mar 2006, 17:47 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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If you can run botf fine, you can run botf2 fine. Although we've got better quality bits in most things the minimum specs will be fine.
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 27 Mar 2006, 21:50 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Alright, basically, the licence for the Trek games currently belongs Atari - and if you don't believe me, here's the official support page for BOTF:
Since Jig doesn't work for Atari, we're making the game without a licence. That is where all the worry about lawyers comes from. The less attention that is drawn to the game, the better.
The big games companies have had 7 years to make a BOTF2 (Or similar) game, and they haven't. That is why we're here now. So that we can correct this great oversight of the games companies. We're the fans, and we're the ones that would willingly spend money to have the game.
They haven't listened, so we've resorted to making our own game.
If games magazines and websites started to write reviews and the like about the game, it draws the attention of others to the game. Yes, that will attract more fans, but yes that will also attract the attention of lawyers.
I know that you know all this, and no I am not retarded. I just wanted to drill this point home, and I will not mention it again unless you personally bring it up, sirNemanjapro.
Please don't ask for surround sound, graphics improvements, interviews, or whatever. Just stick to topic, and if you have legitimate questions, then ask them. But otherwise, steer clear of these topics. Jig has thought long and hard as to what kinds of graphics he'd like, we'd like, and what he can program.
The game will be pretty...enough said. 
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| 27 Mar 2006, 22:20 |
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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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Screw Atari!
Hang the lawyers!
Come and live in Serbia!
I guess this could be the moto.
What would it take to get lawyers off developers back? 
_________________ We stand united!
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| 27 Mar 2006, 23:20 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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| 28 Mar 2006, 01:10 |
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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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_________________ We stand united!
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| 28 Mar 2006, 03:50 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 28 Mar 2006, 04:29 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 28 Mar 2006, 10:03 |
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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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_________________ We stand united!
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| 28 Mar 2006, 14:10 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 28 Mar 2006, 14:17 |
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sirNemanjapro
Cadet
Joined: 05 Mar 2006, 01:00 Posts: 68 Location: Cacak | Serbia and Montenegro
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_________________ We stand united!
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| 28 Mar 2006, 14:25 |
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