Supremacy Pre-Release Download
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 02 Dec 2006, 18:43 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 08 Dec 2006, 22:48 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 08 Dec 2006, 22:55 |
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kamoflash
Crewman
Joined: 23 Oct 2004, 01:00 Posts: 9
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perhaps someone can help me because i get this error message when i try to start the game
AppName: supremacyclient.exe AppVer: 0.1.0.0 AppStamp:456b70aa
ModName: kernel32.dll ModVer: 5.1.2600.2945 ModStamp:44ab9a99
fDebug: 0 Offset: 00012a5b
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| 09 Dec 2006, 16:47 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Could you try and make a screenie of the error message, kamoflash?
A screenshot might provide more information and make it easier for Mike to track down the problem. If you need help making a screenshot, send me a PM. 
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| 09 Dec 2006, 19:28 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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The most likely cause of kamoflash's problem is not having the .NET Framework 3.0 installed...
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| 09 Dec 2006, 19:57 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Well if that's what it is, check out the first post in this thread, kamoflash. (The post that you downloaded Supremacy from)
The links to download version 3 of the .Net platform are in there. 
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| 09 Dec 2006, 21:00 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 09 Dec 2006, 22:48 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 10 Dec 2006, 00:00 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 10 Dec 2006, 17:56 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 23 Dec 2006, 23:28 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 24 Dec 2006, 00:26 |
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LunarMongoose
Crewman
Joined: 24 Dec 2006, 01:00 Posts: 1
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| 24 Dec 2006, 19:33 |
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Everseen
Crewman
Joined: 31 Dec 2006, 01:00 Posts: 1
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Hi all!
new to the forums, but wow, great work!!
I'm trying out the demo as we speak, will definetly leave feedback
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| 01 Jan 2007, 02:07 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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| 01 Jan 2007, 17:51 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 02 Jan 2007, 00:23 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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| 02 Jan 2007, 02:42 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Regarding fuel supply and Nebulas, do each type of resource generate differant amounts of fuel?
It would be interesting to allow nebulas which are no doubt scarce to have a higher resupply "bonus" therefore giving them a more strategic value.
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| 02 Jan 2007, 14:32 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Well, ships would only harvest deuterium when they have depleted some of their reserves and they are out of range of the fuel lines. Nebulas would only provide fuel in those circumstances, and would not really have any strategic value, since if you owned them, they would most likely be within your fuel lines and therefore your ships would not need to harvest deuterium from them.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 03 Jan 2007, 10:49 |
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Eon_Janus
Cadet
Joined: 18 Sep 2005, 01:00 Posts: 86 Location: Argentina
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Just out of curiosity, when are you planning on uploading a new version?
EDIT:
What I found so far (which I haven't seen in anyone else's post)>
- The drop down menu used to select galaxy options (size, type, densities, etc) appears under the menu, so it get's overlayed by it, not letting me see which option I am picking.
Here's a screen so you can see what I mean:
- Research points allocation. This is a detail, but in BOTF I you could take the points from every other research field and put them in a specific one by just unlocking all of them and clicking inside the allocation points' bar of the research field you wanted to put all the points in. (did I make it clear  )
- The Ships' and Buildings' description, at least some of them, seem to be cut off at some point, and you keep going down with the arrows. (again another detail)
Now, one thing I would like, and that I do not remember if anyone else asked, is to have a different indicator for the ships's paths. The white dotted line gets on my nerves somehow ^^
That's it for now, I will continue testing to see if I find something else to comment on. I apologize if anything I have posted above has already been brought to your attention.
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| 13 Jan 2007, 03:23 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 13 Jan 2007, 07:49 |
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Eon_Janus
Cadet
Joined: 18 Sep 2005, 01:00 Posts: 86 Location: Argentina
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The Ships' and Buildings' description, at least some of them, seem to be cut off at some point, and you keep going down with the arrows. (again another detail)
I am sorry, I made a mistake there. The problem in fact is that once you reach to the point in which the text gets cut off, clicking on the arrows won't show the rest of the text, that is what I wanted to say actually, sorry about that.
And your position of expecting people to suggest something better in order to change aesthetic parts of the game is understandable, I would want the same thing. I always liked the way it was in BOTF, and if the Waypoints thingie gets implemented (I am sorry about my ignorance, just don't remember what the database had right now), I guess it would fit perfectly. What do you think?
As for the drop down thingie, I will try and test that again tonight, and will edit this post, right now I got to run  . Thanks ^^
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| 13 Jan 2007, 23:00 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 13 Jan 2007, 23:26 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 13 Jan 2007, 23:30 |
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Eon_Janus
Cadet
Joined: 18 Sep 2005, 01:00 Posts: 86 Location: Argentina
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| 14 Jan 2007, 02:07 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 14 Jan 2007, 10:31 |
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Coopa
Cadet
Joined: 24 Sep 2005, 01:00 Posts: 94
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| 14 Jan 2007, 18:10 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 14 Jan 2007, 18:12 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 27 Jan 2007, 21:48 |
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Jade
Lieutenant Junior Grade
Joined: 26 Aug 2005, 01:00 Posts: 186
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| 29 Jan 2007, 11:07 |
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