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Star Trek Fan Games - View topic - English translation and in-game voices
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 English translation and in-game voices 
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Evil Romulan Overlord of Evil - Now 100% Faster!
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Last edited by Matress_of_evil on 07 Oct 2007, 22:12, edited 9 times in total.



06 Sep 2007, 22:32
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07 Sep 2007, 13:19
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Rules and Guidelines for Technology Descriptions

Make it sound good and Trekky.

:lol:

(Original tech descriptions from BOTF added to my original post for examples, as well as improved "extra tech" descriptions (In brackets) to make it easier for people to write descriptions. :wink:)


09 Sep 2007, 00:05
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excellent :)


11 Sep 2007, 16:47
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Well i've managed to fill in a few, i'am not the most imaginative person so feel free to edit any of your choosing :D.

Biology

4 - Genetics
Recent advances in cellular and genetic imaging and manipulation now allows scientists to delve deeper into the understanding of cell function and the building blocks of life. Giving rise to the development of new fields of study in both combating disease and the role genetics plays in both cellular function and organism growth.

6 - Airponics
More efficient then normal hydroponics, airponics allows the growth of plants in an air-based rather then soil or liquid based environment. Crops are suspended and sprayed with a nutrient based solution and allowed to grow freely.
On barren and irradiated planets where otherwise not possible to sustain life, airponics provides an alternative and sustained approach to first hand colonization.

11 - Tectonic Stabilisation
Advances in computer modelling and energy wave front control throughout the planets crust structure now allow scientists to predict future build-up of tectonic pressure. Engineers are now better able to combat and stabilise planets with an increased tectonic instability and therefore open up new worlds for colonisation

Energy

2 - Nuclear Fusion
The need for higher energy outputs has finally been rectified with the advances in nuclear chemistry bringing about an efficient system of nuclear fusion. By combining multiple atoms into a single heavier atom, it is now possible to produce a sustainable energy reaction better able to fulfil the needs of ever increasing power outputs from civilian and military establishments.

3 - Mass Antimatter Production and Storage
By colliding both anti matter and normal matter at near sub light speeds it is possible to harness vast amounts of energy from the total annihilation of these two particles. By being able to contain a stream of these particles in a magnetic coil it provides an advancement to previous methods of energy transmission.

Computers

12 - Bioneural Circuitry
The move from static crystalline and metallic based isolinear circuitry to one that combines biological neural components can now be achieved. It is now possible to speed up computer response time and provide a systemic adaptive behaviour to allow self-design and improvement through repetition and frequency

13 - Holographic Interfacing
Holographic technological breakthroughs now make it possible for a more natural communication rather then simple voice commands. Hailing from original work on artificial holographic life forms new holographic interfacing communication takes place as if both parties were in the same room.

14 - Organic Memory
A total reliance put towards biological components and neural systems, the bioorganic computer is now extended to include both the computer core and further system wide components never mind that of the original bio neural gel circuitry employed on older ship designs. This gives rise to a system that not only drastically improves performance but also allows for complete autonomic function and self-design.

Propulsion

2 - Impulse Propulsion
Impulse Propulsion allows for travel at lower then light speeds. Augmented into interplanetary shuttlecraft through too much larger ship designs the impulse drive allows for efficient travel within star systems and exploration of local spatial anomalies.

9 - Bussard Ramscoops
Due to the presence of high-energy particles throughout space it is possible to utilise this resource while travelling at sub-light speeds. Bussard collectors use magnetic fields to collect these high-energy particles and through a process of fusion convert them into energy.

12 - Variable Geometry Warp Coils (MOE wrote this one i liked it to much :) )
A new generation of Warp coils that is capable of controlling Warp fields to a much greater degree than older models. The damage caused to Subspace by the Warping process is repaired, eliminating the extreme risk of a cascading Subspace rift in heavily used areas of space along with a lowered field output.

14 - Quantum Slipstream Tunneling
By manipulating the warp field on a quantum level it is possible to create a narrowly- focused directed warp field, which in turn gives rise to a subspace tunnel able to propel star ships at faster then warp speeds.

15 - Transwarp
The creation of a robust and fully functional transwarp drive has eluded scientists for some time. However chroniton based subspace distortions brought about through a series of triquantum waves allows the creation of a transwarp conduit through which a starship is able to travel at what are transwarp speeds.

