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Star Trek Fan Games - View topic - Supremacy Pre-Release Download
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 Supremacy Pre-Release Download 
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Crewman
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02 Oct 2007, 23:10
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With regards to Race pictures, it's hard to say whetehr they are done or not, i do recall the old minor race thread containing many pictures but where that is and whether they haved been saved or not i couldn't say.

Someone with more knowledge of the old threads may know.

Regards Wolfe


03 Oct 2007, 01:54
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03 Oct 2007, 09:36
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03 Oct 2007, 12:43
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03 Oct 2007, 12:48
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@matress and wolfe: If one of you wants to work on adding ships/stations/buildings while the other adds races, that would be easy enough to merge, as the data is stored in different files.

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03 Oct 2007, 17:09
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03 Oct 2007, 18:09
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03 Oct 2007, 18:36
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03 Oct 2007, 22:10
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Heyyyy now it works!!!!I dont belive it by myself!crazy!I repaired the Net 3.0 framework and put the file on C:/ because before that I had unzipped the file on D:/ and frame Net 3.0 is also installed on C:/ Maybe that was the glitch!
Now i can play it! and it is very cool! The animation in the GalaxyMap cool!and the ships looking good too! but i want to know what about the moons above the Planets...? they are not important for the game or? there is also no animtaion for them. is a there gonna be a function for the moon??I mean in the grafikway and gameplay?? I hope you will finish it very quickly!!i can't wait t play the rest!!!!! Is there any other Nation playable???
Greetings from germany Mcleast


04 Oct 2007, 19:33
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Lol methinks you're happy, McLeast... :P

The moons are a new idea. Basically, the moons will allow you to urther expand on the population of your planets - once you have the correct technology. You will eventually be able to build three levels of habitation projects, which allow for higher populations per level. The moons themselves can only hold a maximum population of 20, but considering a planet could have 5 moons each, it actually adds up to quite a lot of people.

Each of the Empires will have other bonuses associated with expanding out into the rest of their solar systems - some can mine asteroid belts while others can build Deuterium refineries near Gas Giant planets for instance. We'll save the specifics for players to find out for themselves though. We don't want to spoil the whole thing, do we? :wink:


04 Oct 2007, 20:49
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04 Oct 2007, 21:01
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@McLeast: Glad you got the game working :). Read what Matress said about the moons. The moons won't be animated or have any graphical effects.

The game will take a long time to complete. I'm the only developer, and I only have time to work on it on the weekends.

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04 Oct 2007, 21:14
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05 Oct 2007, 03:10
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05 Oct 2007, 03:27
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First time poster.
All I have to say is, great work mstrobel.
This looks to be everything I wish for in upgrades plus extras from the original BOTF.
I'm just saddened by the fact that I know it'll take a few more years to finish this game. :(
But I digress, I'll wait.

The one thing I couldn't tell if it was missing or not, was the option to purchase upgrades in the queue. Also, when I changed some of the build costs, they still seemed to take more than one turn to build. (Although that might be an error on my part. I'll check again.)

The Editor looks to be a great tool, and it seems like it can add custom races, ships, etc. which will be awesome for mods.

Keep up the good work. I'd pay for this game to be completed.


05 Oct 2007, 16:11
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Hi there jbondsr, and welcome to the forums! I'm always pleased to hear that people like the game :). If you're changing the build costs (or anything else) with the editor, keep in mind that it won't affect your saved games. You'll have to start a new game to see the difference. The game database is embedded in the saved games to prevent a situation where someone tries to load up a game that has ships or buildings that no longer exist in the database. There are a couple other reasons as well.

You may also have to adjust the resource costs (i.e. dilithium, personnel, deuterium and raw materials).

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05 Oct 2007, 16:46
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Wow. Fast response. And you were right. I needed to start a new game. (Which I should have thought of myself.)

By the way, I was wondering if it'd be possible to change the ship movements in a future upgrade. I know that it has that auto path feature, but I'd like the ability to set up a path where I'm heading toward one planet and then do a 180 to another planet. I always found it annoying in the original BOTF to try and set up large flight plans for multiple ships if I can't do turns in long flight paths. There's so much else to manage, I'd like to just set those sometimes and leave them alone. Plus it would be great for crazy zig-zag escape flight paths if someone is chasing you down.


05 Oct 2007, 18:00
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You can set your own flight paths by pressing the ctrl kick and clicking from sector to sector.

Regards Wolfe


05 Oct 2007, 20:17
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Yes, as Wolfe said, you can set waypoints by Ctrl+clicking. You don't necessarily have to click on every sector--the path between waypoints will be calculated by the standard pathfinding algorithm. You can set them as often as you need to in order to ensure the ships follow the path you desire. Just do a regular click (without holding Ctrl) to set the final waypoint.

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05 Oct 2007, 21:15
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Ah, thank you.
Sorry if that was common knowledge.

I was wondering, is there anything I/we can do to help progress this games development progress?


06 Oct 2007, 14:38
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yep, get a c++ resp. c# book, read it, read it again, actually do the exercises in that book and then call in here again helping with the coding. that's the best way to help here.

that holds for 3D programming as well with different programming and scripting languages but c++ is needed as basics everywhere..


06 Oct 2007, 14:58
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Shouldn't jig know a lot about 3D programming considering his game revolves around it.
Be interesting to hear his views, from what i can tell 3D programming sounds a nightmare to many euler angles and quaternions etc etc.

Regards Wolfe


06 Oct 2007, 16:41
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@cdrwolfe: 3D programming is a bit different in A6 GameStudio (which Jig is using) vs. Direct3D vs. XNA, and so on.

@jbondsr: There's not a lot to be done for Supremacy right now that people aren't already working on. Most of that work involves completing the tech trees (buildings, ships, stations) and minor races. As far as programming goes, I honestly don't want anyone touching my source code unless they have at least a couple years solid OO programming experience, preferably in C# (though C++ and Java are close enough).

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06 Oct 2007, 18:48
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I understand.


06 Oct 2007, 19:57
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11 Oct 2007, 14:18
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11 Oct 2007, 14:53
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11 Oct 2007, 14:53
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11 Oct 2007, 15:40
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