Yep Medieval Totol War II
Diplomacy
Though not as "fleshed" out as i would have liked it's not too bad in MTWII.
Diplomacy can only be carried out by certain units in game, simulating the circumstance of not having global communication satellites i guess
. This has one interesting advantage in that each unit be it Diplomat or Princess have a
diplomacy rating which aids in whetehr any negotiations succeed or not. obviously the higher the better.
When you are first greeted with the diplomacy screen you have several sections.
Details & Behavior
with the following subsections:
Relations: Relationship with othe nation ( ie So-So )
Reputation: This factions reputation throughout tha World ( ie Dismal
)
Power: Factions total military might ( ie Supreme)
Wealth: Factions money situation ( ie Bankrupt)
Priorities: Insights into what that faction might want from you at this moment ( ie Peace!!)
Some of these are useful was others not so, basically because MTWII does not employ any real intelligence / Espionage portion on the levels BOTFII might. so where the game may need to show you the other nations Power in BOTFII i would assume this not to be added to diplomacy because you wouldn't necesarrily know this unless your intelligence finds it out.
I like the idea of reputation though seems it has the ability to be expanded into something more wholesome.
Next diplomacy is split into two other parts below:
Make Offer and
Make Demand
Which includes within them:
Ceasefire/Alliance depending on situation
Attack Faction
Give/Demand Region
Make single Payment
Regular Tribute
Map Information
Trade Rights, which is simple trading increase i guess
When making an offer there is also the ability to see what the "computer" thinks of it, ie is this a generous offer, or "Demanding" offer.
It's a very simple diplomacy system, which to be honest doesn't work to well in game
.
All of the above is what is displayed for yout diplomat, the opposing diplomat contains the details & behaviour portion, it's allies and enemies and current treaties with you.
One thing i do like about the system which may be able to be added to BOTFII is the demenanour part.
Demeanour
Basically the reaction of the diplomat you are negotiating with. It starts off with there first reaction to you, so if you've just sacked there city and you send in a diplomat in to talk his attitude may not be to pleasant.
However his attitude will change depending on the next thing you do. give him a gift and it my improve from "distrustful" to something like "amicable".
With an improving attitude you are more likely to agree to a proposal, obviosuly up to a point. Don't expect bribing him gifts of money until his attitude is "Happy" and then ask him to become a "protectorate" he won't see your point of view
I do like the idea, and in BOTFII each race can have differant ways to affect there Demeanour, Ferengi wan't money so offer it, Klingons like strength and honour, so perhaps showing some sign of strength may improve relations.
Ie they demand you break off a treaty and you say NO! they may think you as more honourable and be willing to tolerate you more who knows, though it does sound a little to complicated
.
Anyway there is a brief version, i'am sure the community can come up with a more engaging and complicated version but this one could work if you want to quickly move on to other things in the game.
Regards Wolfe
my plea for
Events and Missions to come