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blacksnake32v
Crewman
Joined: 18 Jul 2006, 01:00 Posts: 8
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| 03 Aug 2006, 00:00 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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| 03 Aug 2006, 14:26 |
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Teleon
Cadet
Joined: 10 Oct 2005, 01:00 Posts: 56 Location: Albany NY USA
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That is good to here. Oh, i'm back for a little while... I keep coming back every two months or so just to check up on you guys. Keep up the great work! 
_________________ I LOVE BOTF...
Major Ray Barber of the NY airsoft Team Oct Luft
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| 10 Aug 2006, 17:54 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 13 Oct 2006, 23:43 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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_________________ Hello!
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| 13 Oct 2006, 23:48 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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_________________
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| 14 Oct 2006, 00:29 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I'd predict the end of 2007 - 2008. Is that enough for you, Trashman? For the exact same reasons as Skeeter gave, we can't say 2.10pm on Saturday 8th Decembar 2007 - because we can't predict the future. No one can.
The game is fan-based and so is heavily reliant on people working around their life commitments. Things change, people have crises or get some extra free time on their hands. The game(s) WILL come out though, and you'll certainly be happy if you were to check back with us in 2010. 
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| 14 Oct 2006, 10:48 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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Is there anything I can do to spped up the process?
Being a experienced modder and all.... 
_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 14 Oct 2006, 14:09 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Go ask in the relevent forums. State what you can do and experiance.
_________________
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| 14 Oct 2006, 14:27 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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It depends on what you'd like to do really, Trashman.
If you like writing, you can help me and Winterhawk with the random events. Those are starting to shape up really well now with Winterhawks input, but the more the merrier.
If you like programming, you can always talk to Jig, MStrobel, or Nemitor - they might have something you can do.
If you're good at model making, there's plenty of models that need to be done if you check out the
If you want to help make user interfaces, contact Joel.
If you want to make music, just do it and post a link in the
And if you want to help with translations, help out SirPustekuchen in the
That's all the areas I can think of at the moment, but i'll let you know if I think of more...
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| 14 Oct 2006, 16:40 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 14 Oct 2006, 22:19 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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ok - im impressed.
_________________ Hello!
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| 14 Oct 2006, 22:25 |
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qaz79
Ensign
Joined: 11 Nov 2005, 01:00 Posts: 139 Location: PA, USA
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those model's look awesome.
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| 15 Oct 2006, 05:31 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Wow! I'm certainly impressed, Trashman!
For the actual graphics engines, you'll have to ask the individual programmers themselves - i'm 99% sure that MStrobel hasn't started on the tactical combat engine yet, and i'm not sure about Jig. If anyone has started on one yet, it'll be Jig though, so he'll be the one to ask about it.
We're collecting the models ready for when we're ready to start on making the engines. Doing it this way will save time over making the models only after then engine is finished. 
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| 15 Oct 2006, 22:14 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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Yeas, I see that.
But you mind end up with a lot of models that won't look good in-game that way (assumoing the engine has problems rendering intersected polygons)
Attaching/gluing certanly has it's advantages - a lot lower polycount.
I'm just curios about one thing - how come the tactical combat engine isn't finished yet? If there were plans to release the demo months ago, then you should have that game aspect ready before you even think of a demo...
_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 16 Oct 2006, 09:50 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Gavin planned on releasing a demo about a year ago. Nobody really knows what he's up to. I've only been working on my BotF2 game since June, and tactical combat will be the last feature I implement (at least a year away, probably).
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| 16 Oct 2006, 09:57 |
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sblewett
Crewman
Joined: 21 Aug 2006, 01:00 Posts: 29
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| 18 Oct 2006, 04:11 |
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TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
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You should pimp this project(s) a lot more.
I'm frequenting a LOT of modding/gaming forums out there but outside the BOTF forums I havn't heard nay mention of this project.
