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Star Trek Fan Games - View topic - Supremacy Pre-Release Download
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 Supremacy Pre-Release Download 
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Crewman
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There lots of images i dont know what image is raight or i should reconvret all images :lol: all the files are png format and
all files are from [25 November 2007] stock format. i not added itself there images problem only with new editor 2 old and new one editor 2 all release of editor 2 not work for me.

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02 Dec 2007, 17:31
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Crewman
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Mike,

Been a while ... (formerly ventrion).

Game is looking spectacular. Diplomacy is looking good, however the same problem for me with being unable to change screens after sending. Other than that, regardless of galaxy size, etc, turn 1 takes an incredible amount of time to process. after that it speeds up to an acceptable rate though.

This seems as though there might be something being done at the end of turn 1 that is hampering. Not sure what might be there that isn't elsewhere, but its probably building something that could be done in the initial loading(maybe).

I'll get a bit more in depth into when I get a better comp after the new year. This one is a bit sluggish with .net apps ... but NWN2 runs beautifully. Weird no?


02 Dec 2007, 18:48
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02 Dec 2007, 22:38
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@Margus: The problem you're experiencing is due to the fact that the editor is being run in 64-bit mode, but the third party libraries that I included for SQL Server Compact Edition are 32-bit. The "bad image" error refers to a library file, not a graphical image ;). I had the same problem with the FMOD sound engine a while back, so I started compiling Supremacy explicitly for x86 (as opposed to Any CPU or x64). I need to do the same with the editor, and that should fix your problem.

@traenol: Hey, welcome back! There are currently some significant performance issues that I'm trying to work out. Hopefully I can have something out for testing soon :).

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03 Dec 2007, 03:22
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@MOE : I have downloaded the latest of Supremacy(and it runs fine aside already mentioned issues by yourself and others). The only game I am having issues with on this computer is BOTF(sigh) and I know where to go for that one too(i am having the screen flash, game exit bug at the moment).

As I said, Supremacy is definately looking much better, with all the additions that have been made since I looked at it last.

Oooh goody, VS.Net is done installing... now on to rebuilding my project :(


03 Dec 2007, 17:25
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I'm curious Mike, how did you implement the ribbon style UI in your editor, looks great :)


03 Dec 2007, 17:44
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03 Dec 2007, 18:54
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03 Dec 2007, 19:47
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First all let me say fantastic work.. bringing new life to a great game like BOTF!

But I am having an issue when I click on a planetary system with a scout in it while playing the dominion on a medium spiral galaxy map in multiplayer.

The is the info from Error.txt file
Object reference not set to an instance of an object.

