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 Drizzi special buiding offers too much traderoutes 
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Crewman
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Hey, Just a head up, Some sort of modification of the game might be needed, its not a bug as such.

I decided to play as Heyoun for my first alpha4 game and i think the game should edit the special structure for the minor race Drizzi because there special building gives +10 trade routes so at turn 50 i was getting 3500+ per turn had too much money (well i didnt i was able to spend it all) But it was far too easy, if the ferrengi get there own + 7 trades on there homeworld + 25% latanum and then the Drizzi early in the game there funding is several times that of the other Major powers which results in a unbalanced game unless its a ALL human game in which case the people would all terminite there trade agreements with the Heyoun so they cant produce as much money but the AI cant do that.

Its much to easy to be Heyoun if you have the Drizzi as a member race.
Not a bug but its something to consider..


26 Oct 2007, 11:39
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hm, yes the Drizzi are the Heyoun's best bid, no question about that. btw. the AI can drop all traderoutes with you when declaring war on you cause you get too strong in economic and military value then.

but you're totally right, this is some constellation which is very interesting to study further in the sense of AI behaviour (reactions to that special case).

could you play this game a bit further (to the end maybe ;)), make some saves all 10 turns and report back afterwards how it went?

if the AI doesn't react sensibly maybe we need to amend it. those 10 traderoutes also might be a bit too much. maybe 5 or 6 suffice..


26 Oct 2007, 11:53
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dammit my pc crashed but long story short the AI is either VERY smart or very stupid

War. I have full peace with Kha/cops/cars/omegans/ and as i said i have ALLOT of trade routes so im trading with every single world they all have.
But when i encontered the romuls it wasent long before war bagan,

Everone has a cooperation signed with everyone except myself and the roms whoi are at war.

Now the Rotharian military is quite smart, a cloaked fleet of unknown size if roaming my spcae taking out starbases and my fleet has taken 4 rotharian systems.

Now the Smrt/Stupid AI. I cant figure it out, myself and the romualns are the two most powerful empires in the galaxy and the war will probably decimate both sides and return the balance of power to the other allied powers.

So is the AI being smart by not joining in the war against me and letting the rotharians and me weaken ourselves and then when the war is over then they will all taerget me?

or is it more like ive won the game now and i can just conquer the rotharians without facing agression from the other powers? Seems to me if i gain controll of the rotharian star network territltory ill controll over 180 grids and 40 or 50 odd systems and which point the ai does not thave a hope.


26 Oct 2007, 17:03
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good question. only sir p. knows or you if you play the game to the end :).

btw. we have autosave implemented so crashing pcs don't affect saves, since you can recover the auto.sav file!


26 Oct 2007, 17:29
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Weak empires will sign cooperative and friendship agreements. Later all the weak empires will fight together against the strongest power in the galaxy. So if you are unlucky you have to fight against all the other empires. But first they have to build up their own military forces. Maybe you are so good that the AI doesn't have a chance anymore. What difficulty level you are playing?


26 Oct 2007, 18:43
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Hi ALL

Back to that Heyoun game that User45701 was playing. sound'd like the best start for them. wish i had that luck

But will the Heyoun get the there old skill- were they don't need to sign a trade with major's and minor's to put up a trade route

do any one know what order the next major's are being down (plz be the omegans not the cartares with there **** slow ship's :roll: )

Thank's

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27 Oct 2007, 13:38
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No, the Heyoun need a trade agreement, too.

I don't know which major race would be playable next. It depends on the people who are making the race skins.


27 Oct 2007, 13:48
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SirPustekuchen wrote:
Later all the weak empires will fight together against the strongest power in the galaxy. So if you are unlucky you have to fight against all the other empires.


That doesn't sound fair... Does that mean that even major races that love you have have been your friends for thousands of years will turn on you simply because you have the most powerful empire?

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30 Oct 2007, 20:52
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no, but only if you really got an alliance with them. then they just stick at your side..


30 Oct 2007, 21:03
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I hope so... BTW... I read somewhere in the forums that treaties mean less to some empires than to others... Is that true?

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30 Oct 2007, 21:08
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Hopefully it will be like that, Fox. Do you honestly think you can trust the Cartare? The Rotharian Star Network is of course honorable and loyal though. :twisted:

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30 Oct 2007, 23:21
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Who said anything about the Cartare or Rotharians? Are you feeling... Guilty about something?

Seriously though. Are some of the AI empires generally regarded as being more trustworthy than the others?

