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Star Trek Fan Games - View topic - Information about demo or release read here. *Update Feb 07*
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 Information about demo or release read here. *Update Feb 07* 
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Ensign
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once the game is finished. would it be shipped to store's or or just download it?


06 May 2006, 23:49
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Great job Jig... The demo looks great and I put my fait into you to lift my spirits back into BOTF! :D


18 May 2006, 00:32
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18 May 2006, 12:16
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hey i am new but I freaking love BOTF, despite its glitches. So is this actually a sequal to the game you're all making? Like a new engine and the whole works? And what is this abouta demo. please fill me in speedlimitless@hotmail.com, happy to help in any way I can


21 May 2006, 03:09
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can I just make a point this is going to be a big game, how are you going to find a specific system? On a large galaxy on BOTF it was quite possible to lose systems. Obviously not good places but the sort with 80 population, no bonus' and generally worthless, you just forget about them after 50 or so turns. Then all of a sudden there's a problem there which keeps poping up and it takes an age to find it. If there isn't already provision for this might I suggest something like Hearts of Iron where there somehere you can type in (or copy and paste) a name and the game finds it for you.

Also do you get to choose (or assign) Admirals to command large fleets? In Star Wars Empire at War you build/train "fleet commanders" which basically makes your units better, a bit like giving them extra experience. In the original BOTF you Command ships sort of did this but I feel there is the possibility to make this better perhaps making races different in this area. The Federation would be more willing to work together and take orders than a Klingon desperate to protect his honour or any Cardassian.

Thanks


26 May 2006, 16:46
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Hey there, ZNR1 , welcome to the site! :D

Your point about finding systems is a good one - one that we haven't thought of. I'll bring this to the attention of the other devs and see if we can come up with something. :wink:

As for assigning Admirals, it sounds like you mean giving the AI control of some of your fleets. I'm not the programmer for the game; Jigalypuff is the guy you need to talk to for that.

I think that Jig is giving some thought to this already, although how it will work I don't know yet. :oops:

One thing that I can definitely say won't be in is anything that boosts the skills of your Fleets, whether this is described as additional technology, Fleet Admirals, Flagships, or whatever. We've dicussed something along these lines under the idea of assigning of "Flagships". In the end we ultimately had to say no to the proposals for various reasons.

That's not to say that training your Fleets won't be in. Training will be in the game, and it will work in pretty much the same way that it did in BOTF. Green crews will be slow and inaccurate when firing weapons. Legendary crews will have near 100% accuracy, and may even be able to get a shot or two in as an enemy ship decloaks.

The races will also have varying degrees as to how they train. The Klingons will train at roughly twice the rate as the other Empires, whislt training will be a weak point of the Dominion; they will train at only half-rate. (One of the few dissadvantages of being the Dominion)

One tiny nitpick on your last point though: there is no dishonour in running from a superior foe - or being commanded by him - no matter what race he is. :wink: :P

Again, welcome to the site, i'll mention your system-finding point to the devs and see what we can come up with. :wink:


*Edit - ok, Skeeter has come up with the idea of having a full list of your systems in the in-game database. There will be a list of your systems and a small amount of detail next to them to give you an overview. Instead of having to manually scroll through each system you can just find the name of the system in the list, and click it to go there - much like the BOTF system in the news reports, except that it will be easier to navigate because it will be the database, rather than in a separate place of its own.

Jigalypuff has said he'll add this in when he gets to that bit of the programming. :wink:


26 May 2006, 19:05
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thanks

and for the record I would NEVER suggest letting ANY AI control any of my fleets :wink: . I just meant that it might be something to give an extra bonus. But I take your point' I'm a new to this site so I don't know everything you disscused bear with me if I'm repeating what others have already said :) .

