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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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26521 views now... ... Yes Mike, the Stars are showing up in the system view, even though the fog of war is covering them up on the galactic map. The planets around these stars aren't showing up in the system view though so it isn't too bad. I've still got the previous version of my game (I've learned my lesson hehe) and the problem is in that version as well. Maybe you fixed it, then 'unfixed' it without realising in a later release?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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30 Oct 2007, 22:48 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I probably "unfixed" it when I changed the stars. I definitely fixed it at some point. And I just fixed it again.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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30 Oct 2007, 23:02 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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Hello, sir. Just a minor question.
Erm, was the music volume supposed to go all the way down to -10%? Or is it an insider joke? lol...
_________________ Alhu na shiar!
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31 Oct 2007, 04:18 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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-10%? I can't get Supremacy to do that...HOWEVER, I can make it go up to 101% volume...something not right there...
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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31 Oct 2007, 10:48 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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Oh yeah... -10% and 110% here's the visual: Attachment:
-10.jpg [ 11.76 KiB | Viewed 5853 times ]
Attachment:
110.jpg [ 12.51 KiB | Viewed 5854 times ]
_________________ Alhu na shiar!
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31 Oct 2007, 12:08 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Hmm...I tried again, and i'm still getting 101% - but not -10%. What version of the game are you using, SeaBee? I have the latest version and i'm getting a bug, but I certainly can't get -10% so maybe the bug has been partially fixed in the latest release?
Actually, does any sound/music play when you're on -10%?
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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31 Oct 2007, 13:45 |
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Margus
Crewman
Joined: 21 Aug 2007, 01:00 Posts: 19 Location: Estonia
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I have same sound bug -10% and 110% and the music plays when -10% it dosent change music volume and what i found that starmap fog can be cheated i can see all stars on the map. I have the picture if the someone want to look it.
_________________Cyberwolves Team forum. http://www.margus.dyndns.org/phpbb3/
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31 Oct 2007, 14:56 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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shoot. i wanna see .
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31 Oct 2007, 14:59 |
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Margus
Crewman
Joined: 21 Aug 2007, 01:00 Posts: 19 Location: Estonia
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There are two cheats F10 gives money and F12 gives full star map.
_________________Cyberwolves Team forum. http://www.margus.dyndns.org/phpbb3/
Last edited by Margus on 31 Oct 2007, 15:29, edited 1 time in total.
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31 Oct 2007, 15:19 |
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SeaBee-T
Cadet
Joined: 17 Oct 2007, 01:00 Posts: 57 Location: Atlanta, GA
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I'm using the latest version as well, the 10-29 release with .net 3.5 beta. Well, I think it's just a minor glitch as when the volume is -10%, the next click to the right will increase the volume to 10%. Same goes for the 110%, the next click to the left will reduce the volume to 90%. The program still thinks that the range is between 0% - 100%, so no biggie.
_________________ Alhu na shiar!
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31 Oct 2007, 15:29 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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lol @ the volume bug . I just made a change to that "slider" control, so I'll have to go back and double check it. It must not be coercing the value correctly (clamping it between the minimum (0.0 or 0%) and maximum (1.0 or 100%)).
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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31 Oct 2007, 15:46 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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Margus, the two cheats are intentional - they were added during an early release of the game for testing purposes. They will be removed by the final release dont worry.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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31 Oct 2007, 20:27 |
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Fedor
Crewman
Joined: 24 Dec 2004, 01:00 Posts: 31
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Matress_of_evil wrote: Fedor, the current version of the game that is available to download is running a little slow because of a glitch that Mike has since corrected - I've tested a fix for the glitch and it will now be part of the next release, which will be soon if you're lucky. I'm glad to see people returning to the forums. We're determined to make this project work - there have been three previous projects and all have failed. We will not let that happen again. Keepchecking out the forums and keep posting. Community involvedment is what keeps us going. I see, glad to hear it! The version I tried way way back when actually needed the internet, musta been ages ago! (Or maybe it never needed internet but I decided it did because my NetMeter showed traffic when it was processing every turn and it only used about 40kb/s). BTW off on a tangent here, does anyone else see Joined: 2424/1212/04040404? For some reason everyone's joined dates show up like that for me.
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01 Nov 2007, 05:44 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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hell i would have though humanity died out by that time anyway go to control panel board preferences, edit display options and remove the "double letters" or least one of them. it's repeating each part of the date..
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01 Nov 2007, 08:28 |
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FoxURA
Lieutenant
Joined: 11 Jul 2005, 01:00 Posts: 493
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It may be a while before I get to actually play the demo and get to work... The .net Framework download speed is hovering around the 50k speed for some reason and the estimate for that speed was over 2 hours
_________________ You ain't seen nothen yet.
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03 Nov 2007, 04:25 |
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FoxURA
Lieutenant
Joined: 11 Jul 2005, 01:00 Posts: 493
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Just got everything set up and the game looks good. Unfortunately the summary screen flashes so fast that parts of it seem almost transparent.
