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 Supremacy Pre-Release Download 
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Chief Software Engineer
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You should really just copy the whole Data folder over, Matress, or ask me which files to copy. And next time don't delete your old copy until you have verified that the all the data is working in the new one :-P.

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16 Oct 2007, 17:35
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I did copy the whole folder, but then you told me I only needed the Data folder, but I kept the images folder coz i've updated a few images, and now you've been adding more! :roll:

How are we supposed to know which files you've updated anyways? Your updates might break our updates for all we know! :lol:

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16 Oct 2007, 18:03
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That's why I said "or ask me which files to copy" :-P. The editor works with a set of several files--that's why the editor is so convenient. Otherwise you'd have to edit a half dozen different files by hand ;).

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16 Oct 2007, 18:13
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Well i've got a nice 80mb folder of ship images, some good ones from battle clinic, it would be helpful to know your views on images taken from other sites MStrobel?

I know MOEs views :D, me personally i see no reason using just the images and it's something that BotE doesn't have to much a problem with either lol.

Regards Wolfe

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16 Oct 2007, 18:34
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If you can get permission from the artist, it's fine with me. Eventually though, the images ought to be replaced with renders of our actual models.

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16 Oct 2007, 18:49
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Well half the images don't have authors and i very much doubt i'll be able to email the others lol. I wouldn't think they'd mind but who really knows.

Regards Wolfe

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16 Oct 2007, 18:57
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Here I am again!hehe....nowI have toask for some essential things and first want to forgive my unknowlege if i will say or interprete something wrong!
I want ask you guys how you want to publish the Game?Because im sure you dont want to spend all your time and money for free or?We all know that StarTrek has a Big FanBase!But i dont know if some of the StarTrek Trademarks will be hurt when you try to publish it or?How do you want to make money with the Game?I dont talk about a hugh amount of money just 10 dollars or sth. but we all know that Botf wasn't successfull enough to produce a second one!So how do you want to make sure that once your game is finish you have enough people who play this Game?And when you are supporting this Game (Updates/Community-stuff......etc,,,) how are gonna to profit from it?I dont want to make a Commercial thing of it!But im afraid that maybe in Future the game wont be finished because of (Trademark,Money=costs and so on)!
Is it possible to make an Browser game of it?Like SpacePioneers?Or maybe ClientGame where you can download a Part of the Game on your Pc, and the Server are updating the Game in every Tick!the mainproblem i see is
1)is the community Big enough to keep the game runing?
2)BroswerGame/ClientGame or a game like Botf,but in that case how u will provide it!
3)Are you willing to make the game free or support it for free
4)Will be any Trademarks difficulties in future with Paramount Inc. or Activision whoever has the rights on it?!!

hmm....I hope i could mention all of the Problems i thought about!
I hope nothing of the Probloems iv' mentioned will come true!I Just want to know how everthing will be released and supportetd in future!Sorry for Grammatical faults or wrong senteces but i hope you guys understand the Main Problems i see!I hope u dont missunderstand my Post!Im wishing the best for the Game and you Guys!Good Luck keep on working!And i hope the Game will be released preety fast!!!!
Greetings McLeast


16 Oct 2007, 19:35
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The game is free, will always be free, it isn't going to be published and if it were my god would Paramount reem us a new a-hole.

So there ya go :D

Regards Wolfe

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16 Oct 2007, 19:41
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McLeast: the best things in life are those which are free! ;)

seriously, not everything has to do with money-making. we're getting along quite well and don't plan to buy loads of servers for some million-downloads or somethin. this game is free and will be available here, period. maintenance is a thing much overvalued and for a fan-based hobby game, all maintenance is paid by the free time the programmer and developer invest in their program. and since we have no pressing license costs (a thing which is not exactly legal..) every year, we have no need to constantly make money or make money at all! That's as easy as it is.

no need for getting into panic, we stay like we are whereby we also look for a new copyright-free content for the game in order to be on a safer side!


16 Oct 2007, 20:08
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McLeast wrote:
1)is the community Big enough to keep the game runing?
I think it is. We have a lot of dedicated people here, and the game's source code is publicly available, so even if I hit by a meteorite, someone else could pick up where I left off. Plus BotE is shaping up to be a pretty impressive game, so even if one of our projects fails, I'm sure the other will survive.
McLeast wrote:
BroswerGame/ClientGame or a game like Botf,but in that case how u will provide it!
Supremacy uses a client/server system, but it can't be played with a web browser. There is another game, Star Trek: Allegiance, hosted on these forums that is a browser-based Star Trek strategy game.
McLeast wrote:
3)Are you willing to make the game free or support it for free
I'm dedicatated to developing this game, and it has to be done for free. We can't sell it for legal reasons, and we've known that from the beginning. Everything you see was contributed freely by the BotF2 community, or borrowed from other sources. As for supporting the game, I'll do what I can with the free time I have, but I can't afford to become a help desk for potentially thousands of players. That's why I rely on the community to test the game along the way--to reduce the number of issues that make it into the final release. Also, I think we have enough people here who will be familar enough with the game to offer troubleshooting for new players.
McLeast wrote:
Will be any Trademarks difficulties in future with Paramount Inc. or Activision whoever has the rights on it?!!
Maybe. It's always a possibility, but the Star Trek intellectual property owners have always seemed to give a wide berth to fan-based projects, and I think as long as we keep the game free and state that we are not affiliated with or sanctioned by CBS/Paramount, then we should be okay.

