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Star Trek Fan Games - View topic - ships for the game
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 ships for the game 
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Ensign
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Theres not going to be freignters in the game is there?, if not then why dont we just streal the freighter design and use it as a supply ship, they both carry stuff from one place to another, fair enoguh a freighter is designed for Raw materials but hey, a little conversion and it would work.


29 Oct 2004, 12:22
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Okeey these are my temp ideas for this :lol: .

:arrow: supply vessels are going to be called Support vessels

:arrow: Freighters and stuff are going to be called Supply vessels

:arrow: Support vessels can resupley vessels, resources that are needed for repairing, refueling and reaming, will be taken from the total resource stockage.

:arrow: Supply vessels, can supply only to other colonis stuff like replicators

:arrow: Support vessels, can build facilities in space


What do u think? Perhaps there are few other options that need to be in? :roll:

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29 Oct 2004, 13:29
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30 Oct 2004, 00:05
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That is a cool site, where did you get all the info/pictures from?


31 Oct 2004, 02:30
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03 Nov 2004, 09:27
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05 Nov 2004, 10:45
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06 Nov 2004, 08:46
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06 Nov 2004, 11:53
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06 Nov 2004, 12:47
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06 Nov 2004, 12:59
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07 Nov 2004, 00:13
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07 Nov 2004, 09:49
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07 Nov 2004, 10:01
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i vote for the armada asssault ships

theyre better suited

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09 Nov 2004, 21:47
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Don't you think that troop transport would add to the game? I mean these things would be helpless without a escort. They are weak, and only usefull in subjugation. So i really think that this would add to the game, because you have to wait for these ships for instance into entering a system, or you have to escort them, that kind of stuff. With a assault ship, things would get easier, less strategic. You could destroy a troop tranport sometimes with a cloaken b'rell, and you can't do this with a assault ship.

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09 Nov 2004, 21:54
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but ud still have to esxcort an assault ship

and assault ships could capture installations

troop transports cant

theyre more useful than the stabdard troop ship

and it would still be strategic

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09 Nov 2004, 21:56
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Well those weren't real good answers, Marky. A assault ship is more build to capture ships and installations not to capture system with milions perhaps bilions of people. This is were the troop transports come in, they are the only ships that have enough capacity for the soldiers to go to the surface. So we could use both vessels, the one for capturing ships and facilties and the other for capturing and securing systems.

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09 Nov 2004, 22:00
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10 Nov 2004, 08:19
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10 Nov 2004, 09:38
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20 Nov 2004, 09:06
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20 Nov 2004, 10:43
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Intro:
~~~~~~~~~
Back when I was naive enough to think the modding of BOTF1 shiplist, models and gameplay would be easy, I started to think of what I'd like from a BOTF mod. Below is the shiplist for the Feds I wanted. (I did not get as far as deciding any of the other empires before realizing I simply could not mod what I wanted from BOTF1.) Below is that list, for what it's worth. I do not expect you to implement it � I don't expect you to even like it � I just hope it offers someone an idea as yet unthought.

Definitions:
~~~~~~~~~~~~
I'm using most of the original BOTF1 type names and their meanings: "Cruiser", "Strike Cruiser", etc. But I've eliminated "heavy escort" as being arbitrary.

"PreWarp" ships would allow the player to explore and colonize their own solar system and only their own system at Tech-0.

It's written as classes. IE, "Galaxy" is the Galaxy class. If the class name says "Re" at the end, that means "refit": "Constitution-Re" = "Constitution Refit"; "Gal-X (aka Gal-Re)" = "Galaxy-X (Also Known As Galaxy Refit)".

I had in mind that when one type was replace by a new type (IE: TOS_Scout replaces Ent_Scout) the old ships already made would stay in the galaxy but could no longer be made. I'm glad to know this will be done in BOTF2. Also, when the refit was researched, the old class would no longer be available: if you could make Miranda-Refit TMP_Destroyers, you could no longer make Miranda TOS_StrikeCruisers. Further, if a type existed in a previous era but not in the next, you'd still be able to make that class. Example: DS9_Colony has no entry so the Shelly from TNG_Colony would still be used. Anti-example: TNG_Dreadnought also has no entry but TMP_Dreadnought (Excelsior) would not be used as a Dreadnought in TNG era since Excelsior-Re is entered in TNG_Heavy Destroyer. In this case the TNG era would have no Dreadnought. (Did that make any sense?)


