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ChaosSpeeder
Crewman
Joined: 08 Sep 2007, 01:00 Posts: 3 Location: Germany
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From a new fan of Supremacy 
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| 08 Sep 2007, 14:58 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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moin André 
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| 08 Sep 2007, 15:25 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Hey André, welcome to the forums  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 08 Sep 2007, 16:31 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Version 0.0.0.2...is this the game that you mentioned about Mike?
(Yes, I am a freak for remembering something by its' version number and not the name!
Welcome to the site, ChaosSpeeder.
Hopefully your name will bear no damage to the BOTF2 project! 
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| 09 Sep 2007, 00:11 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Sep 2007, 03:17 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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'I guess the BMW wasn't that bad choice after all eh? (overall german cars have a reputation to be crash-safe, passenger cell looks clean and btw. you shot quite a hole with it in that chevy (assuming that pick-up is one)  )!
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| 09 Sep 2007, 05:33 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Sep 2007, 07:24 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 09 Sep 2007, 09:59 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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The car didn't have any custom modifications--it was perfect already  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Sep 2007, 18:22 |
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Valcoren
Lieutenant
Joined: 10 Aug 2005, 01:00 Posts: 309 Location: Florida, USA
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And the moral of this story is…. This is reason why you don’t jump to warp inside a solar system. 8O
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| 09 Sep 2007, 19:17 |
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ChaosSpeeder
Crewman
Joined: 08 Sep 2007, 01:00 Posts: 3 Location: Germany
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To clarify the things: The name ChaosSpeeder is taken from one of my favorite games: Sid Meyers Alpha Centauri. It is a Civilization Game in a science fiction scenario. At mid game, you gain access to chaos theory and new chaos weapons. The Chaos Speeder is a vehicle, which you construct in the unit workshop of the game.
I found the name funny.
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| 09 Sep 2007, 20:37 |
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ChaosSpeeder
Crewman
Joined: 08 Sep 2007, 01:00 Posts: 3 Location: Germany
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Hi Mike,
good luck, that you taken no further injuries caused by this accident .
To Supremacy: I haven't played the original birth of federation from micropose, but Mikes Remake is very interesting. Maybe I should look after an old copy of that game. Master of Orion in a star trek universe is very interesting.
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| 09 Sep 2007, 20:40 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 09 Sep 2007, 20:53 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Sep 2007, 21:50 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 09 Sep 2007, 22:19 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 09 Sep 2007, 23:57 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 10 Sep 2007, 06:34 |
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