| Author |
Message |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 03 Nov 2004, 16:34 |
|
 |
|
iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
|
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
|
| 03 Nov 2004, 16:44 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 03 Nov 2004, 17:34 |
|
 |
|
sensou
Crewman
Joined: 25 Sep 2004, 01:00 Posts: 21
|
Since there are all these additional things to worry about with ships, will the maintenence costs be lower than in botf1?
After all, what are the maintenence costs for if not for restocking fuel weapons and repairing?
|
| 04 Nov 2004, 01:42 |
|
 |
|
sensou
Crewman
Joined: 25 Sep 2004, 01:00 Posts: 21
|
I had another thought, in battles, are ships going to have the oppurtunity to recloak? like the scmitar in nemisis?
if they are then it would mean that one turn would be spent cloaking and that would mean dropping shields for a short time so any ship that does it would have to have strong ablative armour. but in the next turn you would be unattackable and you could retreat if necessary. maybe so ships won't be able to follow you if they are in pursuit and are faster.
|
| 04 Nov 2004, 01:56 |
|
 |
|
iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
|
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
|
| 04 Nov 2004, 08:37 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 04 Nov 2004, 17:24 |
|
 |
|
horadrim
Ensign
Joined: 02 Nov 2004, 01:00 Posts: 112
|
|
| 05 Nov 2004, 02:33 |
|
 |
|
sensou
Crewman
Joined: 25 Sep 2004, 01:00 Posts: 21
|
|
| 05 Nov 2004, 03:01 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 05 Nov 2004, 10:02 |
|
 |
|
marky
Cadet
Joined: 05 Oct 2004, 01:00 Posts: 77 Location: Starfleet Command
|
_________________ i`m the king of the polls ma.
|
| 06 Nov 2004, 08:53 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 06 Nov 2004, 12:17 |
|
 |
|
horadrim
Ensign
Joined: 02 Nov 2004, 01:00 Posts: 112
|
[quote="SonOfMogh"]
The technology from 'Endgame' was the Ablative Armour Generator, an advancement of the Ablative Armour that the Defiant and Prometheus classes are currently equipped with. Rather than panels of armour attached to the ship, the generator replicates the armour and is therefore more resilient.
I really hope this isn't in the game, it's a far future technology and would give the federation a completely unfair advantage, as well as totally change the relationship between shields and hull that other empires would have.
[quote]
I hope it is in the game as a very high up future tech but only if the other sides have things to balance it out.
Also the missile system sounds great.
|
| 06 Nov 2004, 20:02 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 06 Nov 2004, 20:47 |
|
 |
|
marky
Cadet
Joined: 05 Oct 2004, 01:00 Posts: 77 Location: Starfleet Command
|
_________________ i`m the king of the polls ma.
|
| 07 Nov 2004, 07:34 |
|
 |
|
iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
|
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
|
| 07 Nov 2004, 09:54 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 07 Nov 2004, 09:56 |
|
 |
|
iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
|
well i think that small ships would easier hit a targetted ship because they are faster and more manouverble in battle. But ofcourse if i could choose between a sovereign at full impulse or a dominion bug then the choice would be obvious.
I see your point about surrended.
But i do think that this would be cool, to attack a certain side. I know that this could be done in a certain way. But this would be something extra for the strategic things in battle.
I already told you in 2 posts before what i thougth about minorships being able to build. (not) 
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
|
| 09 Nov 2004, 22:04 |
|
 |
|
CptnSung
Crewman
Joined: 20 Nov 2004, 01:00 Posts: 3 Location: Canada
|
|
| 20 Nov 2004, 09:28 |
|
 |
|
iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
|
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
|
| 20 Nov 2004, 11:04 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
_________________ Who says there's never a Klingon around when you need one.
|
| 20 Nov 2004, 20:56 |
|
 |
|
Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
|
|
| 23 Nov 2004, 18:27 |
|
 |
|
MajorDiarr
Cadet
Joined: 14 Dec 2004, 01:00 Posts: 95 Location: The Empire State
|
I think a couple of abilities that a topline experienced ship should get is the ability to make the occassional critical hit and the ability to escape an otherwise death dealing battle.
The reasons behind the first two are that legendary crews (Archer, Kirk, Picard, Sisko, Janeway,) always either pull out the lucky shot at just the right moment to turn a battle, and the second is that they always some how servive. So when a ship reaches second from maximum experience, they should be able to do those two things, in addition to a final power of actualy adding a one xp boost to accuracy.
I almost forgot, I have an idea for how the battles should look. Instead of having planets that aren't much bigger than ships, have it that planets dominate the background like a huge, glowing, arcing, atmospheric, wall. Take it a step further and you can have perimeter based battles. The Solar system in ST has the Mars defence perimeter. So, options for planetary defence should extend to the a system wide level. Say you have the fifth planet colonised, one of the defence options should be orbital defence sphere, which will act as a barrier that has to be faught through to get to the inner planets. Once you defeat each perimeter, where the planet is no bigger than the head of a nail, you have the option of fighting the planet the perimeter was based on. You shift to a near orbit scene where the planet looks like a wall. Or you skip the planet and go to the next perimeter or planet.
_________________ Yes, Forerunner reinforced-unobtanium Ubertrees with handwavium damage-nullification ray-fields. Keeps the property-damage insurance premiums down.
|
| 17 Dec 2004, 06:25 |
|
 |
|
SonOfMogh
Lieutenant Commander
Joined: 20 Sep 2004, 01:00 Posts: 690 Location: UK
|
Everything you said about planets is so so right. Look at games like armada, the 'planets' look absolutely ridiculous. If the planets aren't massive, (filling up one side of the screen), I think I'd rather they weren't in.
_________________ Who says there's never a Klingon around when you need one.
|
| 17 Dec 2004, 11:18 |
|
 |
|
iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
|
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
Last edited by iwulff on 23 Dec 2004, 11:42, edited 1 time in total.
|
| 21 Dec 2004, 09:31 |
|
 |
|
Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
|
|
| 21 Dec 2004, 19:21 |
|
 |
|
omniq
Lieutenant Junior Grade
Joined: 20 Sep 2004, 01:00 Posts: 213 Location: Massachusetts
|
it sounds good to me.
_________________ "The only way of discovering the limits of the possible is to venture a little way past them into the impossible." - Arthur C. Clarke, Clarke's Second Law
|
| 21 Dec 2004, 22:08 |
|
 |
|
iwulff
Fleet Admiral
Joined: 18 Sep 2004, 01:00 Posts: 884 Location: Germany
|
_________________ "Logic is the beginning of wisdom; not the end." -- Spock (Star Trek VI)
Q: The trial never ended. We never reached a verdict. But now we have. You're guilty. Picard: Guilty of what? Q:Of being inferior.
|
| 23 Dec 2004, 16:21 |
|
 |
|
Matress_of_evil
Evil Romulan Overlord of Evil - Now 100% Faster!
Joined: 02 Dec 2004, 01:00 Posts: 7392 Location: Returned to the previous place.
|
|
| 23 Dec 2004, 19:45 |
|
 |
|
Rigel
Lieutenant Commander
Joined: 15 Nov 2004, 01:00 Posts: 538 Location: FL
|
|
| 23 Dec 2004, 22:46 |
|
 |
|