Construction




Weapons

[/b]


05 Oct 2007, 17:41
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I've long been working on a list with descriptions. It's not ready for prime time yet. However:

~~~~~
Within Energy:

Ultraconductor
Superconductive materials conduct electrons without resistance. Ultraconductive materials are superconductive materials that also conduct electrons as if the electrons had no momentum. Without resistance to acceleration, a momentumless electron transmits both power and information more efficiently.
~~~~~

Momentumless conductance already exists in the laboratory, though it's not currently superconductive. So I'd put it in the earlier breakthroughs, say 1 to 3. I have a minimal grasp as to how it works, so I can explain it, if you want. I can also put a longer description, if that's important... It's all about phonons band-gaps within the material's structure.

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05 Oct 2007, 21:48
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Could you elaborate Zdarby?

Are any assocaited with the list MOE posted, any new techs created and despertely needed :)

Regards Wolfe


07 Oct 2007, 17:30
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07 Oct 2007, 22:18
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Looking great from the testing i've managed to do so far.

However, please get cracking on the English translation as my German is not up to scratch.

Basically you're doing really well. Keep up the good work and when's Alpha 5 planned for ? :D


10 Oct 2007, 22:33
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Holy crap! This is looking great, even on my widescreen monitor at work running 1920x1200 in full screen :). The music and sound fx are a nice touch. Where did you get the Khaoron track?

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11 Oct 2007, 00:14
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Yes, it really looks and sounds great. You deserve praise for your quality work.

(I especially want to complement you on your taste in monologue. ) :wink: :D


11 Oct 2007, 02:02
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kenneth and this from you ?! :lol: yeah sure, the guy who made those sounds did have talent didn't he? ;)

okay okay I do get on doing the translations now, I was just lassooed back from my computer yesterday by some sneaky friends so it'll be on today, I promise.

mike, I do get my own widescreener next week (of course I waited until now ;)) so I'm eager to see how it looks! The Khaoron track must be from terak rall as far as I am informed on it. But he has to accelerate speed cause the alpha5 isn't far away! lol just kiddin..


11 Oct 2007, 04:55
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I'm translating the guide for Malvoisin as quickly as I can guys, but i've got a 9 hour day in uni today which is going to kill me!

I promise that i'll get cracking on it as best as I can on the weekend, so just a little patience. :)

...

I'm assuming you guys are talking about the German version of BotE though? i'm gonna wait until the english version is released as I think i'll have had enough of German by the end of the weekend!

...

Guys, if the Khaoron music that you like is by Terak Rall then I think I know which piece you're talking about. He made that music well over a year ago, and it's just been sitting in my computer and sharepoint for the last year or so.

Terak Rall wasn't on the forums for almost a year after that, although he recently came back to check if the project was still alive. He was pleasantly surprised. :)

With any luck he will make more music, so bombard him with PM's begging for more. He just might make some more music then... :mrgreen:


11 Oct 2007, 10:57
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don't forget to erase trekbats.ttf with win explorer from c:\windows\fonts first before installing the new fonts. that must be the reason why the fed symbol seems wrong.

anyway I'm also crackin on the translation right now, hopefully I'm thru with it today (I had done some before the release, just finishing up the work ;)).


11 Oct 2007, 13:19
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18 Oct 2007, 13:43
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Thanks for all the hard work and it is looking good. I am still having my system freeze up on the en version of Alpha4 though. I will be multi slacking for the next week or so but when I get time I will try to investigate the issue more. Keep up the good work. :D


18 Oct 2007, 14:59
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19 Oct 2007, 03:34
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If you want you can make these sounds for each race too. That would be very cool. Maybe you can differentiate between an affirmative for getting new orders and a sound for when you select a new target position.

There was a little error in the current sound files for the Heyoun: han_colonizing.ogg -> you say "select a planet for colonization" It would be better just to say "Colonization in progress" or something else. But without the "Select a planet"-part. Compare it with the other races.


19 Oct 2007, 10:52
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Affirmative. We could vary that working by race as well. Do you have a specific suggestion for targeting? What is the setting? Would "select a target" or "designate the targeting location" work?

Oops, the Heyoun are missing that colony line found for the other races. I will upload that line along with the others above.


19 Oct 2007, 12:23
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I believe he meant an "Understood" or "On my way" type of thing when a ship has gotten(3rd person singular, present perfect, british english ;)) its designation orders. A "designate the target location" would imply you hear that every time you pick up a ship cause then the selection mode is enabled by default.

other text lines for target selected message: "Roger, on my/our way", "Make it so, number one" (very rare, only cops and on cruisers), "Engage!", "Heading off..", "Target programmed", "Navigation programmed", "Course set, maximum warp!", "As you wish" (Omegans), "For the glory of the founders", "acknowledged", "order received", "carrying out orders.." (Carts) and so on.


