View unanswered posts | View active topics It is currently 27 Nov 2024, 20:10



Reply to topic  [ 2209 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22, 23, 24 ... 74  Next
 Supremacy Pre-Release Download 
Author Message
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Mike, I think i've found a mini-bug. In the structures screen (Where you set what buildings your population will work in) I cannot click on the right-hand button to add population. I CAN click on the left one to reduce the population working in a building type though. Clicking anywhere between the two buttons works, but clicking the right-hand button simply does nothing. I've tried loading the game a few times and it keeps happening.

I'm still having problems defining planets in the editor as well. Every time I define a planet, if I move to another race then return and click on any defined planets, the planet(s) revert to undefined - even if I save before I click anywhere else. This is especially a problem with systems that have only one planet, as these planets automatically revert as soon as you click on the race. :?

The bonuses that I can set on planets are constantly set at 15% as well. Shouldn't larger planets produce larger bonuses? Or shouldn't Volcanic planets be better at producing energy, whilst M class planets be better at producing Food? Planets in BotF could produce up to a 50% food bonus or a 100% energy bonus. The bonuses you could get were tied into the planet types, so Volcanic planets would never have a food bonus - but the editor allows you to set that. Meh, it might be useful for the Horta. :lol:

...

Your most recent bug fixes have worked though. The editor no longer reverts to the races tab when you first select any of the races in the Civilizations tab, and the new select image buttons works as it should. May I ask what the image link button is for though? :?

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


05 Nov 2007, 22:28
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
@MOE: I'll check the production allocation bars and find out why the increment button isn't working, thanks. I'm not sure about the editor problems--I'll have to try to reproduce your issue. The link button is so that you can set an object's image to point to the image of another object. This is useful for production facilities, as you can use a single image file for Type 1 through Type 11 University (for example) instead of having to load 10 distinct images into memory.

EDIT: I can't reproduce either of your problems, Matress. I did, however, discover a bug that I was unaware of--you can change the value of the labor pool by dragging it ;).

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


06 Nov 2007, 02:08
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Lol so you can! It doesn't matter though as the "extra" propulation that you're getting can't then be put to work.

...

I've restarted my computer, and you're right - the right-hand button is working properly now. Must've been a random glitch. Stupid computer. :evil: :oops:

...

The planet editor still isn't working though. I've uploaded a video of the problem Here. (Attachments can only be up to 2mb, and my video is 6.66mb :()

...

I've encountered a new problem with the editor though - it crashes when I try to add new races or civilizations. The box comes up and I can enter the info, but the moment I click on ok, "Supremacyeditor.exe has encountered a problem and needs to close...". I CAN make changes to existing races in the editor, but adding new ones just lead to the crash.

I restarted my computer again, but that didn't work. Perhaps it's something to do with the expired component?

...

I thought of some new planetary eye candy...rings! Is it possible to add them as a defineable option, Mike? Eg. thickness of the rings. I could give Jupiter thin, whispy rings then, and Saturn huge ones. Baku had rings as well.

...Feel free to hit me for making extra work for you. :lol: :oops:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


06 Nov 2007, 12:54
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Your video blue-screened my computer, Matress :evil:. I'll try it again later. I'll also look into that problem with adding new civs. As for rings, it's something I'd thought of, but I'm hesitant to attach any more data to planets, as they're already the most abundant object in the game (other than the moons, which exist only as a property of the planets). This is just a game, not a universe simulator ;).

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


06 Nov 2007, 17:50
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Bluescreened? Ooh sorry, Mike. I just downloaded it to make sure the download hasn't glitched but there were no problems. Maybe it was the codec or something?

I used a program called AutoScreenRecorder 2.1 to make the video, using the Microsoft Windows Media Video 9 compressor. There are tons of different compressors that I can use, so i'll make a few more if necessary.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


07 Nov 2007, 00:06
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
I just tried again and I was able to watch it this time. I *might* have fixed the problem last night. I can send you an update with just the binaries when I get home tonight and you can let me know :).

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


07 Nov 2007, 00:23
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Email or PM them to me, i'm off to bed. :lol:

Thanks though Mike, and fingers crossed. :)

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


07 Nov 2007, 01:14
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
BTW, I replaced the dotted lines that indicate sensor range with solid lines. This was for performance reasons--the map scrolls far more smoothly with the solid lines. Still, I think they're ugly, and I have a really interesting idea to replace them. I'll do some experimenting with it this weekend. Just thought I'd mention it before anybody complains ;).

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


07 Nov 2007, 18:19
Profile WWW
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
Cool sounds interesting.

So i'am sure i've asked this about 10 times but..... :D

For all the info from the editor, encompassing (Civilizations, Facilities, Buildings, Ships and Stations) what exactly do i need to send you and MOE?