McLeast wrote:
hmm....I hope i could mention all of the Problems i thought about!
I hope nothing of the Probloems iv' mentioned will come true!I Just want to know how everthing will be released and supportetd in future!Sorry for Grammatical faults or wrong senteces but i hope you guys understand the Main Problems i see!I hope u dont missunderstand my Post!Im wishing the best for the Game and you Guys!Good Luck keep on working!And i hope the Game will be released preety fast!!!!
Greetings McLeast
Thanks for your support, McLeast. We all hope that the project comes through without any significant setbacks :).

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16 Oct 2007, 20:12
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Thought i'd let you in on an error, no doubt a result of my screwing around with the editor lol :)

Nullable object must have a value.

at System.ThrowHelper.ThrowInvalidOperationException(ExceptionResource resource)
at System.Nullable`1.get_Value()
at Supremacy.Universe.GalaxyGenerator.GeneratePlanetsWithHomeworld(StarSystemDescriptor system, Civilization civ) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Universe\GalaxyGenerator.cs:line 533
at Supremacy.Universe.GalaxyGenerator.PlaceHomeworlds(IList`1 positions, IList`1 starNames) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Universe\GalaxyGenerator.cs:line 468
at Supremacy.Universe.GalaxyGenerator.GenerateGalaxy(GameContext game) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Universe\GalaxyGenerator.cs:line 178
at Supremacy.Game.GameContext.Initialize() in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Game\GameContext.cs:line 334
at Supremacy.Game.GameContext..ctor(GameOptions options) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Game\GameContext.cs:line 315
at Supremacy.Game.GameContext.Create(GameOptions options) in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyCore\Game\GameContext.cs:line 301
at Supremacy.WCF.SupremacyService.DoStartGame() in C:\Documents and Settings\mikest\My Documents\Visual Studio 2008\Projects\Supremacy_2008\SupremacyService\SupremacyService.cs:line 550
at System.Threading.ThreadHelper.ThreadStart_Context(Object state)
at System.Threading.ExecutionContext.Run(ExecutionContext executionContext, ContextCallback callback, Object state)
at System.Threading.ThreadHelper.ThreadStart()

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17 Oct 2007, 00:22
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Dammit, I thought I fixed that.

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17 Oct 2007, 03:55
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I found this to be interesting. when building outposts even if you start to build a few at the same time they dont complete themselves at the same time? I had 4 outposts I started and two completed 4 turns earlier then the other two.


18 Oct 2007, 04:57
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Lazy Union workers, and not Cardassian at that :D

Regards Wolfe

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18 Oct 2007, 11:24
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Maybe they were waiting on resources?

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18 Oct 2007, 13:04
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Played for a bit, then it hanged at a turn 'prcessing moves...' also seemed to be a memory leak as i watched the memory at 379mb slowly increment upwards every second.

Regards Wolfe

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18 Oct 2007, 18:41
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379mb? Is that just for Supremacy or for your whole computer? My computer currently shows a "commit charge" of 645mb/2498mb and goes up to 875 when I load up Supremacy. That's over 100mb difference between our computers... :?

...

I just checked Supremacy myself (First time i've tried playing it since I started making my edits AND actually ben able to get it to work) and I noticed quite a major slowdown in the game too. It seems the sheer number of additions i've made to the game - even on a small map - is a bit much for the game. :(

It just took 27 seconds for the game to process turn 2 - compared to an average of 5 seconds on a small map before my changes. What makes it worse is the fact that i'm barely two thirds of the way through adding the minor races, and have yet to add in all the images, special buildings, and whatnot. Then there's Wolfes changes and additions...this is gonna be one big game... 8O

Mike, the game now seems to hang a little bit on the "performing cleanup" stage. This may be due to the fact that my edits are incomplete as of yet, however. The downloading updated game state is still the slowest part of the processing though, and is taking about 20 of the 27 seconds to complete.

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Last edited by Matress_of_evil on 19 Oct 2007, 12:09, edited 1 time in total.



