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 Supremacy Pre-Release Download 
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Crewman
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Joined: 14 Dec 2007, 18:43
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ok just tryed it lookin good but wen i got to turn 6 it kinda froze at turn 6 cudnt get past it?


16 Dec 2007, 13:39
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Crewman
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yea its not gettin past turn 5 6 or 7 so far, is anyone else havin this prob?


16 Dec 2007, 13:50
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Cadet
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No problems whatsoever on my side. I'm using the default settings for my map. Small, Irregular, Dense, Dense, Many. Maybe it is something wrong with the map? If you could post the Error.txt file here, I'm sure sir mstrobel will help you with the issue. Also, what system are you running it on? I'm running Supremacy on a 2.2Ghz dual core system with 2gb of ram and the 256 mb nvidia 8600m gt (mine's a laptop, btw). Supremacy's doing great so far. :)

EDIT: On Turn 30, it just hung there at "Performing Pre-Turn Operations". I could right click and go out to the main menu but I can't do anything else. All the other buttons like Continue, Single Player, Multi Player, Options, and the rest are greyed out. The cause of this is the colonizing order I gave to my colony ship. But other than that, it works fine. WIll go on turn after turn to see how much performance hit it would make. :)

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16 Dec 2007, 16:22
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Crewman
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dont think the systems a prob im runnin mine on vista with a intell quad core each runnin at 2.40ghz wiv 2gb of ram and a 512mb nvidia my vista ratin is 5.0 outa 10, ill try smaller map


16 Dec 2007, 16:31
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Crewman
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just tryed it on small map default settins got to turn 10 this time, just freezers not sure why? u think i should reinstall it?


16 Dec 2007, 16:51
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Hmm i assume you simply didn't copy over the old copy right?, but downloaded and unzipped to a seperate folder, considering MStrobel normally assigns the folder name to include the date, so naturally i would assume it was differant to any previous version.

Regards Wolfe

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16 Dec 2007, 16:56
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As it says in the release notes, this is a highly experimental build. I normally wouldn't release anything this unpolished, but I wanted to get some feedback on the turn processing performance. I'm in the process of rewriting a lot of the code for performance reasons, and some of that is currently half finished, which is bound to have some side effects like the ones you guys are experiencing. I have encountered some of these issues myself, and they are being investigated :).

Anyway, I don't really recommend the latest release for anything other than performance testing.

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16 Dec 2007, 19:23
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Crewman
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ok... can i just say the games is exactly wot ive been waitin 4 it really does look brill ur doin a fantastic job please keep up good work n keep the updates comin! :bigthumb: by the way lovin the 1st enterprise being on the game it looks sound!


16 Dec 2007, 20:45
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Guys, if you want to have a look at my updates, DELETE the resources folder from Supremacy, (The NON-EXPERIMENTAL VERSION) download the file I posted for Mike, and unzip it into the Supremacy folder.

...

If ever you encounter a situation where you can't click the turn button, try entering your system, then press escape to return to the map view. I find that this sometimes makes the turn button clickable again. :wink:

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16 Dec 2007, 21:43
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shags_v wrote:
ok... can i just say the games is exactly wot ive been waitin 4 it really does look brill ur doin a fantastic job please keep up good work n keep the updates comin! :bigthumb: by the way lovin the 1st enterprise being on the game it looks sound!

Glad you're enjoying the game :). I'm still working diligently over here, and I don't plan on losing my momentum any time soon. I'm taking the entire week of Christmas off to work on Supremacy. I don't actually celebrate Christmas, but it's a great time to take some vacation since the office is pretty empty during the holidays ;).

@matress: I got your updates merged into my experimental branch. There were names and descriptions missing for about 8 items, so I added the names myself, and you can go back and edit the descriptions later. Also, a bunch of your home system definitions had the inhabitants set to Human (I thought I fixed that :evil:), so I fixed the new ones that I merged in. I may post an update with the changes tonight.

