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supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 483: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/bbcode.php on line 379: preg_replace() [function.preg-replace]: The /e modifier is no longer supported, use preg_replace_callback instead [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4752: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4754: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4755: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887) [phpBB Debug] PHP Warning: in file [ROOT]/includes/functions.php on line 4756: Cannot modify header information - headers already sent by (output started at [ROOT]/includes/functions.php:3887) Star Trek Fan Games - View topic - On Ship damage
Well I figured i'd ask this and open it up for dicussion...how will on ship damage be dealt with? Although I know it's early to be talking about it i'm just putting out there for discussion.
Are we going to do sprites and etc for streams and textures for damaged hull plating? Or are we going to go with ingame generated damage using different chunks of the models and etc? Mind you the method suggested on the bottom would really tax any game engine I think. (espeically in a large fleet of ships). Atleast to my thinking....
thoughts?
01 Nov 2007, 18:27
Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
I heard the Red Faction 2 GEO-MOD-engine was quite good at that. they realistically let those models get holes in it where the weapon hits the target:
if one knows how to code this (if you read thru text they done that with so-called "hole 3d objects" which pop up on the target hit section and "eat" the model out by overlaying empty space on it and some dark debris texture around the edges. pretty neat idea in fact. sadly no other engine ever managed to copy that in terms of behaviour..
This would be a strictly cosmetic feature. It'd be nice to have, I agree. However, the 3D combat engine is a long way down the road, so none of this has been decided yet. It's never too early to discuss possibilities, though. Just don't expect any straight answers .
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01 Nov 2007, 19:48
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
Aaaages ago we discussed something like that - having "invisible" parts of the ship to show weapon damage. It was proably in the staffroom or long-since deleted game development forums though. I *think* Jig said he was going to look into it, but I don't remember if he ever said any more about it. As Mike said, it's a looong way down the road.
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