18 Oct 2007, 19:55
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You want trendy game without memory shortage? :lol: :lol:

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18 Oct 2007, 21:04
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There are no memory leaks in Supremacy because you cannot have memory leaks in a garbage-collected virtual machine. You will see a spike during turn processing because a lot of new objects are being allocated. You may or may not see an immediate drop-off, as the garbage collector may not necessarily free up the memory used by the old objects right away.

Matress, I have no way of reproducing your problem until I have your game data.

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19 Oct 2007, 02:19
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Hi all,

Just like to say, AMAZING! i have been completely shocked and am in awe of the quality of Supremacy so far!

Love the vector graphics too! awesome effort there, looks just as good on a widescreen monitor as a standard ratio one. something i really wasn't expecting.

Only bad thing i've come arcoss is on two different machines i have experienced slow down once the game has been running for a while. to the point where on one machine everything froze.

Let me know if theres anything i can do to help out. Altho my programming knowledge is limited.


19 Oct 2007, 19:07
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Hi Fracture, welcome to the forums! It's always nice to see a new face around here, especially one that gives praise to the hard work of our developers. :)

If Supremacy ever crashes, have a look in the Supremacy folder for a file called error.txt - if there is ANYTHING written in that file, post it in this thread.

Error reports allow Mike to track down any potential problems - so if it's a bug, he can fix it. Alternatively he might be able to find a reason for the crash, such as an incompatibility or something, and advise you further on it. :wink:

...

Mike, I've zipped my current files for you. I zipped my Data folder and the EN-UK.txt file.

Download

Like I said, my files are still way from complete, but i'm definitely getting there. :)

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19 Oct 2007, 22:04
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Ignore the en-UK file matress, all the edits go in en-US.

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20 Oct 2007, 00:46
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Fine then, here's my EN-US.txt File. :roll: :lol:

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20 Oct 2007, 11:19
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1 word:

AMAZING!!!! :D

Can't wait for the full version. If there's anything I can do to help, let me know: Finding pictures, typing up descriptions, spell-checking, etc.


25 Oct 2007, 23:45
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I tried this quite a while ago and like so many others I was for the large part truly impressed. I'll download again today to see how far it's come :) I'm also really glad that you've stayed on developing it!

Does the game still require an internet connection to play in single player? That was my biggest problem with the last iteration I tried (both because of the need for internet which isn't always available to me plus the fact that it drastically slowed the process to move to the next turn).


28 Oct 2007, 08:39
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it needs a working windows network environment (tcp-ip and a network card), not internet. you can test that by pulling off the plug literally on your network cable to the internet. it'll still work.

reason is the server client principle. it kinda connects to itself via the windows network and sets up its own host to connect to, so that's why it's needed.


28 Oct 2007, 09:18
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Fedor, the current version of the game that is available to download is running a little slow because of a glitch that Mike has since corrected - I've tested a fix for the glitch and it will now be part of the next release, which will be soon if you're lucky. :wink:

I'm glad to see people returning to the forums. We're determined to make this project work - there have been three previous projects and all have failed. We will not let that happen again. Keepchecking out the forums and keep posting. Community involvedment is what keeps us going. :)

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28 Oct 2007, 10:34
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Malvoisin wrote:
it needs a working windows network environment (tcp-ip and a network card), not internet. you can test that by pulling off the plug literally on your network cable to the internet. it'll still work.

reason is the server client principle. it kinda connects to itself via the windows network and sets up its own host to connect to, so that's why it's needed.
Quite right, except that it uses named pipes instead of TCP for communication in single-player mode, so it *shouldn't* need a network adapter. In theory anyway. In reality it may require a network adapter just because I have TCP endpoints defined, even if they're not being used.

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29 Oct 2007, 02:58
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Posted another update...

CHANGES SINCE LAST RELEASE:
Hopefully eliminated some performance degradation issues with turn processing. A preliminary implementation of the Diplomacy system is available. However, there is no Diplomacy AI, you will never receive diplomatic messages from non-human players, and non-human players will always accept whatever proposals you send them. Also, if you can't seem to exit the diplomacy screen, try clicking on any node in the Overview graph. As usual, this will break any of your existing saved games, so don't even bother trying to load them :).

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29 Oct 2007, 03:40
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Hello everyone! I've been observing the progress on this game and I must say I totally LOVE it! I have been playing around with the 10-13-2007 release and has encountered no problems so far. I must say, it looks absolutely beautiful, clean, and well-organized. However, in the 10-28-2007 release, I can't even start the game up. Does Vista have anything to do with the game not even starting? Thanks for assisting me in this.
Great work on Supremacy! I can't wait till it's done! :)


Attachments:
Error.zip [799 Bytes]
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Last edited by SeaBee-T on 29 Oct 2007, 15:47, edited 1 time in total.

29 Oct 2007, 12:03
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