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Crewman
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Joined: 04 Sep 2007, 01:00
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hi having my troubles to understand the systematics of the page.... even figuering out what it is about was a pretty hard piece of work... finally found the needed answers in the forums after some hours... i got past the troubles to connect to the game... and even managed to find out that my resolution is too low... spending some more hours searching for a way to get around this problem i finally realized there is not any way around it...

it would be possible to connect a screen to the laptop if there would be a working interface but this logically doesnt exist and my not thaat old laptop simply doesnt support it what makes me feel really really sad.... so ...

from what i was reading it must be pretty easy with a simple command to set some kinda mask above the game to move the upper and lower part of the screen with some arrows..... now speaking for all the poor souls that just have a laptop out there... and those who actually have a working screen but dont want their eyes get completly burned by the low mhz couldnt you pleeeease make at least some screenscrolling possible?


04 Sep 2007, 18:34
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I can understand it's pretty hard (I think just as hard as programming the resolution-free game with the Microsoft MFC Classes..) but hang in there, monitors (even those of laptops) get bigger, not smaller (I know that ain't helping here ;)) and well in case of scrolling, that depends on the notebook graphics card and drivers and only worked in case of Alamars notebook, so chances aren't good in that respect, sorry..


04 Sep 2007, 19:04
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I find it hard to believe that nobody has come up with a decent set of layout managers for MFC :?. The biggest concern for you guys is probably that you're using a set of static images for the UI. Unfortunately, there's no easy way around that one. I would suggest looking for some sort of Viewport control that can serve as a container for the game screens--one which is capable of uniformly scaling the content down (e.g. to 1024x768) while automatically performing the necessary transforms on all the user input coordinates.

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04 Sep 2007, 19:11
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Crewman
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Malvoisin wrote:
and well in case of scrolling, that depends on the notebook graphics card and drivers and only worked in case of Alamars notebook, so chances aren't good in that respect, sorry..



hmmhh ... what did he do?.... whatever there is... even if there is just a small chance i somehow can get this to work im willing to take it...


...well i gotta add something to this i guess.... i tried to change my screen resultion earlier that day and when i changed it to a lower resultion later just half of the screen was shown and i could actually scroll the entire screen... at this point i started the game with 800x600 resultion and i actually could absolutly play it.... sadly this error didnt occured again from change the resolution... so im kinda stuck....

....so in case their was a forum discussion about alamar notebook... you maybe got a link? :D


04 Sep 2007, 19:27
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uh, Alamar posted this information somewhere deep in the jungle room called BotE subforums here ;) since the search function is gone I'm not sure I'm able to retrieve before new year's eve :)


05 Sep 2007, 05:25
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The biggest problem I have to solve is because of the use of CSplitterWindow. I have to apply them first, that isn't easy. For each windows I can set a WindowExt and a ViewPortSize, so the static size of the graphics doesn't matter. But if I make it that way, every time the CPU has to recalculate the screen for the other resolution. That makes the whole GUI very slow. Atm there is only one way to use BotE right, you have to need a screen-resolution of 1280x1024px.


05 Sep 2007, 09:40
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Malvoisin wrote:
since the search function is gone


?

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05 Sep 2007, 12:08
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!

:lol:

(my fault, I plain missed the button, maybe adding a search line on the left hand side where the pm, statistics links and so on is located would make the obvious even more obvious ;))

so, the link's there: http://www.botfii.armadafleetcommand.co ... vers#38325


05 Sep 2007, 13:23
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Evil Romulan Overlord of Evil - Now 100% Faster!
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The search function was broken for the first three years of this forums existence - it was only once I told Nem to play with the forum settings that it was fixed.

I like the idea of having a search button on the left though - I have to admit, even I keep forgetting about the big purple buttons even though they are in plain sight... :oops:

...

It's a shame we can't help you, Warlon, but we've overcome many problems before so i'm sure the fix is only round the corner. Hang in there and it'll be solved before you know it. :wink:

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Last edited by Matress_of_evil on 05 Sep 2007, 18:42, edited 1 time in total.



05 Sep 2007, 13:48
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Crewman
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SirPustekuchen wrote:
For each windows I can set a WindowExt and a ViewPortSize, so the static size of the graphics doesn't matter. But if I make it that way, every time the CPU has to recalculate the screen for the other resolution. That makes the whole GUI very slow.

....hmmhm.... what about some kinda switch... allowing to show the entire screen either from the bottom or from the top?


05 Sep 2007, 15:35
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Based on the smooth zooming on the galaxy map, I would assume that you could pull off some pretty fast scale transforms. Some fuctions of GDI are hardware accelerated, but I'm not sure if scaling is one of them.

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05 Sep 2007, 17:38
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Global Defense Initiative

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05 Sep 2007, 18:06
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I'll stay with the Nod ..


05 Sep 2007, 18:27
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Crewman
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i finally managed to use a wrong display for my laptop and can move my screen now... ill imidiatly proceed with testing..


08 Sep 2007, 21:36
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Matress_of_evil wrote:
I told Nem to play with the forum settings.


I seem to remember you begging me to fix it :)

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08 Sep 2007, 22:22
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Told...beg...same difference. It worked in the end. Even if it took you long enough. :lol:

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09 Sep 2007, 00:08
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