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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 05 Feb 2007, 14:17 |
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Paddy
Crewman
Joined: 23 Nov 2006, 01:00 Posts: 39
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sence your last update mstrobel I've played the same game just to try it out long term. AWESOME AWESOME AWE...... Just noticed that when I researched the Type B Plasma Reactor, it and the following upgrades weren't avalable* in the build list in any of my systems. Haven't noticed anything thing else to serious  Will keys my eyes open.
Your doing a Grrrrreeat Job U have Some major Skills. Was the game that Supremacy came from your school or higher Project?
Paddy
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| 11 Feb 2007, 02:46 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Thanks for the feedback, Paddy. I'll check out the Plasma Reactors in the tech database and make sure there aren't any upgrade paths missing.
Star Trek: Supremacy is based loosely on a game called Galactic Supremacy that I developed last year for a class project (CS4455 at Georgia Tech). Some of the code and architecture is similar, but for the most part it's a complete rewrite. The game I developed last year was a sort of warm-up exercise for this game. I wanted to test out some ideas before actually starting on BotF2.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 11 Feb 2007, 05:25 |
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Paddy
Crewman
Joined: 23 Nov 2006, 01:00 Posts: 39
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| 11 Feb 2007, 22:41 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 11 Feb 2007, 22:52 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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Construction vessels: I have notice that you can take a construction vessel and run outside of its range of space and build an outpost.
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Suggest changing this to support the real life mechanics. Taking the vessel out of it range of space cuts it off from its’ supply line, and any vessel making a trip to that outpost would be running on reserves by the time it reached the refueling station.
Suggestion to add a Prospect Map or Chart to the game, with the size of the games playing map it would be easier to have quick reference to stakeout possible locations to set up a new colonies, after a vessel passes through a solar system it will scan the area and report back to the empire information about it findings.
You can then view your Prospect Map/Chart and see i.e.
*System***Planets***Satellites***Asteroid Belt***System Bonuses*
I expreienced one crash out of 179 turns. the game hung up when receiving update from server on turn 93.
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| 17 Feb 2007, 05:28 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 17 Feb 2007, 12:52 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 17 Feb 2007, 14:17 |
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Azhdeen
Lieutenant
Joined: 31 May 2006, 01:00 Posts: 451
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_________________ -Azh
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| 22 Feb 2007, 15:20 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 22 Feb 2007, 17:04 |
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starone
Crewman
Joined: 20 Sep 2004, 01:00 Posts: 9 Location: UK,Scotland,Livingston
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| 21 Mar 2007, 15:50 |
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zach21uk
Cadet
Joined: 06 May 2005, 01:00 Posts: 67
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I got this working on vista ultimate x64 edition - runs perfectly! i love it! makes me want the full version right now!
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| 01 Apr 2007, 15:42 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 08 Apr 2007, 18:19 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 09 Apr 2007, 20:08 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Apr 2007, 21:44 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 09 Apr 2007, 22:01 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Apr 2007, 22:11 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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So that begs the question, what needs doing and where should i start 
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| 13 Apr 2007, 23:41 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 14 Apr 2007, 02:10 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 18 Apr 2007, 01:28 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 18 Apr 2007, 08:16 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I noticed that too, but I haven't figured out the cause yet. I thinki I know the problem, and I'll look into it.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 18 Apr 2007, 13:04 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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This is a little out off topic here but I am very interested in diplomacy screen menu. In old Botf every time when minor responded to diplomacy proposal you should go trough 3 different menus to see message. I dont know about your plans Mike in this part but I wonder if you could implement small pop up menu at begining of new turn so player could respond instantly to new message 
_________________ Carpe Diem
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| 18 Apr 2007, 13:39 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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wasn't a double-click on the news taking you directly to the diplo message? don't know, long time not played any botf match..
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| 18 Apr 2007, 14:10 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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I think no. It would be nice to have small pop up menu at begining of turn to just click accept or reject proposal... 
_________________ Carpe Diem
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| 18 Apr 2007, 14:37 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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hm, there's also enough space to have two extra columns on the news page or a designated place at the bottom of the newsmenu where just two buttons , ok , they pop up  , appear when you click on a diplomatic request msg.
does the job too but the other way goes too with the popups.
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| 18 Apr 2007, 15:40 |
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blade33
Crewman
Joined: 20 Apr 2007, 01:00 Posts: 3
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i im new to the forum,great work with supremacy it will be a masterpiece for sure.I have a few question do:1-can you invade at the moment because i have try with the troop transport and it seem i cannot.2-for the combat,i would preffer to old fashion combat like it was in master of orion 2 ,2d kind.I think it will be simplier for you also  .3-is it possible to make the map bigger its already bigger then in botf but me and my friend like to make game thats last for month.Is there a way to change it with the editor.4- hehehe are the major race (other than the feds) ships and buildings is the next update for supremacy.
THANKS FOR all the great works you are doing can wait to have the next update.Will begin a multiplayer game of supemacy tomorow.  )
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| 20 Apr 2007, 17:40 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Welcome to the forums, blade33  . Thank you for the feedback on Supremacy. In answer to your questions, no, you cannot invade systems yet. As for combat, I'm still hoping to implement a 3D combat system. Have you tried the Huge galaxy size? It's 80x80 sectors, and it has so many systems that there aren't enough star names for them all (yet). You could change it by modifying the "Resources\Tables\UniverseTables.txt" file, but be careful to keep the formatting correct, or you may end up crashing the game. Lastly, I do hope to have the other major races' ships and buildings added to the game soon. I'm not sure if it will be for the next update or not, but it's at the top of the to-do list.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 20 Apr 2007, 17:49 |
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blade33
Crewman
Joined: 20 Apr 2007, 01:00 Posts: 3
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Thanks for all your great work mstrobel
 keep the good work.
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| 20 Apr 2007, 20:01 |
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blade33
Crewman
Joined: 20 Apr 2007, 01:00 Posts: 3
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i have modified the map and it works very well thanks for the tips.If you need help let me know im a addict to your game know.
one little feedback its seems to have a flickering problem when encounter minor races in the description but only for a few seconds until i pass the cursor on it.
another question  is it possible to make the minor colonized and grow like a major?
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| 20 Apr 2007, 21:07 |
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