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 THE MODEL DATABASE - 3D MODELLERS WANTED! 
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Zeleni wrote:
Can you render ship in this position? 270x225 and fully transparent like this?
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Yep, do you need some renders or something? Oh god that's a lot of minor races, does the spreadsheet say which ones have textured ?

Kenneth_of_Borg wrote:
Looks nice. It would be nice to make a video for the game once we have the combat engine.

:P I will start programming it tomorrow.


24 Nov 2007, 20:00
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Aesthetics Surgeon
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Yes,this one (270x225 png transparent with front to left, left-down is standard for supremacy):

Image :wink:

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24 Nov 2007, 20:06
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for the dkyr you might ask this guy from trekmeshes.ch if he lends the model (MoE, you up to it? ;)):
http://trekmeshes.ch/ (just post him a comment asking for use of this beautiful mesh)
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24 Nov 2007, 20:17
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There


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24 Nov 2007, 20:35
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Thanks! I presume Vulcan Cruiser is now game ready, we have model, new texture and 2d image :wink:

If you do some more ships please post 2d image here... and one more thing if you need great looking ships for animation check out freballs thread:
viewtopic.php?f=10&t=618

Malle- i have d'kyr thanks anyway :wink:

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24 Nov 2007, 20:50
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So only those on the spreadsheet are going into the game?


24 Nov 2007, 20:56
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Strings wrote:
So only those on the spreadsheet are going into the game?


For now, yes, why ... 125 differnt ships is not enough plus all major power ships??

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24 Nov 2007, 21:05
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Remember, beside the model .rar on SharePoint, please also put the new 270x225 png into the image library section of SharePoint

http://www.botf2.com/Image%20Library/Fo ... aces&View={2EAB3CAC-2EF3-4EA6-85DB-87B0D9B58BA0}

Ships and Stations \ Minor Races

You have to click over to the second page to see the Vulcans.

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Last edited by Kenneth_of_Borg on 24 Nov 2007, 21:23, edited 1 time in total.



24 Nov 2007, 21:22
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Hehe more than enough, I just needed to know, cause I had started on a ship that's not on the list :oops:

I made another render that fits better with how the show lit the Surak-class. I think it's an improvement :)


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24 Nov 2007, 21:22
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Nice image

Regards Wolfe

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24 Nov 2007, 21:32
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Is more Suurakk.. but if you wish to toy with vulcans do somethin from this one -D'Vahl, to match last two of yours:

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model and texture can be fonud here:

http://www.botf2.com/Shared%20Documents ... ps_3ds.zip

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24 Nov 2007, 21:35
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Ok, and can I redo the Dkyr too? I wanna complete the set :love:


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Last edited by Strings on 24 Nov 2007, 22:11, edited 1 time in total.

24 Nov 2007, 21:38
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Of course, you are more than welcome! :wink:

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24 Nov 2007, 22:09
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The D'kyr we've currently got is really crap, high polygons and doesn't really look anything like the Dkyr except for the ring arrangement. I tried to look for another one, found one at sci-fi mesh, but it was too detailed, it took like a minute to render lol.

I'm having a go at building it from scratch :shock: it'll be my first model that isn't an asteroid :lol:


25 Nov 2007, 00:16
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I found this for the Dominion Outpost II. It needs to be textured.

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25 Nov 2007, 01:32
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what about "my" dkyr from above (trekmeshes.ch)?


25 Nov 2007, 08:16
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Trekmeshes model is high poly and she takes more then minute to render.... Strings will build low-poly from skratch ... and we don't need permission for using :wink:

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25 Nov 2007, 09:31
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ah, so I take "low-polying" a high-poly mesh is not that easy, okay ;).


25 Nov 2007, 09:37
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Maybe there's a technique to reducing high poly models, but with the automated tools the result is nearly always crap.


25 Nov 2007, 11:10
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In the case of DS9 I was able to engineer a lower poly mesh off the high poly. Others just fall apart and you are better off starting from scratch.

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25 Nov 2007, 14:35
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Kenneth_of_Borg wrote:
From another thread: If work on the combat engine was to the point where we knew what file type to build in it would save time. There is a lot of model work to go. Knowing the file type, even the axis of orientation, would save time over hundreds of models.

The current system of exporting it to .3ds is fine, it's flexible enough to allow retexturing and minor rotational and scaling tweaks down the line.

The plan is to have a helper file accompanying each model, specifying where the beam and torpedo will shoot from ie. its weapon hardpoints. An editor with a small graphical display of the model would be needed to help speed that process up, and I am sure scaling and rotation fixes can easily be added at that point too.

On an unrelated note, I just slept for 15 hours, man I sure was tired. :shock: gonna check out the latest supremacy build now


26 Nov 2007, 06:43
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Whoa... :shock: That is a lot of sleep. I certainly hope that you feel better after all of that.

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26 Nov 2007, 23:09
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I just slept another 6, lol. I can't do all nighters anymore, they hit me back two folds.


26 Nov 2007, 23:37
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You're not starting to show your age now are you?

Of course I have no idea what your age is so feel free to respond to that however you wish.

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26 Nov 2007, 23:48
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God, I'm only 21 haha. But I did concentrate for 24 hours straight. I really should take breaks.


27 Nov 2007, 00:09
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Breaks do help keep you focused on your work. Take what I am doing for example, in order to keep myself from getting burned out while studying I often do things like listen to a radio show or have the forum up on my computer while working math problems. The occasional response seems to be enough extra stimulation to prevent outright boredom and/or a burned out feeling in your mind from setting in.

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27 Nov 2007, 00:14
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Strings wrote:
God, I'm only 21 haha. But I did concentrate for 24 hours straight. I really should take breaks.

Enjoy it while you can, it's all downhill from there. And this is coming from someone who's only 24. Wait, I'm still 23... but I feel old, dammit.

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27 Nov 2007, 22:51
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21 and 23? It's surprising how many people are around the same age group in these forums with myself being in the middle of that. Where is Winterhawk when you need him? We could use someone to round out our group that has a bit more real life experience... Of course at our age's how likely would we really be to even pay attention to it? :?

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27 Nov 2007, 23:30
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He's idle on MSN at the mo...not replying though. :(

I'm 21 by the way. :)

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28 Nov 2007, 00:40
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:lol: There anyone working on the project that isn't in their 20's?

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28 Nov 2007, 04:33
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