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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Anyone see ? I just got a Wii last weekend, so I'm interested to hear more...
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 25 Jul 2007, 15:27 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hmm...first i've heard of it. That's going in my favourites though. A Trek game on the Wii? Sweeeeeet.
...Could you imagine Starfleet Command with the Wiimote? Ooh...goosebumps...
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Mike, if you've got a Wii, make sure you get Marvel Alliance, Heatseeker and Excitetruck. Great games. 
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| 26 Jul 2007, 08:02 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 27 Jul 2007, 17:42 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 27 Jul 2007, 18:09 |
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raiden_rse
Lieutenant Junior Grade
Joined: 17 Oct 2004, 01:00 Posts: 238 Location: derby,midlands, england
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i still got zelda ocarina, got it on a special disk that came with the gamecubes zelda wind waker
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| 27 Jul 2007, 23:15 |
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Nemitor_Atimen
Captain
Joined: 24 Sep 2005, 01:00 Posts: 1387
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I've got Zelda Orcarina of time, plus the 'extra hard' or whatever edition for the Gamecube. got it for like 5 bucks (literally) at walmart.
That was perhaps the ONLY time i ever bought a game at walmart. Ever. I havnt set foot in one in at least 3 years.
_________________ Hello!
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| 27 Jul 2007, 23:20 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Yeah, I got the special bonus disk with Windwaker as well. If you haven't got the disk though, the cheapest way to get it through the virtual console - and even though the N64 games are the most expensive of the virtual console downloads, it's still only 7 quid. (About $14.34US, but it's probably less than that coz like I said earlier, we always get a raw deal on games in the UK.  )
I know that some people hated it, but I personally think Windwaker was a really good game. And whilst the graphics were cartoony, they were extremely detailed. I particularly liked Hyrule Castle. I just wish the devs had asked for the extra time they needed to put the two extra levels in the game like they originally wanted. Windwaker is just two short. 
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| 28 Jul 2007, 10:13 |
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skeeter
Klingon Honor Guard
Joined: 22 Apr 2005, 01:00 Posts: 1527 Location: UK
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| 03 Aug 2007, 21:41 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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A turn-based Trek strategy game for a console? I have a feeling it's going to be pretty limited based on the description--very unlike BotF. Note how the overview doesn't include anything about diplomacy, trade, intel, etc. I have a feeling that the game will lack a lot of depth and will try to focus more on tactical combat than empire management. I'm less than confident about the game based on Bethsoft's track record.
EDIT: $29.99 for the Wii version and $19.99 for the PS2 version? And scheduled for release this holiday season? Sounds like a low-budget low-complexity production for sure.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 03 Aug 2007, 21:47 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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It will be on the PC, but no doubt as you suspect will be designed to function on the console first and foremost. say hello to clunky UI
edit NM that was legacy lol :S
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| 04 Aug 2007, 00:34 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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hm, guess not.. look here:
hehe a galaxy and time where diplomacy is dead, nice description for not having had time to implement it before release
anyway, no multiplayer? that's a bit galciv-alike IIRC..
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| 16 Aug 2007, 10:45 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Well, I had said on the bethsoft forums that it sounded like the strategy aspect of the game was going to be similar to Star Wars: Empire at War (but without the land combat). They finally posted a of the turn-based aspect of the game, and I have to say, it's remarkably similar  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 10 Sep 2007, 16:59 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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I dunno but it makes me feel a little odd regarding those latest events on the German Fedcon in Bonn and that legal suit which now takes its second round (the case is now that Treknews, a fan-site, went too far in their work...do I sense some parallels resp. possibilities of such here  ). I don't wanna say this should necessarily happen to us but since we're quite far ahead here and well, bethsoft games weren't that, how should I say, big hits lately, couldn't it be just so that we offer them here a means to make cheap money out of their license just by taking legal actions? I mean 4000 downloads (or download hits better  ), that sums up to quite something if multiplied by the conquest retail price.
In order not to drive too far away off-topic and use my crystal ball too much, one has to know what their license is and states exactly as their legal rights. If it implements overall development of any st-content computer game, either if it's published free or not, then they have a real good hammer in their pocket to throw in our direction let alone the big money (I think 500.000 bucks are realistic here) that could be made..
if this is something better discussed in the staff room, I suggest moving my post there would be a good idea since it's all readable (and saveable) in the net..
