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Star Trek Fan Games - View topic - Supremacy Pre-Release Download
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 Supremacy Pre-Release Download 
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Crewman
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Joined: 25 Jun 2007, 01:00
Posts: 2
:)

sounds good...

but diplomacy is now not available? right :)

i'm not a as good as i have to be in scripting so i just be a tester ;)


26 Jun 2007, 09:12
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Ship Engineer
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Location: Space is disease and danger, wrapped in darkness and silence!
Mike can say about the diplomacy but any help you can give will be very welcome. There are a handful of people working long and hard to make this happen. I am currently one of two active ship model builders. That takes up my free time now. I have also recorded monolog and done some 2D art as well. http://www.botfii.armadafleetcommand.co ... pic&t=1752


26 Jun 2007, 14:31
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Crewman
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Joined: 28 Nov 2006, 01:00
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how would I would go about adding pictures to the build and ships that are missing one? I have the latest version of the game.


03 Jul 2007, 16:12
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Chief Software Engineer
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If you load up the editor, you can see the unique identifier/key used for each building or ship (i.e. "FED_COLONY_SHIP_I"). Place a .PNG file with that identifier as the filename in the Resources/Images/TechObjects folder, and it should work right off the bat (i.e. "fed_colony_ship_i.png"). I use all-lowercase filenames by convention, but they're not case sensitive.

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03 Jul 2007, 17:50
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Crewman
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03 Jul 2007, 22:22
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No problem. If you end up adding some of the missing images, feel free to zip them up and post them so I can add them to the next release.

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05 Jul 2007, 19:10
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Crewman
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08 Jul 2007, 20:06
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08 Jul 2007, 20:41
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Combat Engineer
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08 Jul 2007, 22:26
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Crewman
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It is a great game but it has some bugs
There is a problem with the game. When I try to build Transport 2 or colony ship 2 the game crashes Also when I build the habitation project and have a colony 3 which the game has no problem building there is option to terrform or colonize the moons. Also when build a outpost or starbase i cannot upgrade it to the next level i have to scrap it and build the next one. Here is the errorr message for the crash.

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Delegate.DynamicInvoke(Object[] args)
at Supremacy.Utility.AsyncHelper.AsyncInvokeCallback(Object state) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyCore\Utility\AsyncHelper.cs:line 25
at System.Threading._ThreadPoolWaitCallback.WaitCallback_Context(Object state)
at System.Threading.ExecutionContext.runTryCode(Object userData)
at System.Runtime.CompilerServices.RuntimeHelpers.ExecuteCodeWithGuaranteedCleanup(TryCode code, CleanupCode backoutCode, Object userData)
at System.Threading.ExecutionContext.RunInternal(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading._ThreadPoolWaitCallback.PerformWaitCallback(Object state)
[/list]


09 Jul 2007, 13:55
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Chief Software Engineer
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Habitation Dome bonuses haven't been implemented yet, and you won't be able to upgrade starbases--you'll have to scrap them and build new ones in their place. This is by design and part of the BotF2 specification. I'll look into the shipbuilding crashes--that shouldn't be happening.

Thanks for the feedback :).

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09 Jul 2007, 15:42
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Lieutenant
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10 Jul 2007, 12:57
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Combat Engineer
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10 Jul 2007, 18:09
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12 Jul 2007, 14:30
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13 Jul 2007, 00:18
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Crewman
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Very nice work. I can't believe how far it has come. I have been visiting this site since about early 2004 (never registered until now though). It is amazing to see the progress. I can't wait to see this game completed, it will be amazing. I would have to say it will be the best fan made game I have seen.

I have nothing negative to say right now. I am sure when the AI comes out there willl be plenty of bugs to work out, so I will leave the negative until then.

Thanks for your hard work.

ps. I think when you get more of the game completed you should allow donations, I know I would donate.


18 Jul 2007, 13:25
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Crewman
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any upadte my friend ;)?


03 Aug 2007, 01:31
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Chief Software Engineer
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Welecome back to the forums, generade, and thanks for the positive feedback on the game :).