19 Oct 2007, 12:28
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19 Oct 2007, 21:10
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I have recorded the missing Heyoun lines. You can chose from HanColonize "Colonization in progress" or HanColonize2 "Colonization is underway"

http://www.botf2.com/Shared%20Documents ... ecordings/

Work will be ongoing on the "targeting..." "course layed in," "destination sector programed," "designate your destination on the galactic map".... work.


20 Oct 2007, 02:55
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great work!

I amended some of your lines to (what I think) a more fitting length for the in-game general feeling. check it out and tell me what you think.


20 Oct 2007, 05:40
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Also i am finding in my empire reports that some of it is in german, mainly it happens when a dilpoliamct situation has happened or a war.

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20 Oct 2007, 14:27
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known issue too. some text lines are still hard-coded in german..


20 Oct 2007, 16:36
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I have selected a pleasant and clear female voice for some additional general game mono-log as we discussed. (Below the list of folders are the individual files on the linked page beginning with "Affirmative" I hope you will find something you can use.)

I will be driving out to the west coast to visit family in the Los Angeles area and then up the coast. - Back with the other audio for the specific major races in about a week.

edited link by skeeter (link was to long and broke formatting of page


21 Oct 2007, 02:29
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Sorry it's taken so long. I forgot this post existed.

When pushing an electron down a wire --eg, sending electricity-- you have several problems to overcome.

The first is the resistance. Electrons are literally jumping from one atom to another within the wire. So, the attractiveness of the electron to any one atom has to be overcome to get the an electric flow. In a metal wire, like copper, the outer electrons are only loosely connected to the individual atoms, so the resistance to jumping from one atom to the next is relatively low. But it's still individual electrons jumping from one atom to the next.

Current theory of superconductivity --which is still somewhat incomplete-- basically states that the electrons in a superconductor are loosely bound together in pairs --"cooper pairs". Because of the state of their connection, they can travel down the atomic matrix of the superconductor without actually jumping from one atom to the next. That is to say, instead of binding themselves to one atomic orbit and then jumping to the next, they are bound to themselves and travel down paths between the atoms. (Now, I have to admit here, that this is how *I* understand it. I *am not* claiming this is how it actually *is*! In other words, take this explanation with a grain of salt: if you hear a better one, believe it and not mine.) So, since there's no atomic binding, there's also no resistance to a signal, be it power or information...This physical model also explains why superconductivity tends to happen in the cold. See, the colder the material, the less the atoms inside wiggles and so, the less likely that the cooper pairs will be disturbed by the matrix of the atoms inside and the more likely they will get from one end of the conductor to the other undisturbed.

Ok. So: Superconductor = zero resistance to electrical current...However, the cooper pairs in a superconductor still have mass and they still act like electrons in regular conductors: a gas. This means that you *still* have to overcome the entire mass of *all* the electrons that make up your signal. This means that a signal only above a certain voltage will get through. Below that critical voltage, the mass of the electrons overcomes the signal completely. Under todays circumstance it really doesn't matter: even the electron mass of all the signals in the world are pretty damned low compared to, say, a computer. (I've not actually done the math on this. I bet it's true, though.) However, when dealing with extremely small signals --like those of a ship many light years away-- this would become a huge problem.

The thought behind the 'ultraconductor' (my term) is that its cooper pairs do not act like a gas distributed over a large probability curve but act as a single, quantum unit --a bit like a bose-einstein condensate. Basically, the electrons would be bound together in a quantum phase, such that if one pair moved, all other pairs would need to as well. Something similar has already been done within graphite, though only in very narrow energy windows. Thus,it's not entirely useful yet. Also, the graphite is not superconductive while this happens.

The 'ultraconductor', would conduct electricity both without resistance and as if it was massless. This would translate into much larger bandwidth for electrical signals. It would also translate into more sensitive instruments. Electronic computer systems, in general, would be faster and require less energy in general.

I hope that's the question you asked, cdrwolfe.

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24 Jan 2008, 02:50
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Most of these are taken directly from BOTF, ZDarby. Only the ones in brackets have been written by myself, and these are merely descriptions, not the intended tech description. If you've got a better description that can be put in place of the existing one, we'll be happy to use it. :)


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28 Jan 2008, 02:18
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She probably didn't, but we don't know where they originally came from and she was the first captain to use them...even if they technically hadn't been invented yet. :lol:


28 Jan 2008, 13:46
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