Chart: (I hope this doesn't get truncated!)
______________________________________________________________________
-------------------| PreWarp | Pre-Ent ~ | Ent & Pre-Tos ~~ | TOS |
______________________________________________________________________
Scout................ Phoenix .. Valiant ..... Mystery Delta . Hermes .......
Frigate.............. - ............ Daedalus .. Intrepid ......... Saladin ......
Destroyer.......... - ............ - .............. NX-01 ........... Paladin ......
Cruiser.............. - ............ - ............. - .................. - ............
Strike Cruiser..... - ............ - ............. - .................. Miranda ......
Heavy Destroyer. - ............ - ............. - .................. - ............
Heavy Cruiser...... - ........... - ............. - ................... - ............
Command.......... - ........... - ............. - ................... Constitution .
Dreadnought...... - ........... - .............. - ................... Federation ...
______________________________________________________________________
Colony.............. dy-100 .. Conestoga .. J-Class ......... Ptolemy ......
Troop............... dy-100 .. dy-500 ....... Y-Class ......... Ptolemy ......
______________________________________________________________________
Outpost............ - .......... - ............... - ................... K-7 ..........
Starbase........... - .......... - ............... - .................. Fleet HQ .....
______________________________________________________________________
~~~~~
~~~~~
_____________________________________________________________________
--------------------| TMP ~~~~~~ | TNG ~~~~~~ | Ds9 & Voy |
_____________________________________________________________________
Scout................. Oberth ............. Raven ........... Nova ..............
Frigate............... Polaris ............. Cheyenne ....... Saber .............
Destroyer........... Miranda-Re ....... Centaur ......... Norway ............
Cruiser............... - ..................... Ambassador ... Intrepid ..........
Strike Cruiser..... Soyuz ............... Nebula ........... Akira .............
Heavy Destroyer. Constellation ..... Excelsior-Re ... Defiant ...........
Heavy Cruiser..... - ...................... New Orleans ... Prometheus ........
Command......... Constitution-Re .. Galaxy ........... Sovereign .........
Dreadnought...... Excelsior ............ - .................. Gal-X (aka Gal-Re)
_____________________________________________________________________
Colony............... Sydney ............. Shelly ............ - .................
Troop................ Sydney .............. Shelly ............ - .................
_____________________________________________________________________
Outpost............. Regula .............. Starbase 173 .. Starbase 375.......
Starbase........... Spacedock ......... Starbase 73 ... - .................
_____________________________________________________________________


Ship Class Notes:
~~~~~~~~~~~~~~~~~
"Valiant" under Pre-Ent_Scout refers to the Valiant class introduced in the episode TOS-Where No Man Has Gone Before.

"Mystery Delta" refers to the planetary defense ship of delta-wing shape found in Ent-The Expanse. A couple of reference images can be found at <www.ex-astris-scientia.org/schematics/prefed_ships.htm> under "Unnamed Class II".

"Intrepid" of Ent era is not the same as "Intrepid" of DS9 era, obviously.

Most of the class types under the TOS era come from the "Star Fleet Technical Manual" for that era. The exceptions are the "Paladin" and the "Miranda". The TOS Miranda was from an add-on to Klingon Academy called "Fed-TOS-Mod-Pak"; in the mod, this ships was called the "Avenger" Class. The "Paladin" is a conjectural class I found at the "TrekMania" website <www.trekmania.net/index.htm> and liked emmediately. I considered replacing "Hermes" with "Kestrel" from The Starfleet Museum site <www.starfleet-museum.org>.

"Polaris" under TMP_Frigate comes from the Daystrom Institute <www.ditl.org>. As does most everything else.

Methodologies and Status:
~~~~~~~~~~~~~~~~~~~~~~~~~
It was my intention to make my own models for these and other ships using other's models as a pattern. I assumed they could be no larger than 350 triangulated polygons, as it is in BOTF1. I further assumed they could have only one UV-map image. All modeling was to be done in Wings3D <www.wings3d.com>, most UV mapping done on Ultimate Unwrap <www.unwrap3d.com> and translated with various programs.

I completed a handful of models and began creating many more before realizing I could not mod BTOF the way I wanted. These models include Phoenix, Valiant, Daedalus, the entire TOS line-up and others.

Again, I did not get to the point of making a similar list for other races. That was my intention.

Also, I did not complete my analysis for the Tech Tree for this ship list... And I think I've lost all my notes on the subject.

Apologies and Offers:
~~~~~~~~~~~~~~~~~~~~~~
Sorry this message is quite so large. I wanted to get all the info in one spot. I hope I've posted in the right place and I've not stepped on anyone's toes. If I have, in either case, I deeply apologize. This will be my first post. I've read most of the threads on the first page, but nothing beyond this. I'll be reading more but not tonight - my brain's already numb with info.

I'm *very* excited about this project. I am not a programmer but I have experience with modeling and limited experience with 2d graphics. I'm more than happy to offer what little abilities I have to help. Just ask.


22 Nov 2004, 19:28
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24 Nov 2004, 07:40
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