I look forward to getting back to work on it finally. I had intended to take a couple weeks off working on it, but so much craziness has been happening in my life lately that weeks have turned into months :|. I got hit with a big project at work that I had to finish quickly, and then I just got in a car accident last week. I've been having to work from home while waiting for the other guy's insurance company to get me a rental car, so I've been too busy catching up on work to spend any time on Supremacy. I'm beginning to think the game may have to stay shelved until around the end of summer. I've had some cool ideas, though, so when I have the time again, I'll have a lot to work on. And some of the other community members have been diligently cranking out graphics, models, and music for the game, so even though I can't work on the code right now, progress is still being made :).

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10 Aug 2007, 22:31
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Crewman
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I had almost given up on finding a new version of BOTF. I was actually considering writing one myself, despite the fact that my programmer art is about as good as BOTF memory management. Seeing this really made my day today. The downloader just finished, and I'm excited to see what the game looks like.

Edit:
The second run worked, but the first gave me this:

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

This request operation sent to net.pipe://localhost/SupremacyService/Local did not receive a reply within the configured timeout (00:04:59.8125000). The time allotted to this operation may have been a portion of a longer timeout. This may be because the service is still processing the operation or because the service was unable to send a reply message. Please consider increasing the operation timeout (by casting the channel/proxy to IContextChannel and setting the OperationTimeout property) and ensure that the service is able to connect to the client.


Server stack trace:
at System.ServiceModel.Dispatcher.DuplexChannelBinder.SyncDuplexRequest.WaitForReply(TimeSpan timeout)
at System.ServiceModel.Dispatcher.DuplexChannelBinder.Request(Message message, TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs, TimeSpan timeout)
at System.ServiceModel.Channels.ServiceChannel.Call(String action, Boolean oneway, ProxyOperationRuntime operation, Object[] ins, Object[] outs)
at System.ServiceModel.Channels.ServiceChannelProxy.InvokeService(IMethodCallMessage methodCall, ProxyOperationRuntime operation)
at System.ServiceModel.Channels.ServiceChannelProxy.Invoke(IMessage message)

Exception rethrown at [0]:
at System.Runtime.Remoting.Proxies.RealProxy.HandleReturnMessage(IMessage reqMsg, IMessage retMsg)
at System.Runtime.Remoting.Proxies.RealProxy.PrivateInvoke(MessageData& msgData, Int32 type)
at Supremacy.WCF.ISupremacyService.HostSinglePlayerGame(GameOptions options, Player& localPlayer)
at Supremacy.Client.HumanClient.HostGame(String playerName, String fileName, GameOptions options, Boolean isSinglePlayerGame) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyClient\HumanClient.cs:line 424
at Supremacy.Client.HumanClient.HostSinglePlayerGame(GameOptions options) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyClient\HumanClient.cs:line 336
at Supremacy.Client.GameWindow.<>c__DisplayClass6.<MenuScreen_SinglePlayerCommand_Executed>b__4() in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyClient\GameWindow.xaml.cs:line 642

----------------------------------------


18 Aug 2007, 16:21
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Crewman
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Joined: 20 Sep 2004, 01:00
Posts: 9
Location: UK,Scotland,Livingston
Here is a few ideas on planets and suns

