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[ 7 posts ] |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I've been debating two different routes for a moddable AI system. The first is to use dynamically compiled C#. The second is to use IronPython.
C# has the advantage of being the same language used to develop the game, so modders who want to modify the core game library will only have to learn one language.
IronPython is basically a .NET implementation of Python, so it would be easy to pick up for people that already know Python. They would only have to learn some of the .NET-specific language constructs.
I was wondering what the community thinks. Does anyone have a preference?
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| 06 Dec 2006, 00:12 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 06 Dec 2006, 01:49 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 06 Dec 2006, 02:02 |
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SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
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_________________ Who says there's never a Klingon around when you need one.
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| 06 Dec 2006, 05:29 |
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Azhdeen
Lieutenant
Joined: 31 May 2006, 01:00 Posts: 451
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C# without question. There's little point in making people be familiar with 2 seperate languages, particularly if the difficulty in utilizing each language is roughly the same.
Besides, wouldn't you have to write some sort of interface code to utilize the python?
_________________ -Azh
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| 06 Dec 2006, 18:26 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 06 Dec 2006, 19:21 |
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Winterhawk
Commander
Joined: 30 May 2005, 01:00 Posts: 1137 Location: Northglenn, Colorado - U.S.
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_________________ I'm A Romulan with an Attitude and I'm not afraid to use it!
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| 08 Dec 2006, 07:41 |
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