View unanswered posts | View active topics It is currently 23 Nov 2024, 16:17



This topic is locked, you cannot edit posts or make further replies.  [ 574 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 20  Next
 The Shiplist - Jobs For People Who Want To Make Models! 
Author Message
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
Do I need to do something with the Fed Fleetyards?
Currently, they stand at over 7000 polys (no optimization yet) :D.

I might have to remove a construction dock or two

B.t.w. - the klingon Fleetyards WIP:
Image

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


23 Oct 2006, 22:09
Profile ICQ
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
is that one of atolms designs? looks like it.

_________________
ImageImage


23 Oct 2006, 22:31
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
No one showed me any designes, alltough Matress mentioned them.

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


23 Oct 2006, 22:53
Profile ICQ
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Damn, you work fast. Those fleet yards look sweet :). It shouldn't matter if the shipyards have a high poly count, so don't trouble yourself with unnecessary optimizations.


24 Oct 2006, 00:26
Profile WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
Romulan Fleetyards:
Image
3800 polys unoptimized.


I'll have to put more construction docks on this one and the Klingon one to be on pair with the Federation one.

Note that hte fleetyards include lesser yards as their subobjects, so we basicly have to figue out which ne will be which.
Teh Fed Fleetyards have the large and medium ones, the klingons got only medium ones so far, roms are the dsame as feds :d


And a litle treat:
Image
the GalaxyX is 1970 polygons and uses a singel 1024x1024 texture. The Galaxy uses the same texture and has less polys :D

I still have to fix the part where the neck and the saucer section join, as it's damn hard to find decent textures of that part anywhere..

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


24 Oct 2006, 14:52
Profile ICQ
Klingon Honor Guard
Klingon Honor Guard
User avatar

Joined: 22 Apr 2005, 01:00
Posts: 1527
Location: UK
Make the texture ur self as i thought you could texture?

_________________
Image
My youtube channel


24 Oct 2006, 15:24
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
You da man, TrashMan :D.


24 Oct 2006, 17:40
Profile WWW
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
TrashMan wrote:
No one showed me any designes, alltough Matress mentioned them.

i meant the romulan ship, the shipyards can be hyigh poly as only one will ever be on screen at any one time.

_________________
ImageImage


24 Oct 2006, 18:08
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
And something for the Cardassians :D

Image




Good news b.t.w. -I just recived this e-mail:
------------

Sure Toni. Just make sure that Hobbes get's credit for the design of the Kron,
and I get modelling credit. The K'vek is all mine though.

You can download them both at http://www.staryards.com

Best regards, and good luck on the project,

- Cleeve

>
> From: "Toni Stanièiæ" <gammadraconis@hotmail.com>
> Date: 2006/10/24 Tue AM 09:15:48 CDT
> To: webmaster@staryards.com
> Subject: Permission to use model and textures?
>
> Hi there.
> I'm a member of a big star trek gaming project, and I would like to ask your
> permission to use your klingon Kron and Kvek class ships. Full credit will
> be given of course.
>
> If you agree, could you then send the meshes + textures (SFC3 version, the
> polygon count around 2000 or below is what we aim for) back to me?
>
>
> cheers!
------------------------------

The Kron and K'vek are ours to use :D



EDIT:

Quote:
Make the texture ur self as i thought you could texture?


I can, but it's so damn slow... I combined textures of 5 different ships + did some heavy editing to create the Galaxy texture.


EDIT2:
Allmost forgot another background
Image

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


24 Oct 2006, 21:16
Profile ICQ
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Another background? You're spoiling me Trashman...not that that's a bad thing... :wink:

It's a nice pic, although the Norway's weapons look more like Violet Plasma Torpedoes than Quantums...

...

When I saw the Klingon Fleetyards, I thought they looked more Cardassian than Klingon coz of the pylons. Now that I can compare the two though, your design choise makes sense. Good one, Trashman! :)

I've added the pictures to the shiplists. Don't forget we also need the bog-standard small, medium, and large yards, although I imagine that these could easily just be "broken off" from the Fleetyard model.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


24 Oct 2006, 22:51
Profile WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
Yeah, I'll add more ship to that scene and fix the torps.. I'm stil lexperimenting on them to get the desired effect.

And Norway? there is no Norway on that render....


And yes, Sicne the fleetyards are not complete, all parts (smaller yards) can be broken off, and indeed, I plan to fist texture them and label them as small/medium/large shipyards and then attach them to the central complex :D

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


24 Oct 2006, 23:14
Profile ICQ
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Don't forget, we need smaller shipyards, too ;). And when you finish texturing them, it'd be great if you could do a nice beauty shot of each one for the build list images. If you could render them against a transparent background (with a full alpha channel), that would be ideal. Otherwise, I can filter out a background with a sharp contrast (like magenta). I'd like to release a little demo in the next week or two, and it'd be nice to have images for the shipyards.

