| Author |
Message |
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
|
| 25 May 2007, 23:05 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
|
| 26 May 2007, 16:43 |
|
 |
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
_________________ Carpe Diem
|
| 26 May 2007, 16:50 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
|
| 26 May 2007, 17:02 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
|
| 26 May 2007, 17:05 |
|
 |
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
_________________ Carpe Diem
|
| 26 May 2007, 17:24 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
|
| 26 May 2007, 17:30 |
|
 |
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
_________________ Carpe Diem
|
| 26 May 2007, 17:48 |
|
 |
|
TrashMan
Ship Engineer
Joined: 09 Jun 2005, 01:00 Posts: 334 Location: On the bridge of the USS Apocalypse
|
_________________ - Modeler and Modder
- Vision of Escaflowne and Tolkien fan
|
| 26 May 2007, 20:29 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
|
| 26 May 2007, 21:39 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
|
| 26 May 2007, 22:16 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Brilliant suggestion Zeleni. Here is what I got so far.
I had to upload and then start deleting groups, snapping and welding verts together and generally hacking way at the model until I got this at 4,323 polygons. The original model had used a lot of detail in groups that could be turned over to texturing. It will need to be re-textured to add back the detail. This makes it a new model and not a copy. I do have some cleanup tools but they only get you 100 or so polygons out of 15,000. You should be able to do what I did with most any 3d model tool. Where did the ships come from?
Thanks Zeleni. You just cut model build time down a gazilion per cent.
Now the bad news. I can not open the texture files for the Ferengi type model at least. Can you get at the textures to edit them? If I can not do that with my tools - hopefully you can.
Last edited by Kenneth_of_Borg on 27 May 2007, 17:26, edited 1 time in total.
|
| 27 May 2007, 03:51 |
|
 |
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
|
| 27 May 2007, 10:21 |
|
 |
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
@ Kennth - you did great job with Ferengi Maruder.
I have one ship for you: ( original Botf Vulcan ship in 3ds ready for game)
@ lads- Borg cube and Acamarian ship will get their polys and optimisation at moment I am very, very short with time
Ci vediamo, Zeleni
_________________ Carpe Diem
|
| 27 May 2007, 12:26 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
You have been extremely productive and helpful. Come back when you can. We will keep a light on.
|
| 27 May 2007, 17:25 |
|
 |
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
|
| 27 May 2007, 22:19 |
|
 |
|
mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
|
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
|
| 27 May 2007, 23:00 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Last edited by Kenneth_of_Borg on 28 May 2007, 15:06, edited 1 time in total.
|
| 28 May 2007, 00:48 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Here is the star ship Eric James, Federation Surveyor I
Whenever I finish one of these I see things I should
have done better. There are some areas that should
be higher poly. If there is time I will redo it. For now I
am moving on. A Ferengi ship is next. (have any good
ideas for BOTF III ?
Last edited by Kenneth_of_Borg on 29 May 2007, 04:00, edited 2 times in total.
|
| 28 May 2007, 14:45 |
|
 |
|
mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
|
Isn't the name and registry number upside-down?
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
|
| 28 May 2007, 23:57 |
|
 |
|
cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
|
Doh!
|
| 29 May 2007, 01:03 |
|
 |
|
mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
|
Did we ever get textured copies of TrashMan's advanced shipyard models? Those models were pretty solid, and I'd like to get them added to the game...
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
|
| 29 May 2007, 16:43 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
It is hard for me to double check from work but
I recall that only Fed Yard I is game ready. There
is a 3d file for Fed Yard II so you could try the
texture from Yard I. The Cardassians have all three
yards game ready in the space race. (go Trashman)
In other news the Dominion Transport is uploaded
Last edited by Kenneth_of_Borg on 30 May 2007, 01:47, edited 2 times in total.
|
| 29 May 2007, 18:17 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Would it help then if I turned my attention to the Federation Shipyard III?
|
| 30 May 2007, 01:33 |
|
 |
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
I've spoken to Trashman and he says that he has uploaded ALL of his structures - but if they are untextured or unfinshed, that is the current state of those models. He hasn't worked on them in a long while, and doesn't plan to for a while yet either.
If you guys want to take his models and continue the work, then fine by me. You might want to ask him about it first though. I doubt he'll say no though.
...
It would help if you decided which Transport this was going to be, Kenneth. Your baby, your choice. 
|
| 30 May 2007, 10:51 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
I uploaded it to SharePoint as Dominion Transport I.
I want to later ships to look more "high tech."
He had said texturing would be OK in the past. As the
yards are needed for loading into the game I will look
at texturing Yard II and building Yard III for the Federation.
|
| 30 May 2007, 12:40 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
The texture file for Yard I was easy to adapt to Yard II. I put the two together in a rar file on SharePoint, shared docs, 3d models, federation, ship yard II. It is game ready. Yard III will take longer.
|
| 30 May 2007, 14:20 |
|
 |
|
Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
|
Before i go... little boost for Botf 2 project. All models are in 3ds and ready for game... hmmm some of them may need better texturing (models gathered from internet until something better created)
Btw- nice ship Kenneth
Minors
Ferengi
Cardassian
Dominion
Federation
Klingon
Romulan
_________________ Carpe Diem
Last edited by Zeleni on 30 May 2007, 20:07, edited 1 time in total.
|
| 30 May 2007, 16:03 |
|
 |
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
Woah Zeleni! Looking gooooood!
I know you're going away, but I have a couple of points about the models. I'll PM this to you to make sure you get it, but the other guys may have some thoughts so i'll post it here too.
Ok then, I have made all the minor-race designs that you supplied as the advanced models - which means we still need models for the early ships!
I haven't included in your Ferengi models because we need to decide which ships they should and should not have - we have the same problem with the Vulcans. Additionally, should they have an Outpost? If so, what about the other expandable races?
For the Klingons, your "Heavy Scout" is set as the Raptor class - replacing the previously listed Raptor design because the model wasn't produced...
For the Romulans, I have set your "Riden" class as the D'Raniden class.
For the Cardassians, I have listed your Hideki as the Hideki version 2 - Jig's model will be the version 1. The Hideki is one of only a handful of designs that will get upgrades rather than replaced, but even these upgraded ships will need replacement models - or at least new textures - to show they are different. I have NOT included your Netel and Telok classes as these designs are not in the shiplist - so we will have to decide where they will best fit and rename them.
For the Dominion, your Attack Ship is listed as the Vulture class Attack Ship 3, aka "The Bug". 
Last edited by Matress_of_evil on 31 May 2007, 23:02, edited 1 time in total.
|
| 30 May 2007, 19:50 |
|
 |
|
Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
|
Dang it! That is more than great. Long will the Klingon high counsel sing the praises of your house. Thanks Z.
Yes, Evil is the god of ships.
Are all these models in under the poly limit?
I would guess that with the Dominion in one game and Ferengi in another we could do some exchange at the dev level. Stations and yards would be easy.
|
| 30 May 2007, 20:04 |
|
 |
|