View unanswered posts | View active topics It is currently 30 Nov 2024, 07:01



Reply to topic  [ 14 posts ] 
 Re: Diplomacy options 
Author Message
Aesthetics Surgeon
Aesthetics Surgeon
User avatar

Joined: 24 Oct 2006, 01:00
Posts: 1350
Location: Croatia
Hy there,

Is it possible to implement in game feature" alliance of minors"?

Example: Romualns expand their teritory, they attack and conquer one of minors, other minors in neigbourhood aware of what is going on form alliance against Romulans?

_________________
Carpe Diem


12 Jan 2007, 18:48
Profile
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
I bet that would be an AI hell :D but interesting none the less.

_________________
Image


13 Jan 2007, 02:24
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
An interesting and realistic idea, but as cdrwolfe said, it would be AI hell. It also wouldn't add much to the player's experience, since it would only affect minor races. Thus, I'm afraid I'd have to categorize this as being more trouble than it's worth.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


13 Jan 2007, 07:52
Profile WWW
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
yep that'd be hell with that many minors in a game (just think about the selay and antedeans and all that stuff you have to keep in mind there, just ain't that easy forming allies between them).

I remember one thing though from good old botf, the Borg-forced-Alliance with minors (or was it majors) meaning if borg invaded territory or home planet you got most likely a proposal from the AI for an alliance specifically to defend against borg.

maybe one can implement these "emergency"-alliances with majors only (minors would be too much as I said).


13 Jan 2007, 12:14
Profile WWW
Aesthetics Surgeon
Aesthetics Surgeon
User avatar

Joined: 24 Oct 2006, 01:00
Posts: 1350
Location: Croatia
I was thinking on "minor alliance" more like random event, to put more excitment and challenge in game for human player... It s easy to conquer minor with one solar system and no ships... So one of ten of your attacks on minor may result ALLIANCE of minors in neighborhood (just 2 or 3 of them if they exsist in vicinity!

This is good when minor dosen t have contact with any major race except you! (you have hostile intensions)

_________________
Carpe Diem


13 Jan 2007, 13:48
Profile
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
Some problems though.

What if one or more Minor Races is in contact with another Major race or player.

Very unlikely that you would find 3 or more Minor races in a vicinity that is close enough to warrant an alliance given the size of the map.

What would happen regarding differant Minor Race ships, the banding together of ships is the only benefit an alliance would have.

Seems just to far a stretch at the moment

_________________
Image


13 Jan 2007, 17:05
Profile
Aesthetics Surgeon
Aesthetics Surgeon
User avatar

Joined: 24 Oct 2006, 01:00
Posts: 1350
Location: Croatia
Banding together ships will be good, it s response to aggressive diplomacy or expansion near their borders.
This will be tempoarly only to remove danger. Alliance would be formed between minor+ minor or minor+ major power (AI,Human).
It would be nice to fight against minors fleets, but if there is no one to help minor would be lost!
Maybe better name for this would be " War Pact of Minors" or something like that.
This option will give minor species some kind of defense, otherwise they are only sitting in space in await of armagedon!
This is just raw idea needing upgrade...

_________________
Carpe Diem


13 Jan 2007, 17:40
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
of course, I'd say yes if minors could be played by humans as well. But how do you think a half-way not stupid AI should ever know when to form an alliance or not. I can virtually see the outcome. Thousands of exploit possibilities to cheat/trick every AI-controlled minor into an alliance with your (allied) minors and then afterwards yourself.

saves tons of (bribing/convincing) money but isn't workable, I'm sorry.


13 Jan 2007, 18:15
Profile WWW
Aesthetics Surgeon
Aesthetics Surgeon
User avatar

Joined: 24 Oct 2006, 01:00
Posts: 1350
Location: Croatia
Hmm,

You repeatdly offer trade treaty (bully), minor gets angry and declares war,few nearby minors join to the same couse ( they don t like your politics) and you have battle! Such reaction can be randomised...

In botf I Sheliak was doing this all the time...

Maybe its not good idea alliance minor +major, this would fix cheats

_________________
Carpe Diem


13 Jan 2007, 18:38
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
okay, that would be includable to get some close-by minors bullied too, in fact not a bad idea at all :)


13 Jan 2007, 23:33
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
If the diplomacy AI is done right, this sort of thing should happen automatically. Other nearby minors will seem like less of a threat compared to a "bully" empire, and they should automatically be more receptive to peace with eachother. However, AI programming is no simple endeavour, so we'll see what happens ;).

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


14 Jan 2007, 00:01
Profile WWW
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
yep. the bullying thing surely comes out automatically. The extra-thing would be to determine who is actually feeling bullied too from the other minors around the one being bullied directly. Some might even enjoy the show (thinkin about the selay watching the antedeans being bullied). They might take this as jeering of their enemies by the major empire and so maybe willing to better the relationship with the major as a result.

still, it's AI talk, definitely the worst thing ahead on the road..


14 Jan 2007, 01:49
Profile WWW
Aesthetics Surgeon
Aesthetics Surgeon
User avatar

Joined: 24 Oct 2006, 01:00
Posts: 1350
Location: Croatia
Selay hates Anticans not Antedeans,Malvoisin!

I hope Srobels AI would be a lot better then old one!
Botf 1 was full of stupid things, Ferengi raids your home system with fleet of 120 ships, you try to engage him then he just disapere... Where is he?
Isolinear scaner counts for nothing?!

_________________
Carpe Diem


14 Jan 2007, 13:11
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
anticans antedeans
tamarians talarians takamarians takaharamahilarians...

that "hope" factor is a good one. surely it would be "helpful" if the botf source on this one would be available. damn those guys, even murders come under the statute of limitations sometime...ok, not really but you know what I'm getting at ;)


14 Jan 2007, 13:33
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 14 posts ] 

Who is online

Users browsing this forum: No registered users and 8 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.