You can try pimping a bit on HLP (Hard Light Productions) - they got TONS of very, very talented coders, modelers and texturers.
_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
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| 18 Oct 2006, 18:31 |
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TrekBoyChris
Captain
Joined: 17 Jun 2005, 01:00 Posts: 1657 Location: USS Victory - NCC 362447
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_________________Star Trek PBEM RPG Group
http://starbase118.net/
Legacy is now here! Buy the XBOX 360 version!
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| 04 Nov 2006, 00:16 |
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Bond
Crewman
Joined: 05 Dec 2006, 01:00 Posts: 14 Location: South Wales UK
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| 15 Dec 2006, 13:46 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 15 Dec 2006, 14:23 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hi, Malvoisin, we understand your concerns - we have them as well.
The reason for the current lockdown on forum access is because we started getting spam attacks.
Frankly, the forums are woefully out of date - they haven't had any sort of security updates in about 2 years and lets face it - the forums aren't exactly "pretty" are they?
We've got some plans for a pretty major update for the site in the near future, but until then, people are just gonna have to put up with "access denied" messages.
It's annoying, but until the upgrades are in place, this problem is a necessary evil. Could you advise people on the BoTE forums about this? We will let you know when the upgrades are complete. Thanks, Malvoisin.
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| 15 Dec 2006, 18:46 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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I'm currently waiting on a few things, but when I get them, the site will be upgraded literally overnight. Unfortunately, I cant even start working until I get those things... 
_________________ Hello!
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| 27 Dec 2006, 00:06 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Please check first post in this topic for updates regarding to games being made on these forums and how its progressing per game.
_________________
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| 01 Feb 2007, 02:14 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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don't know skeeter, maybe it's best to just post the Feb 01 update news in that first post of yours and erase respectively put in "quotes" everything old/outdated there cause ppl might get confused when they read that part about gavin's work and skip the end after they read: "the demo will probably take until next year to arrive" or something like that you wrote there. To me (I mean as a newbie comin in here first time) it'd sound like there's nothing to do in here for now but to wait and come again next year and that'd be certainly a loss..
I mean all developers here need everyone stopping by to test and scour our demos and alphas for errors, balancing, ideas, etc. Sure, it's written all over here that gavin's work is put on ice and we even have now our game in the news & downloads section but still, for the sake of consistency and the fact that over 11000 views already hit this thread (or was it just nem checkin in more often than usual? lol I know that was a bad one .... hehe )
That vaporware statement should IMO be stated directly above at first line so ppl directly know it's old stuff they are gonna read about and can skip that part moving to the real important stuff later on in your text.
I mean since jig erased the main botf2 general request and modding forums, we can close gavin's case files here once and for all. If the guy shows up again (like he did last june but nothing public came out of this "regathering" sadly..) and wants to pursue and develop his game further, well then he gets his forums as we all do or not?
btw. it is called birth of the empires 
Last edited by Malvoisin on 01 Feb 2007, 11:33, edited 1 time in total.
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| 01 Feb 2007, 09:10 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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Thanks for the feedback, post edited.
_________________
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| 01 Feb 2007, 11:32 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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k no problem
btw. is this gavin guy the same one can google about (gturfrey)? I mean it's no good style to do that but I got curious and well, doesn't look like the guy one finds there lost a friend's mother or somethin like that what MoE speculated on. Well anyway, none of our business here and who says one shouldn't enjoy life when still being young and 23 years old (though I wouldn't go in that case to a swinger club and use certain enlargement tools lol but maybe it was a joke he made for some friends of his or something like that  ).
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| 01 Feb 2007, 11:35 |
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Coopa
Cadet
Joined: 24 Sep 2005, 01:00 Posts: 94
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Question (that I am asking very nice) - are we allowed to see the screens of Jig's combat game (or are they secret/already out...)?
Thanks
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| 03 Feb 2007, 13:56 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 03 Feb 2007, 14:05 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 03 Feb 2007, 14:37 |
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