@Margus: ~2 seconds per turn in a Huge galaxy is a very good time--are you running a quad-core system?

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16 Dec 2007, 21:53
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I understand this release is for performance tests. Ther turns process faster. However I froze after 18 turns.


16 Dec 2007, 23:04
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I may have a fix for the freezing issue. I'm testing it now.

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16 Dec 2007, 23:24
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hi,that is very better with the turn times in the new version of 15 dec,than i can test it now
thanks and hope the ships of the other races are be quite in next time.


16 Dec 2007, 23:59
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OK, I've fixed the freezing issue. Turns out there was a glitch where the turn processing engine would execute over and over again infinitely in cases where all players got dropped from the game because of an error that arose during turn processing. :lol: I also fixed the one known issue to cause this (the 'Colonize' order).

I'll upload a new build tonight that includes matress' updates. I just have to wait for PNGGauntlet to finish recompressing all his image files to make the download smaller.

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17 Dec 2007, 00:11
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Cool.

Regards Wolfe

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17 Dec 2007, 00:19
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Yeah, I just tried that program Mike. I had to give up after it had only done 10 images though. It slowed my computer to a crawl and other programs - especially Internet Explorer - stopped responding.

If I use it in future i'll set it to run overnight or something.

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17 Dec 2007, 00:20
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Matress_of_evil wrote:
Yeah, I just tried that program Mike. I had to give up after it had only done 10 images though. It slowed my computer to a crawl and other programs - especially Internet Explorer - stopped responding.

If I use it in future i'll set it to run overnight or something.

No sense in running it on the stuff you already sent me, as I already ran it myself. It just now finished, and I kicked it off over two hours ago :shock:.

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17 Dec 2007, 00:32
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Wow!!!

I must say I am impressed. I've been hoping for a BofTII for a long time. Both the planned game play and the pre-alpha test are amazing! Good work.

I have played about 230 turns so far in "SupremacyTest_20071125b" with only a few lag issues probably having more to do with my computer than with programing.

A couple of things I've noticed:
-The Dominion home system is named "Omarion Nebula Nebula"
-There is no shortcut key to advance the turn. (In BotF, "T" was that key.)

Again, Great job to all! Can't wait to try the newest perf. test.

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17 Dec 2007, 00:43
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Hey there, Spade_Leader, welcome to the forums!

Thanks for letting us know about that mistake, it's my fault. I named the system "Omarion Nebula" but the game already adds on the Nebula bit - therefore Nebula is shown twice. I'll change that once Mike releases the next update, as the latest updates mean my updates are broken. :shock:

...Actually, i've just thought, there a few other races that this is going to affect. I'll update them all as soon as I can.

I didn't know that there was a turn keyboard shortcut in BOTF though. You learn something new every day! Mike can easily add in a new shortcut - in fact, if you can think of any that you'd like, regardless of whether they were in the original game or now, then just let him know. :wink:

Welcome to the forums. :)

...

Mike, I was just testing the program. It's lucky I did or I wouldn't have known about the slowdown problem. I'll use it in future though, so you won't need to worry about uber downloads...much... :P

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17 Dec 2007, 01:12
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Spade_Leader wrote:
Wow!!!

I must say I am impressed. I've been hoping for a BofTII for a long time. Both the planned game play and the pre-alpha test are amazing! Good work.
Thanks :)

Spade_Leader wrote:
I have played about 230 turns so far in "SupremacyTest_20071125b" with only a few lag issues probably having more to do with my computer than with programing.
You'll run into problems if you try to colonize any systems. That bug has been fixed in today's release (xxx_20071126.zip). There are still some performance issues that need to be tracked down and eliminated, so your lag issues will hopefully disappear in later releases :).

Spade_Leader wrote:
There is no shortcut key to advance the turn. (In BotF, "T" was that key.)
Ctrl+Enter :). I think it only works from the galaxy screen, though (don't remember for sure).