at Supremacy.Universe.Planet.GetGrowthRate(Race race) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyCore\Universe\Planet.cs:line 281
at Supremacy.UI.PlanetView3D..ctor(Planet planet, StarSystem system) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyUI\PlanetView3D.cs:line 158
at Supremacy.UI.StarSystemPanel.DisplayVisuals(StarSystem system) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyUI\StarSystemPanel.cs:line 238
at Supremacy.UI.StarSystemPanel.Refresh() in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyUI\StarSystemPanel.cs:line 189
at Supremacy.UI.StarSystemPanel.SectorChangedCallback(DependencyObject source, DependencyPropertyChangedEventArgs e) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyUI\StarSystemPanel.cs:line 125
at System.Windows.DependencyObject.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.FrameworkElement.OnPropertyChanged(DependencyPropertyChangedEventArgs e)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType)
at System.Windows.DependencyObject.InvalidateProperty(DependencyProperty dp)
at System.Windows.Data.BindingExpression.Invalidate(Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.TransferValue(Object newValue, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.ScheduleTransfer(Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.NewValueAvailable(Boolean dependencySourcesChanged, Boolean initialValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.UpdateSourceValueState(Int32 k, ICollectionView collectionView, Object newValue, Boolean isASubPropertyChange)
at MS.Internal.Data.PropertyPathWorker.OnDependencyPropertyChanged(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at MS.Internal.Data.ClrBindingWorker.OnSourceInvalidation(DependencyObject d, DependencyProperty dp, Boolean isASubPropertyChange)
at System.Windows.Data.BindingExpression.HandlePropertyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.Data.BindingExpression.OnPropertyInvalidation(DependencyObject d, DependencyPropertyChangedEventArgs args)
at System.Windows.DependentList.InvalidateDependents(DependencyObject source, DependencyPropertyChangedEventArgs sourceArgs)
at System.Windows.DependencyObject.NotifyPropertyChange(DependencyPropertyChangedEventArgs args)
at System.Windows.DependencyObject.UpdateEffectiveValue(EntryIndex entryIndex, DependencyProperty dp, PropertyMetadata metadata, EffectiveValueEntry oldEntry, EffectiveValueEntry& newEntry, Boolean coerceWithDeferredReference, OperationType operationType)
at System.Windows.DependencyObject.SetValueCommon(DependencyProperty dp, Object value, PropertyMetadata metadata, Boolean coerceWithDeferredReference, OperationType operationType, Boolean isInternal)
at System.Windows.DependencyObject.SetValue(DependencyProperty dp, Object value)
at Supremacy.UI.GalaxyGridPanel.set_SelectedSector(Sector value) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyUI\GalaxyGridPanel.cs:line 509
at Supremacy.UI.GalaxyGridPanel.OnMouseDown(MouseButtonEventArgs e) in C:\Users\Mike Strobel\Workspace\Supremacy\SupremacyUI\GalaxyGridPanel.cs:line 1834
at System.Windows.UIElement.OnMouseDownThunk(Object sender, MouseButtonEventArgs e)
at System.Windows.Input.MouseButtonEventArgs.InvokeEventHandler(Delegate genericHandler, Object genericTarget)
at System.Windows.RoutedEventArgs.InvokeHandler(Delegate handler, Object target)
at System.Windows.RoutedEventHandlerInfo.InvokeHandler(Object target, RoutedEventArgs routedEventArgs)
at System.Windows.EventRoute.InvokeHandlersImpl(Object source, RoutedEventArgs args, Boolean reRaised)
at System.Windows.UIElement.RaiseEventImpl(RoutedEventArgs args)
at System.Windows.UIElement.RaiseEvent(RoutedEventArgs args, Boolean trusted)
at System.Windows.Input.InputManager.ProcessStagingArea()
at System.Windows.Input.InputManager.ProcessInput(InputEventArgs input)
at System.Windows.Input.InputProviderSite.ReportInput(InputReport inputReport)
at System.Windows.Interop.HwndMouseInputProvider.ReportInput(IntPtr hwnd, InputMode mode, Int32 timestamp, RawMouseActions actions, Int32 x, Int32 y, Int32 wheel)
at System.Windows.Interop.HwndMouseInputProvider.FilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at System.Windows.Interop.HwndSource.InputFilterMessage(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndWrapper.WndProc(IntPtr hwnd, Int32 msg, IntPtr wParam, IntPtr lParam, Boolean& handled)
at MS.Win32.HwndSubclass.DispatcherCallbackOperation(Object o)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------



Also can you play any other races in singleplayer and if so how do you select this ?


05 Dec 2007, 14:30
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Object reference not set to an instance of an object.

Ahh Null reference brings back good memories :)

Regards Wolfe


05 Dec 2007, 17:11
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Hehe, I can't believe you're have good memories of null.

Actually, thinking about it, me too. :lol: It was when I first got the idea of pointers explained to me in year one.


Last edited by Strings on 05 Dec 2007, 17:42, edited 1 time in total.



05 Dec 2007, 17:39
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Welcome to the forums, Draake, and thank you for your positive feedback and bug report. I'll look into your problem, though I think I may have already fixed it for the next build. To answer your question, no, you cannot select any empire other than the Federation for single player yet. I suppose I ought to go ahead and implement that option :).