Regards Wolfe

_________________
Image


07 Nov 2007, 18:30
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
Just zip up your Resources\Data and Resources\Strings directories. I can merge your data with MOE's.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


07 Nov 2007, 18:45
Profile WWW
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
Here is the link...

http://rapidshare.com/files/68115791/MS ... y.rar.html

Hopefully not too many mistakes, you'll need to set which civilization can build what, i think i've done one or two but with the recent bug i can't access civ tab.

Good luck.

Regards Wolfe

_________________
Image


07 Nov 2007, 19:15
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
I fixed that bug in a patch that I PMed you.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


07 Nov 2007, 19:17
Profile WWW
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
I know, i was just to paranoid and lazy to apply it :)

Once you've combined everything i'll just download the lastest and start from there again ;)

regards Wolfe

_________________
Image


07 Nov 2007, 19:21
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
I downloaded your files last night, Wolfe, and started merging them with my own. I noticed a couple of little typos that i've fixed, and have almost completed the merging process. I was going to spend the next three hours on sorting out the fies, but annoyingly the computers in uni have blocked .xml files. I can't even access them on my mp3 player to rename them to .txt files. Stupid security filters. :evil:

That's going to push my updates back by a day or two i'm afraid. I'll work on the BotE guide translation instead. I'm REALLY behind on that. :oops:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


08 Nov 2007, 12:34
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
I already merged Wolfe's changes in with the previous set you sent me, Matress. Best if you don't do it as well.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


08 Nov 2007, 17:00
Profile WWW
Crewman
User avatar

Joined: 07 Oct 2006, 01:00
Posts: 39
cant open the game with vista for some reason it give me error


08 Nov 2007, 19:53
Profile
Fleet Admiral
Fleet Admiral
User avatar

Joined: 13 Nov 2006, 01:00
Posts: 2111
Location: Germany
which error (text)?


08 Nov 2007, 21:00
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Mike, i've made quite a few changes - typo fixes and changes to work with my own updates and so on - so it had to be done. I'm surprised just how many buildings that Wolfe has added - not that that is a bad thing. :mrgreen:

It means that my completed update will take a few days longer than I expected though. I've just spent the last 5 hours on manually merging the files to ensure there aren't any mistakes/clashes/duplications etc. It's definitely getting there though. Once you've added these updates the game will be considerably more fleshed out. :mrgreen:

...

Cange, if you open your Supremacy folder, look for a file called "Error.txt" - open this file (In notepad or any text editor you like) then copy-and-paste the entire contents into a post. Mike may be able to see what the problem is then.

Just to make sure though, did you follow all the installation instructions? You MUST have .Net version 3.0 AND .Net version 3.5 beta installed before Supremacy will work. Links for both of these installations are available in the same post as the download.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


09 Nov 2007, 02:28
Profile WWW
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
I've already integrated all of Wolfe's additions, and I wrote a script to go through and set all the upgrade/obsoleted designs for the production facilities. That would take a long time to do by hand, since a Level 1 farm for one civilization has to be upgradable to any civilization's Level 2 farm (and so on). That way if you take over a system, you can upgrade their facilities to yours.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


09 Nov 2007, 16:27
Profile WWW
Cadet
Cadet
User avatar

Joined: 17 Oct 2007, 01:00
Posts: 57
Location: Atlanta, GA
wow wow wow wow wow....you guys seems to have a lot going on now! this is exciting! :)

so does this mean that the database will be more complete now?


09 Nov 2007, 18:26
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
SeaBee-T wrote:
wow wow wow wow wow....you guys seems to have a lot going on now! this is exciting! :)

so does this mean that the database will be more complete now?

Yes, it's exciting for us too :). We should have a much more complete database in the next couple weeks. Unfortunately, there are no costs or requirements defined for the non-Federation buildings, so working all of that out will probably be the most time-consuming part.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


09 Nov 2007, 18:28
Profile WWW
Combat Engineer
Combat Engineer
User avatar

Joined: 18 Jul 2005, 01:00
Posts: 1001
All the facilities should be done, but buildings are another matter, i'am not sure if MOE is doing these or not. If not i'll find some time and put in some ground numbers which will probably need to be worked on.

Regards Wolfe

_________________
Image


09 Nov 2007, 18:32
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Damn, i've been doing all the upgrade/obsoletion stuff as well. Was going to ask you a question about it to make sure I was doing it right, but no point now. :(

As I said in a PM to Wolfe, I did some experimentation with the Federation food structures to try and give them a more "advancing" feel, as I don't think BotF did it very well. Instead of simply jumping to replicators and that's it, i've come up with earlier Trek structures and had different levels of replicators.

Protein Resequencers :arrow: Basic Food Reprocessors :arrow: Replicators :arrow: Bio-replication Net :arrow: Domestic Replication Network :arrow: Advanced Replicator Network.

I gave the two later structures a morale bonus as people are getting access to food that is practically indistinguishable from the real thing as and when they want it. The earlier replication systems don't get this bonus as they don't produce such high-quality food/don't have ubiquitous system coverage. To ensure it isn't an overwhelming bonus I made the bonus small (5% per level) and gave them high build costs.