SUNS


SINGLE

STANDARD ONE SUN STAR SYSTEM

BINARY

TWO STAR SYSTEM

TRINARY

THREE STAR SYSTEM

QUADRINARY

FOUR STAR SYSTEM


STAR TYPE

CLASS O
COMPOSITION IONIZED ATOM'S,ESPECIALLY HELIUM
COLOUR DARK BLUE
TEMPERATURE 28,000-50,000*K


CLASS B
COMPOSITION NEUTRAL HELIUM,SOME HYDROGEN
COLOUR BLUE
TEMPERATURE 10,000-28,000*K


CLASS A
COMPOSITION STRONG HYDROGEN,SOME IONIZED METALS
COLOUR LIGHT BLUE
TEMPERATURE 7,000-10,000*K


CLASS F
COMPOSITION HYDROGEN&IONIZED METALS,CALCIUM&IRON
COLOUR WHITE
TEMPERATURE 6,000-7,500*K

CLASS G
COMPOSITION IONIZED CALCIUM,BOTH NEUTRAL&IONIZED METALS/
COLOUR YELLOW
TEMPERATURE 5,000-6,000*K


CLASS K
COMPOSITION NEUTRAL METALS
COLOUR ORANGE
TEMPERATURE 3,000-5,000*K



CLASS M
COMPOSITION IONIZED ATOMS,ESPECIALLY HELIUM
COLOUR RED
TEMPERATURE 2,000-3,000*K



PLANETS


CLASS A
TYPE GEOTHERMAL
AGE 0-2 BILLION YEARS
DIAMETER 1,000-10,000KM
SURFACE PARTIALLY MOLTEN
ATMOSPHERE PRIMARITY HYDROGEN COMPOUNDS
EVOLUTION COOLS TO C CLASS
LIFEFORM NONE
SURFACE 2 MOLTEN


CLASS B
TYPE GEOMORTEUS
AGE 0-10 BILLION YEARS
DIAMETER 1,000-10,000 KM
SURFACE PARTIALLY MOLTEN,HIGH SURFACE TEMP
ATMOSPHERE EXTREMELY TENUOUS,FEW CHEMICALLY GAES
EVOLUTION NONE
LIFEFORM NONE
SURFACE 2 BARREN

CLASS C
TYPE GEOINACTIVE
AGE 2-10 BILLION YEARS
DIAMETER 1,000-10,000 KM
SURFACE LOW SURFACE TEMPERATURE
ATMOSPHERE FROZEN
EVOLUTION NONE
LIFEFORM NONE
SURFACE 2 ICY

CLASS D
TYPE ASTEROID/MOON
AGE 2-10 BILLION YEARS
DIAMETER 100-1,000 KM
SURFACE BARREN&CRATERED
ATMOSPHERE NONE POR VERY TENUOUS
EVOLUTION NONE
LIFEFORM NONE
SURFACE 2 ROCKY

CLASS E
TYPE GEOPLASTIC
AGE 0-2 BILLION YEARS
DIAMETER 10,000-15,000 KM
SURFACE MOLTEN,HIGH SURFACE TEMPERATURE
ATMOSPHERE HYDROGEN COMPOUNDS&REACTIVE GASES
EVOLUTION COOLS TO BECOME A F CLASS
LIFEFORM CARBON CYCLE {EXCALBIAN}
SURFACE 2 MOLTEN

CLASS F
TYPE GEOMETALLIC
AGE 1-3 BILLION YEARS
DIAMETER 10,000-15,000 KM
SURFACE VOLCANIC ERUPTION DUE TO MOLTEN CORE
ATMOSPHERE HYDROGEN COMPOUNDS
EVOLUTION COOL TO A G CLASS
LIFEFORM SILICON{HORTA}
SURFACE 2 TOXIC

CLASS G
TYPE GEOCRYSTALLINE
AGE 3-4 BILLION YEARS
DIAMETER 10,00-15,000 KM
SURFACE STILL CRYSTALLIZING
ATMOSPHERE CARBON DIOXIDE,SOME TOXIC GASES
EVOLUTION COOLS TO BECOME K,L,M.N,O,P
LIFEFORM PRIMATIVE SINGLE CELL ORGANISMS
SURFACE 2 TOXIC

CLASS H
TYPE DESERT
AGE 4-10 BILLION YEARS
DIAMETER 8,000-15,000 KM
SURFACE HOT&ARID, LITTLE OR NO SURFACE WATER
ATMOSPHERE MAY CONTAIN HEAVY GASES&METAL VAPOR
EVOLUTION NONE
LIFEFORM RADIATION-RESISTANT PLANTS,ANIMAL LIFE
SURFACE 2 DESERT