Thanks, TrashMan. You rock.


24 Oct 2006, 23:26
Profile WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
No problem. I'll do then within the next 2-3 weeks.

I would have posted hte Galxy and GalaxyX and the Cardassian shipyard sooner, but I was out of town on Tuesday.

I'm currently also out of town and won't be back untill Firday eavning. Untill then, I'll be collecting texture scraps from all over the internet that might come in handy :D


EDIT:

Now that we have the Kron (heavy destroyer), K'vek (battlecruiser) and Nierrh(romulan escort) for use, we should place them somewhere in the shiplist.

I couldn't contact whoever made the romulan Firehawk yet, can't find his e-mail or him as a member on several different ST sites. I'm asking around and hopefully I'll locate the bugger to get his permission as the model is uber-sweet.


Oh, and before I forget - there is a screenshot of the Vor'cha class (mine and MAP's) so add that to the shiplsit too :D

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


25 Oct 2006, 09:37
Profile ICQ
Lieutenant
Lieutenant
User avatar

Joined: 31 May 2006, 01:00
Posts: 451
I was curious as to how the fleetyards will appear in the different stages. I'm thinking to myself that realistically, when upgrading to larger yards, you would most likely just add on to what is already there, assuming it's still usable. So will there be an apparent upgrade path; as in, will you be able to visually see, in the graphics of the fleetyards, the upgrade path?

_________________
-Azh


25 Oct 2006, 14:54
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Visually, I wasn't expecting there to be an obvious design lineage - I thought this might be a bit too much to ask of our modellers.

However, seeing the models that trashman is building, this could become a definite possibility - and would be a great touch to the overall feel of the game.

Obviously the shipyards will be upgradable in BOTF2. Some of the minor races will have their own equivalent shipyards - in fact, we're gonna need models for those. I'll do some digging and see what additions the shiplist needs for you, Trashman. I'll send Dafedz another PM about the "extra models"as well. He hasn't been on the site in a few days to my knowledge though... :(

...

If there's no Norway in the pic, what's the ship above the Galaxy-X? It looks like a Norway to me, although it's at a difficult angle to make out properly. If it's not a Norway, then it might be a Saber. I just can't make it out properly.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


25 Oct 2006, 20:29
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
I was under the impression that you don't have to upgrade to get the largest shipyards. In my current tech database XML, I have it set to you can build any shipyard that you have the tech to support. So you could build Advanced Fleetyards on a system that has no shipyards, or you could build them incrementally and upgrade.


25 Oct 2006, 20:35
Profile WWW
Jig of the Puff
Jig of the Puff
User avatar

Joined: 10 Sep 2004, 01:00
Posts: 1305
Location: I wish i knew
if the design is by andrew j hobbes then you need his permission to use both the mesh and the textures, not from a third party. hobbes ran st aus for a long time and he is very fussy about his stuff

_________________
ImageImage


25 Oct 2006, 23:19
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
Hobbes and Cleeve are in contact, and Cleeve made the low-poly models, so we are in the clear :D
Hoever, it might not hurt to contact Hobbes.


Still havn't managed to track down whoever made this:
http://bridgecommander.filefront.com/sc ... le/12384/2

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


26 Oct 2006, 12:05
Profile ICQ
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Now THAT is a Romulan B'rel class if I ever saw one! :lol: :lol: :lol:

That is a cool ship. Based on the look and size of it (Not that i've got much to go by size-wise) it looks like it would work well as the Romulan R'Kovar class Heavy Scout.

Keep trying, Trashman! It'll be be great if we could use it!

...

Does it really matter about small details like that, MStrobel? If you've programmed it differently then so be it. There's no point in creating more work for yourself by chaning it just because it's "different". We're making multiple games afterall, so there's gonna be some differences. :wink:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


26 Oct 2006, 13:16
Profile WWW
Lieutenant
Lieutenant
User avatar

Joined: 31 May 2006, 01:00
Posts: 451
Yeah, the whole upgrade path for shipyards doesn't matter much to me (gameplay wise, it might be better to jump to whichever size you want, plus it can add some additional strategy. Need ships now? Build the small/medium one).

However, that doesn't mean that there can be a visual upgrade "path" in the design. I mention this now because there's a lot of talk about modeling shipyards with a few already completed, so now would be the time to create the visual things.

Personally, I would imagine that you can see the small shipyard somewhere in the medium shipyard. The same would go with the large shipyard and having the medium shipyard recognizeable somewhere in it. It doesn't matter much how their built, the same graphics would get used. But I think it'd be one of those neat minor details and help improve recognizeability of the shipyards since they pretty much all use the same "base" structure (which is just the small shipyard).

