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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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40 new members? Woah were definitely drawing out the lurkers with this new policy...
Personally Id remove any screenies left from the Gavin era. We dont want people getting confused over this especially now that the game development forums have been removed by jig. If those forums were still here people would at least be able to see what happened...
Im not gonna say anymore as Im writing this on my Wii as my sister is on the computer and this is getting annoying now...
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| 16 Sep 2007, 11:26 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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it took you a while to write this down I noticed ..
anyway another reason for us to have a little extra-paranoia here is the fact how bethsoft's marketing departments dealt with the stg site and other fansites who continued to complain about them on and after the legacy "thing" (I'm getting a bit more careful here..  ). Well thinking about this, in their place they have to do something different now for the next game release in order to "tone down" ppl and fans (or better that group of fans constantly naggin around and causing drops in the sales numbers by scarin off potential "customers" with their unsueable comments) in the first place.
so what would you do? right, sueing a rather well-populated fanbase (devs will suffice most likely..) that really does something that's not really getting along with something they possess as right (assumingly, I don't know the exact terms of the license), so you would sue them and sue them to death so no other fan dares to open up his voice officially again and their sales field (which consist of rather un-experienced ten-to-thirteen years old teens) is clean of any annoying gamers who want good games (anyway what is the definition of good?)
besides, we should definitely rename this thread to Malvoisin's continuing nightmare tales...
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| 16 Sep 2007, 11:34 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 16 Sep 2007, 13:33 |
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jigalypuff
Jig of the Puff
Joined: 10 Sep 2004, 01:00 Posts: 1305 Location: I wish i knew
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| 16 Sep 2007, 13:36 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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omg 8O this sounds heavily like what's goin on between René v. bodisco and Daniel Räbinger over at the fedcon..
how could it all come to this anyway? and how did someone like vic get control over things and stg in particuliar anyway? were all sleeping sick
@MoE: I meant their customer target group is most likely teens not us here  (unless you bought that game..shame on you!  ).
@jig on the expiring: maybe so, doubt however that no company will follow after them..
let's see if I can come up with another nightmare tonight .. 
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| 16 Sep 2007, 13:57 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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Do not assume that everyone is ten to twenty five years old here. It was found that a lot of the World War II flight simulation games were being played by a good number of old men that had flown in WWII. I would venture to say there is a good cross section. It likely goes back to those that were ST fans having watched the original series as kids.
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| 16 Sep 2007, 17:19 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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lol did I say that? no, I meant only they target for that customer group cause they just pay for resp. preorder the game and care later 
Last edited by Malvoisin on 17 Sep 2007, 06:04, edited 1 time in total.
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| 16 Sep 2007, 19:39 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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WTF, those STG guys had some serious issues. That kind of thing is just unnecessary. Nobody put a gun to their head and made them play the game. If they hate the developers so much, they should shut up and make their own game. It's not as easy as they think...
oh, and lol at all the lurkers forced into the open 
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 16 Sep 2007, 21:48 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 17 Sep 2007, 06:10 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I've gotta admit, the flood of new users is a welcome change, as it shows that there's still a lot of new interest in the project  .
I've decided to proceed with a redesign of Supremacy on a purely experimental level. I figure I'll give it a month or so and see if I like where it's going, at which point I'll either abandon the changes or start merging them into the primary code base.
Before someone flips out, I should clarify that the changes only affect the graphical client, and not the core game engine. If I go the original content route, I'll need to design a more "generic" UI. While I'm at it, I want to come up with a more flexible screen manager with floating/dockable panels and other slick stuff. While Supremacy's UI certainly looks nice, it has unfortunately become something of a ball and chain--I keep coming up with cool new ideas for things that I hadn't considered in the original design, and often they either can't be easily implemented, or I would have to implement them separately for each screen, etc. A redesign of the UI subsystem is going to need to happen sooner or later, and sooner is usually better  .
Anyhoo, even if I redesign the UI system, I can still keep a lot of the code for the individual screens, and self-contained components like the galaxy grid can be plugged right in without any changes, so it's not as drastic as it sounds  .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 17 Sep 2007, 07:24 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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How adaptable is the code say later on you want to Mod in another 'selection screen' ala in the terms of intel or reasearch as seen in the original BOTF.
Regards Wolfe
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| 17 Sep 2007, 12:09 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 17 Sep 2007, 18:08 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 17 Sep 2007, 18:17 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 17 Sep 2007, 18:36 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 17 Sep 2007, 20:05 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 17 Sep 2007, 20:08 |
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Kenneth_of_Borg
Ship Engineer
Joined: 10 Jul 2006, 01:00 Posts: 5130 Location: Space is disease and danger, wrapped in darkness and silence!
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| 17 Sep 2007, 23:28 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 21 Sep 2007, 07:20 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 18 Oct 2007, 12:00 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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http://startrek-games.com/startrekforum ... hp?t=10038
new in-game videos of ST:Conquest. hm, the question is if that top view is the only one in combat, which btw. seems kinda swift..
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| 26 Oct 2007, 06:45 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hmm...looks similar to a game on the PS2 a friend showed me a couple of weeks ago. I can't remember what the game was called though.
It looks more like Armada than anything else. That's not a bad thing. 
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| 26 Oct 2007, 13:49 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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yep. but zach's crazy ideas are  (read further there)
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| 26 Oct 2007, 13:50 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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anyway, seems like other projects also make their thoughts about this whole issue: http://startrek-games.com/startrekforum ... hp?t=10037
btw. look here: http://www.bethsoft.com/links/bethsoft_jobs.html (hm, why the lookin for a new marketing director..  jus kiddin).
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| 28 Oct 2007, 10:30 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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omg, as I imagined, the first reviews by experienced gamers are .. well, read yourself:
and if you got some time and wanna read about what interplay did with Starfleet Academy and Klingon Academy years ago (hilarious&stupid..a wonder the game was in fact not that bad, they let people work on a 3d engine with no source, i.e. they just binary-hacked and modded an engine without knowing what to do, unbelievable..) then read here:
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| 25 Nov 2007, 10:18 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Oh jeez...I sooo want to tell those guys in the first link about BOTF2...is that site safe from the legal corporate minions, who are better known as lawyers?
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| 25 Nov 2007, 12:51 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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no, don't do that. those guys will notice if they really want to search for a botf2 (in fact they just have to type botf2 in google search to get here quickly). No remarks from us about us on such private review sites. deadly poison in the end for us if their lawyers pick that up and make us responsible for bad reviews and bad resales..
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| 25 Nov 2007, 12:57 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Matress is resisting the urge then. Damn copyright laws. 
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| 25 Nov 2007, 13:00 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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yep. soon they gonna be no problem anymore  btw. the story continues, even on gamespot, reviews are kicking their asses on bethesda side: (I'm currently reading some more reviews, don't look that good either I'm afraid..).
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| 25 Nov 2007, 13:24 |
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Strings
Lieutenant Junior Grade
Joined: 11 Nov 2007, 02:55 Posts: 264 Location: UK
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Good intersting read about KA and Interplay, I thought they were bankrupt, but apparently not, still going after selling off a lot of its intellectual properties (like, Fallout to Bestheda, lets hope they dont muck up that one)
Conquest just seems like a reuse of Legacy's assets for a quick buck, imo.
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| 25 Nov 2007, 13:37 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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I am big big fan of Fallout 1 and 2... i'v seen few screenshots of Fallout 3 and they are impressive ( graphic is very very similar to original serial) I hope gameplay will also be. 
_________________ Carpe Diem
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| 25 Nov 2007, 14:20 |
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