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17 Dec 2007, 01:57
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Problems. :x

When I tried to run "SupremacyTest_20071216," it threw up an "Unhandled Exception" box with error txt below. Any help would be appreciated. :(

P.S.- I have .Net 3.5 and I tried it with Microsoft Server Compact CE 3.5 also.



--------------------------------------------

Exception has been thrown by the target of an invocation.

at System.RuntimeMethodHandle._InvokeMethodFast(Object target, Object[] arguments, SignatureStruct& sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.RuntimeMethodHandle.InvokeMethodFast(Object target, Object[] arguments, Signature sig, MethodAttributes methodAttributes, RuntimeTypeHandle typeOwner)
at System.Reflection.RuntimeMethodInfo.Invoke(Object obj, BindingFlags invokeAttr, Binder binder, Object[] parameters, CultureInfo culture, Boolean skipVisibilityChecks)
at System.Delegate.DynamicInvokeImpl(Object[] args)
at System.Windows.Threading.ExceptionWrapper.InternalRealCall(Delegate callback, Object args, Boolean isSingleParameter)
at System.Windows.Threading.ExceptionWrapper.TryCatchWhen(Object source, Delegate callback, Object args, Boolean isSingleParameter, Delegate catchHandler)

----------------------------------------

The type initializer for 'Supremacy.UI.StarSystemPanel' threw an exception.

at Supremacy.UI.StarSystemPanel.PreloadImages()
at Supremacy.Client.GameWindow..ctor() in C:\Users\Mike Strobel\Workspace\supremacy\DiplomacyRewrite\SupremacyClient\GameWindow.xaml.cs:line 286
at Supremacy.Client.SplashScreen.LoadGameWindow() in C:\Users\Mike Strobel\Workspace\supremacy\DiplomacyRewrite\SupremacyClient\SplashScreen.xaml.cs:line 84

----------------------------------------

Could not load file or assembly 'SupremacyNative, Version=1.0.2906.33496, Culture=neutral, PublicKeyToken=null' or one of its dependencies. This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)

at Supremacy.UI.StarSystemPanel..cctor()

----------------------------------------

This application has failed to start because the application configuration is incorrect. Reinstalling the application may fix this problem. (Exception from HRESULT: 0x800736B1)



----------------------------------------

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17 Dec 2007, 04:36
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Crewman
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identical error here too mike ... will try on other machine and report tomorrow.


17 Dec 2007, 04:43
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traenol wrote:
identical error here too mike ... will try on other machine and report tomorrow.

Are you guys running a 64-bit OS? God I hope it's not another 64-bit compatibility issue...

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17 Dec 2007, 05:27
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same here with the latest build :( running Vista 32-bit, .NET 3.5.

Your perf test build from yesterday ran fine though.


17 Dec 2007, 05:39
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OK, I think I found the cause... try overwriting the binaries from the 20071216 release with these (keep the rest of the files from 20071216).

I went ahead and applied the patch to the full release and updated the link. 20071216b is the same as 20071216, but with the patch applied.

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17 Dec 2007, 06:00
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Okay. It's working great now. Thanks. :bigthumb:

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17 Dec 2007, 06:47
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:D works now


17 Dec 2007, 06:50
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I got it working pached version i not use quad cpu i have e6600 2400ghz clocked to 3150ghz i use 4gig of ram and turn times are huge galaxy 2-3 sec its not 2 sec but ...more then 2 sec if that turn sound can be turned off its maybe go faster. I use vista x64 sp1 rc 668.

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17 Dec 2007, 06:54
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that's fast. I get 6-7 seconds with same CPU but at only @2.4ghz, and 2gig of ram, and on windows vista 32bit.


17 Dec 2007, 06:59
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I just downloaded the latest version, Mike. There's no sign of the editor again... :P

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17 Dec 2007, 17:08
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