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05 Dec 2007, 17:41
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lol, first week trying C# every error was a null reference error of some kind :D.

So i've had to stick with declaring everything public and static instead :), which is probably very lazy and bad, and i should really look into how to access my variables from class to class a bit better :D

Regards Wolfe


05 Dec 2007, 18:30
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05 Dec 2007, 18:44
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06 Dec 2007, 19:04
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Hi, I just found out about this game from the startrek games forum, and my god. I wish I knew about it before :waah: , I've been playing BotF since it came out, all of my friends love that game. And we have tried different mods to make it better over the years, but it really needed an upgrade. But this is so much better, has the same feel, but looks so much nicer now.

And I have to say, from being a beta tester at EA, this is VERY nice for a pre-alpha. I've only crashed once, and that was in the diplomacy screen messing around with that inbox/sent bug. However now after every few turns I lose the ability to left click on the right click menu. Causing me to esc out to the menu and save then reload to continue. But hey, no hard crashes, system reboots, erasing of hard drives, or parts of the computer catching fire so great work so far. :love:

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08 Dec 2007, 07:23
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08 Dec 2007, 07:31
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Welcome to the forums Kirktitude.

Oh, and nice user name BTW...
8)

Where is a thumbs up smilie when you need one?

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08 Dec 2007, 08:13
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SupremacyTest_20071104

As the game wore on right clicking got progressively slower, until it would take over a minute to be able to select an option. The same is true for sending a message to other races.

Can't play Sup any more because .NET 3.5 breaks another game I play.


08 Dec 2007, 22:02
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You could always just make some, Fox. :P







I've tried to upload these emoticons to the forums, but I can't find HOW you do it. There are options in the admin control panel to install them - but no way to upload them so you can install them! :?

The images are on my photobucket account at the moment, but I've sent them for Nem so they might already be installed by the time you read this. :wink:

*Edit - the new emoticons are up! :)


09 Dec 2007, 00:47
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:bigthumb: Nice work Matress and Nem for getting these up so fast! :thumbwink: :thumbsup:

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09 Dec 2007, 05:07
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frist time here. love it and cant wait untill done.


10 Dec 2007, 01:06
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Since it will be a while until the next update, I thought I would post an experimental build that will hopefully alleviate some of the performance problems people have been seeing. This is by no means a total fix. Please note that this build comes from an experimental branch of the Supremacy code. Much of its infrastructure is being changed, and these changes are still far from complete. As a result, many features may be broken in this release, including the correct saving and loading of games. It is meant strictly for performance testing. Please do not post about any bugs in this release--I am only interested in hearing about turn processing performance relative to the last official pre-release.

In addition to reducing some of the bottlenecks in the code, I have parallelized parts of the turn processing logic to take advantage of multi-core CPUs. Also, I have moved all of the AI-specific code out of the main turn processing sequence so that it runs in the background on the server while the human players play their turns. As a result, if you attempt to complete two turns in rapid succession, you may see a message indicating that you are waiting on the AI players to complete their turn. Don't get excited--there are no AI players in this release. The AI processing code currently only generates data that will eventually be used by the AI players.

Download Link:

Matress, please don't post a link to this in the main topic.

Also, there is no editor included in this release, as nobody should be using this release for anything other than performance testing.

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12 Dec 2007, 00:28
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12 Dec 2007, 01:44
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12 Dec 2007, 07:25
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No, that didn't work either. I got the exact same error message. Shall I try installing the program it is referring to?


12 Dec 2007, 11:38
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12 Dec 2007, 17:07
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i'm getting the same thing


12 Dec 2007, 22:58
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Lame. Alright, everyone else may as well ignore my performance test download until I can get it working on your systems ;).

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13 Dec 2007, 00:44
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HI it works SupremacyPerfTest_20071211 good on my system i have SQL server compact 3.5 installed i not tested perf.. yet.

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13 Dec 2007, 10:14
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