Another thing occured to me, how close to the original is the moral system going to be? I don't mean the little details so much as do the Federation start whinging every time you go to war, or do a little orbital bombardment, or subjugate someone. I appreciate this is realistic but at times it got excessive I reremeber when I conquered TWO systems and my once pleased people suddenly became disgruntled and even rebelious! The federation always struck me as the sort of people who tried to avoid war but when it came along they didn't like to be pushed around. The sort of people that don't look for fights but when they find themselves in one they want to finish it on the winning side ie they might drop to content to show that "hey we don't like you killing everyone in sight be if it protects the Federation and keeps our families safe we can live with it". Otherwise it makes the game very hard to win as the federation because you almost get afraid to subjugate anyone. And you can't tell me they didn't conquer any poor little Cardassian worlds during the Dominion War. :D (unless the got the Klingons to do it).... But that's not the point! :D


27 May 2006, 13:19
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no extra boni from command ships is ok. i am the commander of my fleet, thats the best bonus :D

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27 May 2006, 14:16
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ZNR1, the morale system is gonna be slightly different to the BOTF system, but not by much.

Some of the morale levels will get new names and there's a new level being added - Patriotic. (It'll go between Fanatic and Devoted - Devoted is replacing Loyal)

The Morale table has gotten a COMPLETE overhaul though. There will be a LOT of new Empire-wide morale-adjusting events in the game, for example, "Repel a Borg Attack", "Lose Evacuation Refugees in Battle", and "Lose a Hospital Ship". (There are more than this though)

However, the Federation still recieve heavy penalties for attacking systems. I understand what you are saying, and you are right, but it wouldn't be right if the Federation got a morale bonus for destroying the inhabitants of a system. Hmm...we'll just have to give some extra thought to programming it...


28 May 2006, 00:22
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28 May 2006, 16:37
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Regarding Morale ZNR1, on the Morale table I've developed I've specified different morale values for the Federation depending on if they started the war. If the Feds were the aggressors, broke a treaty and declared war etc, the morale penalties for their bloodlust will be much the same as Botf 1. If however war was declared against them, the penalties for bombardment etc will be much reduced.


28 May 2006, 22:23
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31 May 2006, 11:48
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31 May 2006, 17:20
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31 May 2006, 20:20
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31 May 2006, 20:23
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31 May 2006, 22:40
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01 Jun 2006, 09:20
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oh, another Nick. Hi !

jig: i tried the conitec trial again on another pc. this time win XP SP2, but i got the same double-definition errors. please send me what u have so far, maybe the problem lies within the current gui-test and will vanish in the next ? i have a whole weekend free :)

EDIT: my compile errors on compiling "launch.wdl"

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01 Jun 2006, 19:16
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Just a question, do you need any donations to help develop the game and are you taking up any scriptwriters for the dialouge/text of the game? As i'll be intrested in trying to lend a hand.


08 Jun 2006, 06:59
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Donations are completely out of the question, Lotte. Since it's a fan-based game and we don't have the licence to make Star Tek games, if we were to take money for the project, we could get ourselves into some really big trouble.

As for scriptwriters, I assume you mean programming? In which case send a PM to Jig and MStrobel letting them know exactly what you can do. They are writing their games in different programming languages, so you'll have to figure out where your skills will be of use. :wink:


08 Jun 2006, 08:50
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I believe he meant writing game text and dialogue.


08 Jun 2006, 16:05
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I'm always doing this, arent I? :oops: :lol:

Lotte, check your PM's.


08 Jun 2006, 17:24
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10 Jun 2006, 16:18
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Is it the demo that you're having trouble with, Ashur, or the actual A6 program?

If it's the demo, then i've uploaded the two launch.wdl files that I have. (I've got a couple of different versions of the demo, so i'm not sure which one you need)

Just click these links, download them, then put them in the SAME folder as the demo files.




If this doesn't work, then I REALLY don't know what the problem is. :(


11 Jun 2006, 18:05
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I think the big bad wolf is home. :o 8O :)


19 Jun 2006, 21:24
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20 Jun 2006, 13:02
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19 Jul 2006, 20:26
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01 Aug 2006, 08:48
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01 Aug 2006, 15:22
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