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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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_________________
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| 22 May 2006, 23:06 |
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Achilles
Crewman
Joined: 22 May 2006, 01:00 Posts: 6
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| 23 May 2006, 02:18 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 23 May 2006, 08:10 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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ok
here is what the model looks like currently. it is NOT completed - and I have to do some poly reduction still.
Tell me what you think, and if there needs to be anything changed.
Advice is good!
_________________ Hello!
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| 26 May 2006, 23:33 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I've added in a link to this new picture, General.
Don't forget to ask Razorsedge about texturing it...
It's looking good. It's a bit difficult to see the model (I prefer solid ships rather than wireframes  ) but it sure looks like it is close to completion. Keep up the good work.
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| 26 May 2006, 23:53 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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Next screen, which will be with some texturing (im experimenting) will have all sides solid.
Thanks for adding the link.
Due to finals on tues and wednesday next week, I SHOULD have it done by... friday. (as you know, I suck at determining when I get stuff done. It will be done when it will be done.)
_________________ Hello!
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| 27 May 2006, 04:45 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Not bad.
The nacel sections dont curve to the back as it looks like you have made them in the top view. The nacelles sections need a beveled in section on front of nacelles and a red engine section placed there, for when you get around to that bit.
Overall shape looks ok. Keep up the good work.
PS...
Them things them square bits on top of nacelle/main section i dont think should be there as i cant remember them being on original defiant. Plus the top section doesnt look correct, some close up shots of top at a angle and the naceleles would be helpful.
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| 27 May 2006, 10:15 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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If you want some references, General, her's some pics for you:
Hope that helps. 
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| 27 May 2006, 11:08 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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_________________
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| 27 May 2006, 11:26 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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Thanks to both of you.
I'll get those things worked on.
_________________ Hello!
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| 27 May 2006, 17:38 |
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Ashur
Cadet
Joined: 26 May 2005, 01:00 Posts: 63 Location: Vienna, Austria
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i believe u have to invent some more dominion ships or so ? download X3-Reunion demo and be inspired! the 3D modelers did a great job there.
_________________wer rasen säht, wird mäher ernten
http://toh.net.ms
http://www.cactusberry.net.ms
wow, i did it ^^ thx moe!
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| 01 Jun 2006, 19:41 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 04 Jun 2006, 19:42 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 04 Jun 2006, 23:01 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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finally starting to free up some time
here is a very early shot of the constellation texture
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| 19 Jun 2006, 16:06 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I prefer the originals you did, Fireball!
I've updated the thread and included your Constellation as a WIP.
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| 19 Jun 2006, 21:05 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 19 Jun 2006, 23:00 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 19 Jun 2006, 23:43 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 20 Jun 2006, 15:29 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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last update until exams and other stuff are done
this update is mostly small details.
Still no hull plating applied to anything (ecept the upper saucer part)
it's not much of an update, but all the little dots and stuff like that takes a long long time.
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| 20 Jun 2006, 17:30 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Not bad
Could use a wee bit more polys on saucer if possible for smoother saucer but apart from that, looking good there FB. 
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| 20 Jun 2006, 17:34 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 20 Jun 2006, 18:59 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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_________________
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| 20 Jun 2006, 22:02 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 20 Jun 2006, 23:31 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Well you could shave off some polys on the bridge sections as there looking too smooth i think.
I can make a reasonable low poly of bridge sections for 124 poly as shown. Try to do somit like that. If urs is lower than mine then good work. But im thinking 200-300 polys urs is.
Dont forget to merge polys to make larger triangle polys than lots of smaller ones. And merge points if needed to make the larger traingle polys.
Btw dunno if u have this link but found it useful to get good look at saucer and nacelles.
Also a tip about nacelles. You might be best off removing the beveled features like at the top of the top set of nacelles. And texture in the detail instead. Each nacelles shouldnt be more than 150-200 each then.
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| 20 Jun 2006, 23:44 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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174 for the red thing
all of it together, 234
the saucer is 592
thats probably unacceptable...maybe I will try and reduce the number of height segments or something?
especially on the bottom
edit nacelles are 320 each
so those are the two things i have to reduce
i'm going to try and keep as much detail as I can while trying to get as low poly as I can..
i'll get to work on it...after saturday 
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| 20 Jun 2006, 23:57 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 21 Jun 2006, 20:57 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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| 21 Jun 2006, 21:27 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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slowly working...
not much changed, just darkened (bigger contract between grey and colour), added a light and sharpened a bit.
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| 24 Jun 2006, 16:28 |
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Fireball
Ensign
Joined: 18 Sep 2004, 01:00 Posts: 150 Location: Canada
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before i work anymore, can u guys tell me if the light is too bright? while i can still change it?
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| 24 Jun 2006, 16:30 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Light is a bit bright and is covering too much of the saucer front. Its only supose to cover the registry so aim for less brightness and focus it more.
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| 24 Jun 2006, 17:35 |
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