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[ 8 posts ] |
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Another Open Source 4x Game
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I stumbled across a project called , which is an open source project aimed at creating the original vision of Master of Orion III (MoO3). Note that the game as it was originally planned differs significantly from the sorry game that was eventually released. The game mechanics are a lot more complex than those of BotF2, but for people interested in this sort of game, it might be worth checking out.
I've already signed on as a contributing developer. I think it's a pretty cool project, and even though I'll be dividing my time between Majesty of Omega and Supremacy, I think it'll end up helping the BotF2 effort in the end. The good news is that the project uses the same technologies that I use in Supremacy, and the lead developer has shown some interest in my game as well, so he might contribute some code. We may also collaborate on a 3D tactical combat engine that can be used in both games (and others, since it's open source).
Anyway, if you liked the MoO series and you thought MoO3 had great potential before half the features were cut, you should check out the project.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 03 Sep 2007, 21:49 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Cool enough. 
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| 04 Sep 2007, 01:57 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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yep. Since botf is/was MoO 2.5 it naturally longs for a combined programming effort with someone from the MoO 3 side. I was a bit disappointed though from some of the FreeOrion guys who lately posted at their boards (I think on July 07, use google) concerning our botf2 games here that they (we) would probably use copyrighted stuff (which is quite right in terms of graphics and content..) or code and that nothing could be thought of worth sharing (am I the only one who thinks this approach seems a little ... how should i say ... neglecting maybe?  ).
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| 04 Sep 2007, 09:09 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 04 Sep 2007, 10:12 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 04 Sep 2007, 11:11 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 04 Sep 2007, 15:13 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 04 Sep 2007, 17:35 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 07 Sep 2007, 20:47 |
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