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 Starbase Lite, Fewer Carbs? 

Original Romulan Starbase or New Starbase
A. Oldy but goody 67%  67%  [ 4 ]
B. In with the new 33%  33%  [ 2 ]
Total votes : 6

 Starbase Lite, Fewer Carbs? 
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Klingon Honor Guard
Klingon Honor Guard
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Joined: 22 Apr 2005, 01:00
Posts: 1527
Location: UK
Go with the flow and post pics of what u come up with, never texture till u have a final mesh tho.

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06 Dec 2006, 15:34
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Ship Engineer
Ship Engineer
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Joined: 10 Jul 2006, 01:00
Posts: 5130
Location: Space is disease and danger, wrapped in darkness and silence!
Make it so.

The asymmetrical look is because the model is viewed off center to take in the one side arm. The rest is mirrored left to right. I will post centered views shortly, when the tubes are gone, to demonstrate the Outpost look and symmetry.

I have been working on textures to learn how to texture. (The reason I am taking so long is both my real job and my learning curve.) Now that I can set on a final model wire frame the real texturing will soon begin.

Questions:
1. Do I need to have only one texture file per model or can a model have more than one .bmp file?

2. What ship, if any do you think the old but sleek looking Starbase model could become?

3. If sound does not travel in a vacuum why do vacuum cleaners make so much noise? (This last one is to see who can tell it is a joke not a real question)

In other news:

11.30.2006
Stewart Tops Creation's London Stop


Creation Entertainment journeys to London in the New Year with special guest Patrick Stewart ("Jean-Luc Picard") headlining the show. Billed as "The London Star Trek Convention 2007," the event takes place on the weekend of January 5-7 at the Hilton Metropole Hotel on Edgware Road. This convention, their largest to date in Europe, will feature appearances from at least one actor from each incarnation of Star Trek.


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Good time to plan a trip to London - great town to visit - spent all day in the British War Museum.


06 Dec 2006, 15:54
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Klingon Honor Guard
Klingon Honor Guard
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Joined: 22 Apr 2005, 01:00
Posts: 1527
Location: UK
Yes you can have a few textures per model but uvmapping can usually have all parts textured in one texture map.

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06 Dec 2006, 16:27
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