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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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i am useing psp 7 and am having trouble saving an alpha channel in tga files, it needs to be 0 0 0 (pure black) this is for clothing in second life which my wife has gotten into, but i can`t seem to get the alpha channel to work right at all, anyone here able to offer advice?
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10 Mar 2007, 22:41 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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On a related note, I have absolutely no idea how to load the TGAs from BotF while keeping the Alpha channel intact. It doesn't seem to use a standard alpha format for the game images (i.e. buildings pictures). If anyone has info on this, please let me know.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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10 Mar 2007, 22:53 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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11 Mar 2007, 08:23 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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mike the alpha channel in botf is pink not black, is that the problem?
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11 Mar 2007, 10:58 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Pink? The files from the Civilization games used Pink for the alphas as well. Is that of any help?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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11 Mar 2007, 23:29 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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11 Mar 2007, 23:51 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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chees guys got it working, gotta use a mask to create an alpha channel in psp, mike let me know if you need an alpha channel set in the botf pics if so mail them to me and i`ll do it.
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12 Mar 2007, 09:33 |
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