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31 Oct 2007, 03:22
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MoE is right. Cartare are treacherous, Rots are wary (no offence ;)) and the CoPs are the most trustworthy and loyal 'roun the galaxy!


31 Oct 2007, 07:02
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Even more trustworthy than the Khaorons? What happened to Khaoron honor?

Also, another faction that I am curios about is the Omega Alliance. While they are quick to war against any perceived threat, if they have gotten to know a power they seem to strike me as being very straight forward and honest. Take for example the head Vi willingly placing herself at the mercy of the Coalition led alliance.

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31 Oct 2007, 07:13
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well but only if they were defeated. otherwise they are nearly on par in the "treacherousness" with the cartare.

btw. khaoron honor is weighing heavy of course, but not when it comes to stick to peace(!) treaties. they are however most loyal in any war pact :mrgreen:


31 Oct 2007, 07:22
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What you said about the Omega Alliance is true but I have never seen any sign of them turning on someone that they have a treaty with already. My impression of them is that it doesn't take much for them to go to war with you unless they get to know you and realize that you are not a threat. Going to war in this situation wouldn't make any sense because declaring war would create a threat to the Vi that didn't exist before.

In regards to the Khaorons, don't they hold to treaties, even peace treaties, for the sake of honor? Even if they don't want to they do so grudgingly hoping for the other party to make some mistake that could be construed as an act or war. Of course there is also the possibility that they might try to provoke that action by taking actions that would be just short of acts of war themselves.

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31 Oct 2007, 07:48
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exactly.

also it could lead to Khaoron civil war if peace is kept too long (unhonorful people rising to power). sure a thing to be worth implementing, i mean the civil war thing.

the Omega Alliance should try and conquer all inferior races, that's their purpose, to vipe out all non-complying hosts. of course they know you when they declare war. if you got bad intel, they know you the turn after they met (some guy at yours chitchatting too much on the first contact meeting ;)). so war declaration is immediate then. of course they do wait until they think they know for sure..


31 Oct 2007, 08:19
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The civil war thing would probably be easy to implement. Just set a condition where you get an Empire-wide "bonus" of -1 morale per turn of total peace. (Ie. no war with anyone)

As soon as there is a war, you either get +1 morale per turn of war, or you get the BotF style bonus of +x morale one-off.

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31 Oct 2007, 13:52
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sure, but I like to have it written down somewhere, i.e. a division into two different houses or factions and saying so in the system view so you would no longer play the Khaoron empire but just you own tiny little party (how tiny depends on how bad the overall morale was when the split / civil war happened). that should be a nice catch in the game..


31 Oct 2007, 14:23
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Do it for the Khaorons and you should probably find something similiar to do with all the other races. Coalition fleet declaring martial law, Cartare civilian government replacing the military one, the Heyoun moving past the Rules of Profit, assassination of the entire Rotharian Swarm network...


31 Oct 2007, 15:30
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probably but i mean what's the problem in doing that? we already have it fully implemented with the colonies who can "detach" your empire if morale is too low so why not just give the whole thing another name? ;)


31 Oct 2007, 16:41
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Well that again could be easy, Mal. All you have to do is program messages whenever a planet rebels. You could program it so rebellion in your homesystem would give a different message to a "normal" rebellion.

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31 Oct 2007, 21:42
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exactly. the only thing that be different with my idea is that those colonies are now working together as in some so-called medium empires (in between minors and majors) with a rudimentary AI fighting to gain power over the old major empire.

one should however make this flexible since not always are colonies fighting together. some only want their independence from any other authority..


31 Oct 2007, 21:52
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That sounds like a good idea. Just imagine what kind of stuff might happen if the Khaoron empire were horribly loosing in a war. They just might end up having to put down revolts in addition to actual battles.

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31 Oct 2007, 23:27
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Just imagine if your systems really did break away anf form their own Empires though...woah... :shock:

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01 Nov 2007, 00:11
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Also, just imagine if those empires systems broke away and formed their own empires as well :shifty:

Where would it end?

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01 Nov 2007, 00:16
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Err...repeat my comment why don't you, Fox? :P

Where would it end? With rebels losing of course. :P

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01 Nov 2007, 00:19
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No, I meant what if the medium empire itself split and a third empire were started. That third empire would then have a chance of splitting and a fourth empire being started and so on, and so on, and so on, and so on...

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01 Nov 2007, 00:29
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fox, you're getting a little too much into the thing .. ;)


01 Nov 2007, 08:26
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Perhaps.

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01 Nov 2007, 18:50
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