I made some changes to the other food structures - Federation Replicators, Aquaculture Centres, Aquaspheres, Aqua-dredges, etc. - to accomodate this. Some of them now have x amount bonuses instead of % bonuses, whilst I gave the Aqua-dredge a Raw Material bonus.

I also added in shipyards for the minor races, changed the existing shipyards to Federation shipyards, (Since they had Federation shipyard images) made the Axanar, Coridan, and Kazon special structures (Uber-shipyards) obsolete and replace any existing shipyards.

As I said, above, i've also fixed typos and made other little changes but I can't remember the specifics now. :oops:

...

I'm putting in industry numbers for *some* of the structures, especially those from BotF (Since I can just copy them hehe) so I can just put in random figures for the moment and get people to balance them later. Doing so will mean taking even longer though.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


10 Nov 2007, 02:04
Profile WWW
Aesthetics Surgeon
Aesthetics Surgeon
User avatar

Joined: 24 Oct 2006, 01:00
Posts: 1350
Location: Croatia
I like those different types of replicator old system was boring... :wink:

_________________
Carpe Diem


10 Nov 2007, 09:50
Profile
Crewman
User avatar

Joined: 14 Apr 2006, 01:00
Posts: 7
Location: UK
First let me say you are doing a great Job.
You have asked people to come back with coments so here goes

Why can I still build the NX class at tech level 7?

At tech level 7 You can build the Mk3 Frigate or so the reseach would appear to tell me. But the spacedock will not produce this ship why?

One thing I think this demo does very well is the Speed/range system. Excellant work!

Why do we have the Excelsior and Ambassador Ships coming into production at the same time. Surely the Ambassador class should follow on a few tech levels later.

Thanks for your time

MJT


11 Nov 2007, 00:17
Profile
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Langley, the problems that you mention are purely because of balancing reasons and because the game is not yet complete. Me and cdrwolfe have been really busy over the last few weeks working on the game, adding buildings, ships, minor races, and images for the game. As an example, one of the files that contains all the buildings info (TechObjectDatabase.xml) is now more than triple its original size at 695kb. :shock:

The next release of Supremacy will contain our updates. It won't be long now, I've still got tons to do but i'm getting there. I've been working <almost> solidly on it for 10 hours today, and I can say that my updates will be complete some time this week. It'll be up to Mike to decide when he releases the next version of Supremacy - he may want to wait while he does some extra coding for instance - but if you want a copy of the updated files then just let me know. You probably will be better off waiting though because like I said, my updates aren't quite ready yet and Mike may have some program updates ready in the next release.

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


11 Nov 2007, 00:43
Profile WWW
Lieutenant
Lieutenant
User avatar

Joined: 11 Jul 2005, 01:00
Posts: 493
Sorry I haven't been more active in helping with Supremacy. Between work for BOTE and a little thing I call life... I just haven't had much time to work on it. Hopefully when the next version comes out I will be able to get something done.

_________________
You ain't seen nothen yet.


12 Nov 2007, 04:36
Profile
Cadet
Cadet
User avatar

Joined: 17 Oct 2007, 01:00
Posts: 57
Location: Atlanta, GA
Well, how are things coming along, guys? I'd be willing to help if there's nothing too complex (programming, writing codes, editing codes, etc.) for me. :D

_________________
Alhu na shiar!


14 Nov 2007, 16:06
Profile
Chief Software Engineer
Chief Software Engineer
User avatar

Joined: 11 Aug 2005, 01:00
Posts: 2688
It's coming. I started work on an improved editor this past weekend, and it's looking pretty good. Hopefully I'll get that to a fully functional state this coming weekend, and then it's back to working on the game itself.

_________________
Lead Developer of Star Trek: Supremacy
253,658 lines of code and counting...


14 Nov 2007, 17:10
Profile WWW
Evil Romulan Overlord of Evil - Now 100% Faster!
Evil Romulan Overlord of Evil - Now 100% Faster!
User avatar

Joined: 02 Dec 2004, 01:00
Posts: 7392
Location: Returned to the previous place.
Hopefully it contains a bug fix for the problem I posted on codeplex as well. :P

That bug is really annoying me. I'll have to see if manually editing EN-US.txt will get around the problem for the time being. If it does, it'll mean my building updates are pretty much done. All I need to do then is to add in the 125 minor race ships (Yes, there really are that many ships) and my updates will be complete. :mrgreen:

_________________
"Anyone without a sense of humour is truly at the mercy of the rest of us."

Image
Image


14 Nov 2007, 19:36
Profile WWW
Display posts from previous:  Sort by  
Reply to topic   [ 2209 posts ]  Go to page Previous  1 ... 18, 19, 20, 21, 22, 23, 24 ... 74  Next

Who is online

Users browsing this forum: No registered users and 0 guests


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB® Forum Software © phpBB Group
Designed by STSoftware.