_________________ You ain't seen nothen yet.
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03 Nov 2007, 06:00 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Mstrobel, you don't use blendables CTP by chance?
Regards Wolfe
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03 Nov 2007, 17:38 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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@cdrwolfe: Yes, did the CTP expire? That may kill the editor. I need to go back and remove it.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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03 Nov 2007, 18:59 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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yes sadly, only seems to effect the civilization tab, though clicking on any race causes it to crash.
Regards Wolfe
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03 Nov 2007, 19:57 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Ok, I'll see if I can replace the relevant code this weekend.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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03 Nov 2007, 20:04 |
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FoxURA
Lieutenant
Joined: 11 Jul 2005, 01:00 Posts: 493
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One quick thing before I forget about it... Would it be possible to add buttons that would allow people to get back to the galactic screen without having to hit the escape button on the keyboard or go through any menus. The current set up just doesn't feel very smooth considering that just about everything in the game can be done with just a simple mouse click on the screen somewhere.
_________________ You ain't seen nothen yet.
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04 Nov 2007, 05:00 |
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Malvoisin
Fleet Admiral
Joined: 13 Nov 2006, 01:00 Posts: 2111 Location: Germany
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use botf1 right-click menu. unlike bote, supremacy got it in-game .
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04 Nov 2007, 06:50 |
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FoxURA
Lieutenant
Joined: 11 Jul 2005, 01:00 Posts: 493
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Thanks for cluing me in Mal.
_________________ You ain't seen nothen yet.
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04 Nov 2007, 08:35 |
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Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
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I was just going to post about Wolfe's problem, Mike. I'm getting a screen about something being expired too. Again, it's only appearing on the Civilization tab and causes the editor to crash.
_________________"Anyone without a sense of humour is truly at the mercy of the rest of us."
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04 Nov 2007, 23:45 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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Don't worry, I removed the expired component from the editor (and fixed a couple other problems with it). I'm uploading a new release right now.
EDIT: Ok, it's uploaded. See original post.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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05 Nov 2007, 03:25 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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Mstrobel do you use DirectX when programming Supremacy.
Regards Wolfe
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05 Nov 2007, 17:29 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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cdrwolfe wrote: Mstrobel do you use DirectX when programming Supremacy. Yes and no. The UI framework that I use for the Supremacy Client performs its rendering using Direct3D. However, I do not access any of the DirectX APIs directly. In other words, there is no DirectX code in Supremacy, but Direct3D v9.0c is required by the .NET Framework v3.x, so you cannot run Supremacy without either one. The UI system will attempt to use hardware acceleration whenever possible, so if you have a modern video card, everything in Supremacy should be rendered with hardware acceleration by Direct3D. The only exceptions I'm aware of are the translucent windows and popup menus, though this will be fixed in the .NET Framework v3.5 final release. I have the hotfix for hardware accelerated translucent windows and popups, and I can confirm that they're now rendered in hardware. BTW, the galaxy map rendering is much faster in the latest release (hit F12 in a huge galaxy to see how quickly it updates itself). I'm still trying to figure out why the turn processing is taking so long, but at least now I can eliminate both the turn processing logic and the UI updates as potential causes. If I can't track the problem down directly, I can track it down through the process of elimination .
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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05 Nov 2007, 17:38 |
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Zeleni
Aesthetics Surgeon
Joined: 24 Oct 2006, 01:00 Posts: 1350 Location: Croatia
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I have tested diplomacy menu, it looks great Mike! Although there is small glitch... clicking on diplomacy/offers/ tribute... menu is too transparent... you'll see.... apart that, top grade!
_________________ Carpe Diem
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05 Nov 2007, 18:44 |
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mstrobel
Chief Software Engineer
Joined: 11 Aug 2005, 01:00 Posts: 2688
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I agree about the Tribute window being too transparent. It's strange, though, as it uses the same translucency level as the other translucent windows, and they all seem fine. Oh well, I'll fix it anyway.
_________________ Lead Developer of Star Trek: Supremacy 253,658 lines of code and counting...
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05 Nov 2007, 18:54 |
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cdrwolfe
Combat Engineer
Joined: 18 Jul 2005, 01:00 Posts: 1001
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"Hello Because we (the Bote Team) want to remove all Star Trek based content from BotE, we have decided to remove all BotE downloads temporally too. So you are not able to download any BotE stuff from this forum. We want to remove the current content because of possible licence problems in the future. So we make our own content. But Star Trek and BotE isn't dead. Maybe the community creates a Star Trek modification for BotE. But we don't want to host these files until the licence problem isn't solved. regards Sir Pustekuchen " Well that doesn't bode well. *Cough* no Pressure *Cough* Also don't go getting any similar ideas, else me and MOE set our disrupters to Kill Regards Wolfe
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05 Nov 2007, 21:18 |
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