CLASS J
TYPE GAS GIANT
AGE 2-10 BILLION
DIAMETER 50,000-140,000 KM
SURFACE TENUOUS, COMPRISED POF GASEOUS HYDROGEN&HYDROGEN COMPOUNDS; RADIATES SOME HEAT

ATMOSPHERE ZONE MAY VARY IN TEMPERATURE,PRESSURE&COMPOSITION

EVOLUTION NONE
LIFEFORM HYDROCARBON BASED{JOVIAN}
SURFACE 2 GAS

CLASS K
TYPE ADAPTABLE
AGE 4-10 BILLION YEARS
DIAMETER 5,000-10,000 KM
SURFACE BARREN, LITTLE OR NO SUFACE WATER
ATMOSPHERE THIN, MOSTLY CARBON DIOXIDE
EVOLUTION NONE
LIFEFORM PRIMATIVE SINGLE CELL ORGANISMS
SURFACE 2 BARREN

CLASS L
TYPE MARGINAL
AGE 4-10 BILLIOM YEARS
DIAMETER 10,000-15,000 KM
SURFACE ROCKY&BARREN,LITTLE SURFACE WATER
ATMOSPHERE OXYGEN/ARGON,HIGH CONCENTRATION OF CARBON DIOXIDE

EVOLUTION NONE
LIFEFORM LIMITED TO PLANT LIFE
SURFACE 2 ROCKY&BARREN

CLASS M
TYPE TERRESTRIAL
AGE 3-10 BILLION YEARS
DIAMETER 10,000-15,000 KM
SURFACE SURFACE WATER ABUNDANT EXTENSIVE VEGETATION

ATMOSPHERE NITROGEN, OXYGEN, TRACE ELEMENTS
EVOLUTION NONE
LIFEFORM EXTENSIVE VEGETATION, ANIMAL LIFE HUMANOIDS

SURFACE 2 TERRAIN


CLASS N
TYPE REDUCING
AGE 3-10 BILLION
DIAMETER 10,000-15,000 KM
SURFACE HIGH SURFACE TEMPERATURE DUE TO GREENHOUSE EFFECT; WATER EXISTS ONLY AS VAPOUR

ATMOSPHERE EXTREMELY DENSE, CARBON DIOXIDE&SULFIDES

EVOLUTION NONE
LIFEFORM UNKNOWN
SURFACE 2 TOXIC



CLASS O
TYPE PELAGIC
AGE 3-10 BILLION YEARS
DIAMETER 10,000-15,000 KM
SURFACE LIQUID WATER COVES 80% OR MORE OF SURFACE AREA

ATMOSPHERE NITROGEN,OXYGEN, TRACE ELEMENTS
EVOLUTION NONE
LIFEFORM AQUATIC VEGETATION, ANIMAL LIFE
SURFACE 2 OCEAN


CLASS P
TYPE GLACIATED
AGE 3-10 BILLION YEARS
DIAMETER 10,000-15,000 KM
SURFACE ICE COVERS 80% OR MORE OF SURFACE AREA
ATMOSPHERE NITROGEN, OXYGEN, TRACE ELEMENTS
EVOLUTION NONE
LIFEFORM HARDY VEGETATION, ANIMAL LIFE
SURFACE 2 ICE


CLASS Q
TYPE VARIABLE
AGE 2-10 BILLION YEARS
DIAMETER 4,000-15,000 KM
SURFACE RANGES FROM MOLTEN TO WATER AND/OR CARBON DIOXIDE ICE, DUE TO ECCENTRIC ORBIT OR VARIABLE OUTPUT OF STAR

ATMOSPHERE RANGES FROM TENUOUS TO VERY DENSE
EVOLUTION NONE
LIFEFORM NONE
SURFACE 2 UNKNOWN


CLASS R
TYPE ROGUE
AGE 2-10 BILLION YEARS
DIAMETER 4,000-15,000 KM
SURFACE MAY BE TEMPERATE DUE TO GEOTHERMAL VENTING

ATMOSPHERE PRIMARILY VOLCANIC OUTGASSING
EVOLUTION NONE
LIFEFORM NON-PHOTOSYNTHETIC PLANTS,ANIMAL LIFE
SURFACE 2 UNKNOWN

CLASS S-T
TYPE ULTRA GIANT
AGE 2-10 BILLION YEARS
DIAMETER 10-50 MILLION KM{CLASS S}
50-120 MILLION KM{CLASS T}
SURFACE TENUOUS, COMPOSED OF GASEOUS HYDROGEN AND HYDROGEN COMPOUNDS; RADIATES CONSIDERABLE HEAT