Like I said, though... wicked minor. And I'm not an artist so I don't fully understand what's involved.

_________________
-Azh


26 Oct 2006, 13:40
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
To me it looks like something heavier than a scout. By tweaking the textures we can make it look as big as a warbird or as smal las a B'Rel.

It all depends where you want to put it in.

Hmm....I'm now having a strike of inspiration for a really, really MEAN romulan ship...

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


26 Oct 2006, 13:41
Profile ICQ
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Guess I am still a little confused. I am new to this and want to do model ships and or 2d pictures for structures. Is the color coded list the simple list of what still needs to be done? I see what is done and is being worked on down the long list. Do I just say Rom, OUTPOST I and you put a tag on it as taken, work underway on the color coded list? (Only the best and the brightest in Starfleet)

ImageImage


26 Oct 2006, 18:35
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Just look at the list, find a ship/station that you like the sound of, and build it. If the model is a non-canon ship/station (And most of the non-Federation ships and stations are anyway) then you can have as much fun as you like with the model.

All that we ask for is that you look at WHO will build it (Feds, Klingons, etc.) what the role of the ship will be (Is it a small fast maneouverable Scout, or is it a huge, intimidating battleship?) and what ships of a similar era look like.

The more thought you put into the model, the better it will look in the long run. :wink:

These "rules" aren't meant to be restrictive - they're just there to give you - the modeller - some simple guidlines to follow, to ensure that we get some consistancy between the quality and design of the models. We don't want 5 Nacelled Federation superbattleships or unarmed Klingon freighters! :lol:

...Except maybe in a mod...

I colour-coded the shiplist just to make it a bit easier to work out which model belongs to which race. I'll admit some of the colours are a bit difficult to see, but that's mostly down to the colour choices of the forums.

Me and the Admin are the only people who can edit the shiplist - so you can't edit it when you decide to build a model. Just post and let me know and i'll update the shiplist so other people know it's being worked on.

The most important thing to remember is that there is no rush though - the game(s) won't be out for a while yet. :wink:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


26 Oct 2006, 23:13
Profile WWW
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Put me down for the Romulan Outpost I, II, and Romulan Starbase I and II. The same units in BOTF should serve as a general reference for me. If that works out then I may be ready to move on to ships, buildings and toilets. :P


27 Oct 2006, 03:46
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
Moving a bit slower than expected..

Currently working on mapping the Fed and Card shipyards.

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


29 Oct 2006, 00:07
Profile ICQ
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
I made two version of hte Large Yard for hte Feds, since I was indecisve.
Image
Personally, I find the left one better.

And the Fed Medium Yard:
Image


Also, here's how the Cardassian Large Shipyard looks for now (without the round power generator that all cardassian stations seem to have)
Image
The texture is only 256x256, as I really didn't find a bigger one to use as a basis (even for Bridge Commander stations - can you belive that???)

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


29 Oct 2006, 22:29
Profile ICQ
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Those really look nice. I have a question about size though. I am just getting started with 3D modeling but have not found anything yet about size guidelines for my models. (A basic laws of physics stats that size maters.) So how do I know if the Outpost model I am constructing will be, or can be made, proportional to the ships and other structures that are built and will be built?

(Lost in space) 8O


30 Oct 2006, 17:57
Profile
Klingon Honor Guard
Klingon Honor Guard
User avatar

Joined: 22 Apr 2005, 01:00
Posts: 1527
Location: UK
Stations can be up to 4000 polys max if the model is detailed and looks the bees knees.

_________________
Image
My youtube channel


30 Oct 2006, 18:02
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Thanks. So that is the complexity / data limit and it can be scaled to look right next to a ship once the file is submitted for the game? Work is coming along nicely.

I was worried about my station looking like Stonehenge in Spinal Tap the movie. It would not look good at half the size of a small ship. (Sorry about the Cadet / Beginner question)


30 Oct 2006, 18:12
Profile
Ship Engineer
Ship Engineer
User avatar

Joined: 09 Jun 2005, 01:00
Posts: 334
Location: On the bridge of the USS Apocalypse
If you hit any snags KennethGF, feel free to look me up.

I don't know what you have planned for the romulans, but I have a few concepts if you're interested. I starteed to work on a Romulan Starrbase some time ago, altough that model was lost when my HDD chrashed...

EDIT: About the shipyards - normally, the large shipyard is a different and larger structure than the small one, alltough sionce the models are separate, you can make hte large one look like small + medium + large, thus having the "evolution feel" to it if you want.

_________________
- Modeler and Modder
- Vision of Escaflowne and Tolkien fan


31 Oct 2006, 09:14
Profile ICQ
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 574 posts ]  Go to page Previous  1 ... 4, 5, 6, 7, 8, 9, 10 ... 20  Next

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.