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| 12 Sep 2007, 07:26 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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We've always known that legal issues will be a problem with making the game, and so we agreed when we first started that if anyone ever came to us specifically with such concerns, that we would stop the project until those concerns were resolved somehow. I believe there was some stuff about it in TWAAO (Things We All Agree On) but as that' now dead, we don't really seem to have an "official" policy on legalities.
We are escaping many of the legal issues simply because we are making the game out of our own time and pocket - we will never charge anyone for any of the BOTF2 games, so we will not be making a prophit from doing so.
Of course, these decision are something that was made way back in Gavins' time - before Supremacy, Allegiance, or BOTE even existed. You may be right that we need to sit down and discuss it all again.
Personally I'd make it an open discussion - we are making this project for the community, so the community should have their say on the legal issues too. For all we know there may even be experts in the community that could help us...
Still, it's up to the devs to decide what we do - or even whether to do anything. They are the ones making the game, so they are the ones with all the power. It'll certainy be an interesting convo if we have it, I just hope it doesn't result in anything too...drastic. 8O
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| 12 Sep 2007, 10:06 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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That Gavin philosophy may have worked while there wasn't any game out yet back then anyway. I'm afraid this won't work now. That we aren't makin any profits does not imply that other don't loose theirs because of us. And that's exactly what's naggin me. Look at the Treknews and Fedcon claims, it was all free, but they sue them for "fictional costs"..58.000 bucks!!
In the end, someone has to find out about the license terms if(!) the Bethesda license is as solid as I think it has to be. So either someone with internal contacts finds this out or we just live here in a very dangerous legal minefield..
To go back to the topic, back then in gavin time, there was no more or less botf2 effort from any commercial company so we are in totally different place now!
I do also think CBS will likely not be interested in us - if we don't pay the money for the license - and we will worsen the case when asking and drawing official attention towards us. This is quite a damn stuck situation we are in here..
Last edited by Malvoisin on 12 Sep 2007, 13:28, edited 1 time in total.
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| 12 Sep 2007, 10:12 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I have a contingency plan, and I'm sure I've described it in detail *somewhere* in this forum.
But the best plan is to shut up and keep a low profile, and to absolutely not approach CBS (current Trek IP holders since the CBS-Viacom split) about using Trek content. As long as they can plausibly deny that they knew this project existed, then they can let us be. But in order to maintain the ability to protect their trademarks, they would have to actively persue a legal injunction against us.
BotF2 does not compete directly with Conquest because BotF2 runs only on PCs, and Conquest runs only on consoles.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Sep 2007, 13:13 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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of course you're totally right about CBS. I edit my post above.
But CBS isn't the real concern for me, the current license holders are. There is the possibility that Bethesda only didn't develop Conquest for PC because we already have a rather well-developed demo out with lots more in-depth things (diplomacy, soon intel, and so on) than they do. Theirs fit more for the console market but who knows here about the decision making process there at Bethsoft when it came to the question at which platforms conquest should run
When the game gets out, they can always argue, we stand in the way of making more profit. And then you can multiply the downloads with a fictional price..
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| 12 Sep 2007, 13:26 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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There have been many fan based Star Trek videos (films) made and CBS Paramount has not reacted. We know that one production was even shown at the last Star Trek convention this August in Las Vegas, Nevada.
That some other company purchased the license for ST games does mean we have a second company to worry about. A company with its own approach is the unknown factor.
For my part I will continue to work on the project until such time. Damn the lawyers, Full speed ahead.
I will, however, hold off on a booth for our games at the next convention.
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| 12 Sep 2007, 13:28 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Sep 2007, 13:45 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 12 Sep 2007, 14:35 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 12 Sep 2007, 15:16 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Sep 2007, 15:37 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 12 Sep 2007, 16:46 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 12 Sep 2007, 17:18 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 12 Sep 2007, 17:25 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 12 Sep 2007, 17:48 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 12 Sep 2007, 18:47 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 12 Sep 2007, 22:35 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 13 Sep 2007, 02:26 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 13 Sep 2007, 02:34 |
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