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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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solar energy is way too inefficient compared to matter-antimatter-reaction or should be  .
@McLeast, at page 1 of this thread you'll find everything you need, AtLeast so to say  .
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| 27 Sep 2007, 16:05 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 27 Sep 2007, 18:00 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 27 Sep 2007, 19:28 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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| 27 Sep 2007, 19:42 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 27 Sep 2007, 20:06 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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| 27 Sep 2007, 20:18 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 27 Sep 2007, 21:14 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 27 Sep 2007, 23:11 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 28 Sep 2007, 00:12 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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| 28 Sep 2007, 00:25 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 28 Sep 2007, 02:03 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 28 Sep 2007, 08:59 |
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Eykjo
Crewman
Joined: 25 Sep 2007, 01:00 Posts: 6 Location: Germany
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| 28 Sep 2007, 10:01 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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| 29 Sep 2007, 01:22 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 29 Sep 2007, 05:30 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 29 Sep 2007, 09:22 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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No, Supremacy doesn't have to be in any particular location. All the file paths are relative.
One other thought--if you're using a shortcut to launch the game, make sure the working folder ("start in") is set to the game folder.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 29 Sep 2007, 13:29 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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In case you didn't see in General Chat, Nemitor_Atimen has set up a BotF2 chat room on IRC. You can join up by clicking the "Chat" link in left sidebar under "Modules". I'll try to maintain a presence there, so if you need technical support or just want to talk about the game, drop on in.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 30 Sep 2007, 08:48 |
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Sheppard
Crewman
Joined: 30 Sep 2007, 01:00 Posts: 10
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I get error evertime i try to download
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| 01 Oct 2007, 01:50 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hey Sheppard, i'll be in the chatroom again tonight. I'll go through the download step-by-step with you.
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| 01 Oct 2007, 07:37 |
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Shoulders
Crewman
Joined: 26 Sep 2007, 01:00 Posts: 2 Location: Manchester UK
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| 01 Oct 2007, 14:44 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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| 01 Oct 2007, 14:54 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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| 01 Oct 2007, 16:09 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 01 Oct 2007, 16:27 |
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McLeast
Crewman
Joined: 06 Jan 2007, 01:00 Posts: 12
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| 01 Oct 2007, 18:01 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 01 Oct 2007, 18:24 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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| 01 Oct 2007, 19:04 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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| 01 Oct 2007, 23:35 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I also notice that you've animated the stars in the system view, Mike. Sneaky little addition there.
...
I've been using Mike's new editor to update the minor races for the game. There quite a lot of new races that need to be added, and the existing ones need quite a few tweaks or additions to their info.
As you all know by now, I'm pretty slow at doing stuff like this, (My random events being my worst example of speediness  ) ...but you know I do it well.
Give me a few weeks and the updates will be complete. I've completed all the 'A' races so far, so only 129 more minor races to go...
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| 02 Oct 2007, 09:08 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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What are you working off?, i'll go up from Z if you'd like?
Regards Wolfe
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| 02 Oct 2007, 15:06 |
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