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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Last edited by mstrobel on 28 Apr 2006, 02:24, edited 20 times in total.
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| 31 Mar 2006, 00:23 |
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UnDated
Lieutenant Junior Grade
Joined: 29 Jun 2005, 01:00 Posts: 259
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have u been dong ur own project, looks good!
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| 31 Mar 2006, 07:26 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 31 Mar 2006, 07:31 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 31 Mar 2006, 07:58 |
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Perry8472
Crewman
Joined: 01 Feb 2006, 01:00 Posts: 29 Location: Toronto, Canada
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| 31 Mar 2006, 09:05 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Last edited by Matress_of_evil on 03 Apr 2006, 10:19, edited 1 time in total.
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| 31 Mar 2006, 10:44 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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NOTE: The full version of Vista isn't even out yet!
I've got a mate with a beta copy of it so i could try to get the copy from him
_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 31 Mar 2006, 12:46 |
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ftranschel
Lieutenant
Joined: 25 May 2005, 01:00 Posts: 328 Location: Hannover, Germany
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I don't have Vista but I'd like to test this game anyway 
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| 31 Mar 2006, 13:23 |
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zahadoom
Xenolinguistics Engineer
Joined: 21 Sep 2005, 01:00 Posts: 285 Location: Canada
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same here, im running xp, always available to test
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| 31 Mar 2006, 14:11 |
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Jade
Lieutenant Junior Grade
Joined: 26 Aug 2005, 01:00 Posts: 186
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I cant see the screenys  but im sure they are great ^^
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| 31 Mar 2006, 14:20 |
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Quantum
Cadet
Joined: 25 Feb 2006, 01:00 Posts: 54
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Nice work!
When your project is done you could just get the content being created for the BOTF game and put it into your game.
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| 31 Mar 2006, 15:47 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 31 Mar 2006, 17:29 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 31 Mar 2006, 17:47 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 31 Mar 2006, 19:10 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Well if AFC is gonna provide the space, you might as wel put it up with the forums - put it in the download section.
If you do that, it would be best to create a new section so that other forum members can differentiate the game from your project, Jig.
...
MStrobel, I was referring to the size of the text, but I was also referring map names - I only just noticed the zoom bar on the left.
The main writing seems fine, although on different resolutions it may not be so. Anyways, it's your game, so you do what you want with it. I'm sure you'll get a good grade for all your hard work though. 
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| 31 Mar 2006, 19:17 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 31 Mar 2006, 20:00 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 01 Apr 2006, 00:43 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 01 Apr 2006, 00:47 |
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Perry8472
Crewman
Joined: 01 Feb 2006, 01:00 Posts: 29 Location: Toronto, Canada
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| 01 Apr 2006, 01:07 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 01 Apr 2006, 01:32 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 01 Apr 2006, 18:53 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Thanks, cdrwolfe. I got bored and decided to try out a couple LCARS control templates for when I eventually convert this to a Trek game. Check it out...
That's a templated WPF button conrol--completely scalable vector graphics (image is zoomed to 800%). I refuse to have my game confined to a single resolution  .
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| 01 Apr 2006, 19:55 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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for the autoupdate, you could have it download a zipfile, and then autmatically extract it correctly.
15mb is miniscule in my opinion!
_________________ Hello!
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| 01 Apr 2006, 20:07 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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General, consider this example: I update some of the code in the primary SDK, so you need to download only a new library file and a new executable. Why should you have to download the entire game--graphics and all--when you could download ~500k instead?
And besides, I don't have any control over it--I'm using Microsoft's new ClickOnce deployment technology, and it handles all of the auto-updating itself. It works very well, and it allows my testers to automatically snag the latest version whenever I publish an update. If you really want it that badly, I can send you a build in a Zip file, but there's really not much to do in the game right now.
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| 01 Apr 2006, 20:14 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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We had the idea for researching anomalies (Like Blackholes) as well.
It's all in my starship info thread if you haven't read it yet.
I don't understand anything about programming, so I couldn't help you with the problem. I agree with the others though - 15 meg does sound miniscule. Modern games usually need multiple installation disk, and each one can hold 700 meg!
...Of course, i'm not comparing your game to a game made by a multi-national company with potloads of money and and a huge development team - i'm not that evil
Still, I expect it will be bigger once you've completed it.
...And if it isn't, be prepared for visits from data storage companies, coz you might just have put them out of business! 
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| 01 Apr 2006, 20:52 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Completely understand mstrobel, this is yours and others "baby" and it might aswell be done right and done the way you want it.
Though when or if you do the AI give me a bell as i would like to know how you implemented it 
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| 01 Apr 2006, 20:57 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Alright, if anyone wants to give this thing a try, you can download a preview here:
Try this at your own risk. I'm very busy at the moment, so if you can't get it to work, I can't take the time to help you figure it out (at least not until sometime after Monday).
You will need to download the following from Microsoft:
.NET Framework v2.0
Visual J# v2.0 Redistributable
WinFX Runtime Components - January CTP (not a more recent version!)
Good luck. If it crashes and you can run it from the console and get a stack trace, send me the data and I'll have a look at it. The UI performance isn't what I hoped it would be--I need to do a lot of research on WPF optimization.
A few notes:
Right-click the galactic map or a ship in the task force list for context menus; you can only access System View if the currently selected sector has a star system you conrol.
I highly recommend you run the game with the standard game options (SMALL galaxy). You can try a Huge galaxy if you really want, but be prepared for crap performance. That thing is huge.
You can: build, move ships, colonize, and maybe engage in automated combat (experimental and pretty ghetto-rigged at the moment). Nothing else.
Have fun.
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| 01 Apr 2006, 21:16 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Well I have .net v1, v1.1, and v2.0, but I don't have the other two things - i've never heard of them before.
I don't install stuff from microsoft unless update says I need it, but even that isn't completely reliable. It tells me I need the "software update for C-Media", (It's something to do with the sound) but whenever I install it I lose ALL sound on my computer until I roll back the drivers!
Obviously it didn't work for me, but never mind, i'll just keep an eye open for more screenies. 
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| 01 Apr 2006, 23:41 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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completely offtopic in regards to MOE's 2nd previous post, did you know there are compression algorithms that can fit a 7gb dvd file onto a FLOPPY! 8O
takes about a day for the program to decrompress it though 
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| 02 Apr 2006, 00:04 |
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Quantum
Cadet
Joined: 25 Feb 2006, 01:00 Posts: 54
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| 02 Apr 2006, 00:20 |
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