ATMOSPHERE ZONES VARY IN TEMPERATURE, PRESSURE AND COMPOSITION; WATER MAY STILL BE PRESENT

EVOLUTION NONE
LIFEFORM UNKNOWN
SURFACE 2 GAS


CLASS Y
TYPE DEMON
AGE 2-10 BILLIOM YEARS
DIAMETER 10,000-50,000 KM
SURFACE TEMPERATURE CAN EXCEED 500*K
ATMOSPHERE TURBULENT, SATURATED WITH TOXIC CHEMICALS AND THERMIONIC RADIATION

EVOLUTION NONE
LIFEFORM MIMETIC
SURFACE 2 TOXIC




:o :o :)


22 Aug 2007, 05:28
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Aesthetics Surgeon
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Posts: 1350
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Carpe Diem


22 Aug 2007, 09:08
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Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
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22 Aug 2007, 12:47
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Chief Software Engineer
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In addition to what Matress said...

Starone, thanks for the list of planet and star types. I've saved a copy of it for future reference in case I develop a similar game in the future. However, my general rule is that once a feature has been accepted and implemented (in this case, stellar bodies in Supremacy), I don't like to change it since that would essentially be working backward, and our development staff is stretched very thin as it is.

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22 Aug 2007, 16:02
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Ensign
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I've got a few comments for you about the demo (I think it's the latest one) that hopefully you'll find useful.

1) I think this might be a balance issue that I don't know if you were planning to implement some other component with, but I've tried playing a couple different times and I keep getting the technology to build Constitution class ships long before I can get the raw materials to build my first NX class. Were you thinking of having another type of production building along the lines of a raw materials manufactory? If not, you might want to boost the levels generated and/or bring down the consumption cost of ships.

2) Is colonization instituted yet? I don't seem to be able to bring up a selection of any kind with my colony ship.

3) I'm guessing diplomacy hasn't been written yet since I can't access any type of message/proposal screen? I'm a little curious what your plan is for the diplomacy function since I notice the personnel screen outside of the map/chart plays a role. Once the ideas are more developed, this might become more clear, but I guess I'm not sure how the relationship spokes will work once you encounter 30+ races.

4) Right now, I seem to be able to progress in research very quickly--as I said before, I can't even get the resources to use one tech level before the next is available. This could be because--lacking much else for my labor to do after a few turns--I send everybody to the universities. If other things to distract my people are brought in, this may not be an issue, but I thought I'd point it out.

All in all, it seems like you've got an interesting basis to build from. I like that you can build ship's simultaneously in orbit as you construct things on the planets, and the size/division of the map is a welcome change from previously tiny windows that didn't seem to offer much room to grow. If anything, I'd almost suggest an even bigger map, but then I didn't try the largest size. I look forward to seeing later updates.


23 Aug 2007, 00:40
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23 Aug 2007, 17:49
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.


23 Aug 2007, 19:09
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23 Aug 2007, 23:14
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24 Aug 2007, 02:48
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MTW2 = Medieval Total War 2. I was also considering modeling the diplomacy system after Civ4 in some regards.

I'm pretty sure I know which error message you got when the game crashed, though I've yet to track down the precise cause.

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25 Aug 2007, 02:57
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Aesthetics Surgeon
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Mike,

If you are still open for new solutions and features try this game:

http://www.gamespot.com/pc/strategy/eur ... lt;title;0

Its full of awesome ideas... the best one is economy and government mangment...simply perfection!

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Carpe Diem


25 Aug 2007, 09:10
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